"Tricks of the Trade" about Exhibits (and Museums.)
Useful information and resources for museum exhibition design and exhibit development.
Saturday, April 26, 2014
What's Your Dream Project?
One of my favorite questions, either for people I've interviewed for this blog, or for people I meet in "real life" is a variation of the "what would you do if you won the lottery" game.
Most non-museum people I ask that question of usually respond with a travel-related quest to some exotic locale.
But when I ask museum people, If money were no object, what would your dream museum project be? the answers are a lot more varied.
Here are a few of my favorite responses from the ExhibiTricks "interview vault" (if you click on folks' names you'll also be directed to their interview...)
Beck Tench: I'd give anyone who wanted one, a heart rate monitor to wear for a month. I'd build technology that would autostream the data to a website where they could see their heart rate in the context of everyone else participating. I'd also build in the ability to geo-locate where people's heart rate rises and falls. And we'd ping folks with questions about their mood and whether or not they feel they belong. We'd assign them random tasks like doing good deeds or taking small risks. We'd ping them when rates spiked to find out what was happening. I'd also buy a big laser projector and project a visualization of the heart rates of the participants across the sky on a cloudy night or on the side of a tall building.
I wore a heart rate monitor for a few days in a row once and was surprised to learn that mine lowers when I'm in a stressful confrontation. I also discovered a crush I didn't know I had! I think the participants would learn a lot about themselves and the researchers would have more data than they knew what to do with (a personal mission of mine currently).
Jason Jay Stevens: I'd like to cast a set of giant ceramic upright bells.
For centuries, the Chinese used hand bells to measure the volume of dry goods in the marketplace; there were strict regulations for the making of the bells and particular notes represented particular quantities. I love this overt correspondence between two seemingly disparate things: sound and quantity. So each of my giant bells would correspond to a particular standard volume ("one cubic meter," "one hundred bottles of beer," "boot space in a 1954 VW Beetle"). We can call the exhibit "The Well-Tempered Volume."
Is money really no object? The bells would be mounted on gimbal yokes of solid oak, installed beneath a great pavilion, surrounded by gardens organized in a taxonomic maze, and full of sonorous sculptures activated by wind and water.
Really really no object? I would like to make a second set of these bells and install it in the Antarctic. Wouldn't it be nice to know there is a set of giant upright bells on the bottom of the world?!
Erika Kiessner: I would love to do a science exhibition about a city, embedded in the city landscape. I imagine walk-up exhibits on street corners and points of interest that draw your attention to something in the vicinity and give a science-based explanation for it. From architecture to wind patterns, local flora to material properties, there are elements of a city that are easy to take for granted even if there are fascinating explanations for them.
For example, in Toronto one of the big downtown office buildings has a cantilevered portion that suspends 13 stories over the sidewalk. An exhibit there might draw an area on the ground with the statement “Standing here there are XX thousand pounds of concrete suspended above you!” Then an explanation about how the building is constructed to support the structure overhead.
Dan Spock: I’ve got tons of them in reserve, but the most impractical one I’ve always wanted to do is a combination museum and resort hotel where you’d get to live, sleep and eat in the museum. It would have guest rooms, lounges, restaurants, a pool, a bar, a day spa, all of which are a part of game-like exhibits you can party in around the clock with other guests. The museum could be about anything, but maybe it would be about a journey of self-realization. Something about the choices you make in life and where they lead you, a place where you can experiment with alternative paths and identities you’d never dare take in real life. Know anybody who’d like to fund it?
Don't miss out on any ExhibiTricks posts! It's easy to get updates via email or your favorite news reader. Just click the "Sign up for Free ExhibiTricks Blog Updates" link on the upper right side of the blog.
And what about YOUR dream project? Let us know about it in the "Comments" section below!
P.S. If you receive ExhibiTricks via email (or Facebook or LinkedIn) you will need to click HERE to go to the main ExhibiTricks page to make comments or view multimedia features (like videos!)
Wednesday, April 16, 2014
Exhibit Designer's Toolkit: SensoryPEN
SensoryPEN is a way to add audio to exhibit experiences and graphics. Each SensoryPEN (pictured below) can hold up to 280 hours of audio content in a small lithium ion battery-charged unit. The units can be used indoors or outdoors and come with an earphone port and internal speakers.
Essentially you create a button, image, or shape that you want to serve as the "trigger" for the SensoryPEN sound file(s). Then, once a visitor touches the tip of the pen to that audio-enhanced image, the message and sounds play.
The thing I like best (beside the really reasonable cost of each SensoryPEN unit) is that your sound triggers can be printed on a range of materials from simple stickers to more permanent materials like high-pressure laminates, and that you can layer up to 12 audio clips per each sound trigger "code."
So why not head over to the website to find out more about SensoryPEN? I definitely think its worth a look as a new resource to create more accessible and multi-sensory exhibits.
Don't miss out on any ExhibiTricks posts! It's easy to get updates via email or your favorite news reader. Just click the "Sign up for Free ExhibiTricks Blog Updates" link on the upper right side of the blog.
P.S. If you receive ExhibiTricks via email (or Facebook or LinkedIn) you will need to click HERE to go to the main ExhibiTricks page to make comments or view multimedia features (like videos!)
Friday, April 4, 2014
Museum Design Inspiration: Olafur Eliasson's "Your exhibition guide"
Artist Olafur Eliasson has developed a free app called "Your exhibition guide" to accompany the exhibition "The Infinite White Abyss" focusing on the complex subject of the white surface in the works of Wassily Kandinsky, Kasimir Malevich and Piet Mondrian.
If, like me, you are not steeped in art history, or expecting to be in Dusseldorf anytime soon, you could skip directly to downloading the app (on iOS or Android) or checking out the "Welcome" video by Olafur Eliasson (at the top of this post or here on YouTube.)
The app itself is a series of short "exercises" that gets you to think about experiencing an art exhibition (and art museums!) in different ways. Eliasson asks you to consider such approaches as "non-art", "abstraction" and even experiencing your visit as an asteroid, among other possibilities. Inside the app, under each video, are additional thoughts and references related to each of the experiential exercises.
The cool, and inspiring, thing to me about what Olafur Eliasson has done here is to create a toolbox for anyone, inside any art museum, to be rewarded for careful observation. In fact, I'd go as far to say that these exercises could be used outside of art museums as well.
Don't miss out on any ExhibiTricks posts! It's easy to get updates via email or your favorite news reader. Just click the "Sign up for Free ExhibiTricks Blog Updates" link on the upper right side of the blog.
P.S. If you receive ExhibiTricks via email (or Facebook or LinkedIn) you will need to click HERE to go to the main ExhibiTricks page to make comments or view multimedia features (like videos!)