Sunday, January 11, 2026

Frame by Frame: What Two Graphic Novels Can Teach Us About Museum Storytelling


If you're looking for fresh inspiration for your next museum exhibit, pick up a graphic novel.

I recently read Guy Delisle's "Muybridge" and Lauren Redniss's "Radioactive: Marie and Pierre Curie, A Tale of Love and Fallout," and both books made me think hard about how we tell stories in museum spaces. Each provides compelling examples in visual storytelling that translate directly to exhibit design challenges we face every day.

Motion Studies and Sequential Revelation

Delisle's "Muybridge" tells the story of Eadweard Muybridge, the pioneering photographer who essentially invented motion pictures by breaking down animal and human movement into sequential images. Delisle uses the static medium of comics (itself based on sequential art) to tell the story of someone who revolutionized how we see movement.

What struck me most was how Delisle varies his panel layouts to echo Muybridge's own photographic grids. Some pages feature rigid, uniform panels that mimic Muybridge's famous motion studies, while others break free into more dynamic compositions when depicting the drama of his personal life (including a murder trial that reads like a Victorian soap opera).




The exhibit takeaway: Think about how your visitors move through space and encounter information sequentially. Just as Muybridge broke down a galloping horse into 12 frames, we can break down complex ideas into digestible moments. The pacing matters. Sometimes you want uniform, predictable "panels" (like a series of identical cases showing technological progression), and sometimes you need to disrupt that rhythm with a dramatic reveal or an unexpected spatial break.

I've used this approach in exhibits where we're explaining a multi-step process. Instead of a single massive graphic panel trying to show everything at once, we create stations that visitors encounter in sequence, like frames in a motion study. The physical movement through space becomes part of the learning.




Materiality as Metaphor

Redniss's "Radioactive" is a visual knockout. She uses a unique visual language in which no two pages look alike. Text appears in hand-drawn lettering that changes size, color, and style. Images are layered, scratched, collaged, and printed using a cyan-magenta split that creates this eerie, glowing quality—perfect for a book about radioactivity.

The book's physical form is the message. Pages feel unstable, dangerous, beautiful, and unpredictable, exactly like radiation itself. Redniss uses cyanotype prints (a historical photographic process) to tie the book's materiality directly to the Curies' era and their scientific work.

The exhibit takeaway: Your materials and fabrication methods are part of your content, not just decoration. We often default to standard exhibit systems and conventional graphics because they're easier and cheaper, but sometimes the medium needs to match the message.

When I'm working on exhibits, I think about how materials can transport visitors. Rough-hewn wood for agricultural exhibits. Cold metal and institutional fixtures for exhibits about industrialization or medical history. Soft, tactile materials for exhibits about childhood or domestic life. The sensory experience reinforces the content.

Nice example of materials use from Hiferty & Associates


Redniss also does something brilliant with how she handles scientific concepts. When explaining radioactive decay, she doesn't give us a traditional diagram. Instead, elements appear and disappear across spreads, fading and transforming visually. 

We can do this in exhibits, too. Instead of static diagrams that explain processes, consider how light, shadow, motion, or even the visitor's own movement can reveal or demonstrate concepts. Exhibits where visitors cast shadows that show how X-rays work, or where walking past a panel makes images appear to decay or transform.



Negative Space and What's Left Unsaid

Both books use white space brilliantly. Delisle often isolates his figures against blank backgrounds, focusing our attention. Redniss uses negative space to create mood—empty pages feel lonely, crowded compositions feel chaotic.

The exhibit takeaway:  We tend to pack exhibits full of content because we're afraid of "wasting" space. But emptiness is a tool. Strategic negative space gives visitors room to think, breathe, and process what they've just experienced.

Some of the most powerful exhibit moments I've encountered have been simple benches placed where they overlook something meaningful, or blank walls that let a single object command attention. The space around your content is part of the composition.




Personal Stories, Scientific Content

Both books root scientific achievement in deeply personal, often messy human stories. Muybridge's technological innovations are inseparable from his toxic marriage and a murder that results. The Curies' scientific partnership is a love story, and their scientific legacy is measured in both Nobel Prizes and radiation poisoning.

