Is "Bigger" really "Better"? It could be when you are talking about some types of interactive exhibit experiences and immersive spaces.
Scaling up familiar experiences like tabletop games and toys often provides an interesting design twist and can add new kinds of visitor opportunities -- especially those that foster multi-user engagement.
For example, the photo at the top of this post shows a giant board game about different types of birds featured in ancient Roman mosaics at a historic Basilica in Bulgaria. Not only does scaling up this game create a large attraction, but it also encourages multiple people to participate in playing the game.
Similarly, giant chess sets are often seen at various outdoor venues, including parks and botanical gardens. It's fun to encounter an unexpected change in scale -- and to play a quick match with someone!
Keeping things large-scale but changing contexts can also be an interesting design approach. Subway hopscotch, anyone?
Lastly, maybe the successful Meow Wolf installations around the country could be considered funky, life-sized dollhouses?
If your smaller design ideas fail, maybe it's worth playing at scale!
link on the upper right side of the blog.
Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!
If you enjoy the blog, you can help keep it free to read and free from ads by supporting ExhibiTricks through our PayPal "Tip Jar"
No comments:
Post a Comment