The exhibit takeaway: We know visitors connect with personal narratives, but we sometimes treat "the science stuff" and "the human-interest stuff" as separate tracks. These books show how they're on the same track. The messy human details are what make the scientific achievements comprehensible and meaningful.

When developing exhibits, resist the urge to sanitize the personal stories or to relegate them to sidebar "fun facts." Let the human drama drive the narrative and let the science grow organically from it. Your middle school visitors will remember Marie Curie carrying vials of glowing radium in her pockets more than they'll remember atomic weight numbers.




The Bottom Line

If you're stuck on an exhibit concept, if your layouts feel stale, or if you're struggling to translate complex content into three-dimensional space, spend some time with ambitious graphic novels. They're dealing with the exact same challenges we face -- how to guide someone through a narrative using sequential images, text, and physical form. They're just using paper instead of drywall.

"Muybridge" and "Radioactive" are excellent starting points, but there are dozens more. Richard McGuire's "Here" tells stories spanning thousands of years, all from one fixed viewpoint in a house. Perfect inspiration for exhibits about places with deep histories.

The best museum exhibits and the best graphic novels share the same DNA: they're both about using visual sequence, spatial relationships, and material choices to create meaning. They both ask readers/visitors to actively construct understanding rather than just passively receive information.






Don't miss out on any ExhibiTricks posts! It's easy to get updates via email or your favorite news reader. Just click the "Sign up for Free ExhibiTricks Blog Updates" link on the upper right side of the blog.

Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

If you enjoy the blog, you can help keep it free to read and free from ads by supporting ExhibiTricks through our PayPal "Tip Jar"

Saturday, January 3, 2026

Happy New PROJECTS!



2026 sounds like a date from a retro sci-fi novel where we should all be commuting via jetpack. While the jetpacks might be on backorder, the future is definitely here. And looking at the calendar, the "Holiday Fog" has finally lifted. The confetti has been swept up, the champagne flutes are put away, and now we are left with the most exciting (and terrifying) thing in the museum world:

The Blank Whiteboard



Maybe you have a gallery that’s been collecting dust since 2022. Maybe you have a grant deadline looming that requires "innovative engagement" (whatever that means this week). Or maybe you just have a team that is talented but tired, and needs a creative jolt to get the gears turning again.

If you are looking at 2026 and thinking, "We need to do something different this year," then you and I need to talk.


Why 2026 Needs More POW!

At POW! we don't do "business as usual." We don’t do dusty cases or labels that read like textbooks. We believe that if a visitor isn't smiling, surprising themselves, or getting their hands dirty, we haven't done our job.

This year, I’m looking for partners who are ready to embrace the idea that you don't need a million dollars to create a million-dollar experience. You need ingenuity, a bit of bravery, and a lot of prototyping.


Here is how we can partner up to make your 2026 projects awesome:


Whirlwind Workshops: Does your staff feel stuck? I’ll come in for a day (or two), dump a pile of materials on the table, and teach your team some prototyping tricks! It’s hands-on internal capacity building that actually sticks.

The "Un-Sticker": Have a project that has stalled in committee meetings hell? Bring me in as a creative catalyst. I’m great at cutting through the noise and getting to the "fun part" of the visitor experience.


Life is too short for boring exhibits!

Let’s make 2026 the year we stop talking about innovation and start building it.

If you’re ready to add a little POW! to your museum this year, then let’s talk about how we can turn that blank whiteboard into your visitors' favorite new experience.

Happy New Year, and Happy NEW PROJECTS!



Don't miss out on any ExhibiTricks posts! It's easy to get updates via email or your favorite news reader. Just click the "Sign up for Free ExhibiTricks Blog Updates" link on the upper right side of the blog.

Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

If you enjoy the blog, you can help keep it free to read and free from ads by supporting ExhibiTricks through our PayPal "Tip Jar"

Friday, December 19, 2025

Three Chatbots Walk Into a Museum...


If you've been following museum tech trends lately, you've probably noticed AI chatbots popping up everywhere. Instead of just reading about them, I decided to roll up my (digital) sleeves and build a few exhibit-focused chatbots to see what all the fuss is about.

Spoiler alert: It's pretty fun, surprisingly educational, and maybe even useful for museums!


Why Museum Chatbots?

Visitors come to museums with wildly different questions, interests, and attention spans. Some want the quick Wikipedia version, others want to dive deep into primary sources, and still others just want to know where the bathrooms are (Pro Tip: chatbots are *terrible* at that last one).

But what if you could give visitors a way to have an actual conversation with a historical figure or topic expert? Not in a creepy uncanny valley way, but in a "here's another tool in your interpretive toolkit" kind of way.


Three Chatbots Walk Into a Museum...

I created three different chatbot experiments, each with a different personality and purpose:


This was my first attempt, and I went straight for the big guy himself. The George Washington chatbot is designed to answer visitor questions about his life, Mount Vernon, and 18th-century America—all while staying in character and citing actual historical sources.

Want to know about his dentures? His relationship with enslaved people at Mount Vernon? His thoughts on political parties? George (or at least this digital version) will chat with you about it. The key here was making sure responses were historically grounded and included source citations, so visitors know this isn't just making stuff up.





Okay, this one's a bit more niche, but hear me out! Ivan Vazov is Bulgaria's national poet, and I created this chatbot to help English-speaking visitors engage with Bulgarian literary history. 

This bot can discuss Vazov's works, the Bulgarian National Revival period, and even translate some of his poetry. It's a great example of how chatbots can make culturally specific content more accessible to international audiences without oversimplifying it.






In the spirit of full transparency, and maybe a little ego, I created a chatbot version of myself to answer questions about museum exhibit design, visitor engagement, and the ExhibiTricks blog. 

This one's less about historical accuracy and more about sharing professional expertise in a conversational format. It's like having a museum consultant available 24/7, except this one never gets tired of explaining why hands-on exhibits shouldn't be overly complicated.




What I Learned

The Good:

• Creating these chatbots was surprisingly quick and iterative. You can test, refine, and improve the personality and accuracy pretty easily.

• They're genuinely useful for handling the "long tail" of visitor questions that traditional labels can't address.

• The ability to cite sources means visitors can dig deeper if they want to verify information.


The Not-So-Good:

• You need to be really thoughtful about accuracy and bias. These tools can confidently state incorrect information if you're not careful.

• They're not a replacement for well-designed exhibits or human interpretation—they're a supplement.

• Accessibility is still a work in progress (think: screen reader compatibility, multilingual support).



Should Your Museum Make a Chatbot?

Maybe! Here are some questions to ask first:

• Do your visitors have questions that go beyond what your labels can address?

• Do you have good primary source material or expertise to draw from?

• Are you comfortable with AI as an interpretive tool, with all its limitations?

• Can you commit to maintaining and updating it over time?

If you answered yes to most of these, it might be worth experimenting. Start small, test with real visitors, and don't be afraid to iterate.


Try Them Out!

All three chatbots mentioned above are live and ready to chat. Click the links above, ask them questions, and see what you think. Are they useful? Gimmicky? Somewhere in between? I'd love to hear your thoughts!






Don't miss out on any ExhibiTricks posts! It's easy to get updates via email or your favorite news reader. Just click the "Sign up for Free ExhibiTricks Blog Updates" link on the upper right side of the blog.

Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

If you enjoy the blog, you can help keep it free to read and free from ads by supporting ExhibiTricks through our PayPal "Tip Jar"

Friday, December 5, 2025

The "Forever Ready" Exhibit


We’ve all seen it. You walk up to a fascinating-looking interactive exhibit, ready to dive in, only to find it in a state of chaos. Pieces are scattered everywhere, the "start" state is unrecognizable, or worse, the previous visitor left it in a "game over" condition that you can't figure out how to undo. (If I see one more already solved “ecosystem puzzle” exhibit at a Nature Center again, I’ll scream!)

In the world of interactive exhibits, the “Reset” is everything.

The "Reset" is one of the most critical (yet often overlooked) aspects of interactive exhibit design. 

If an exhibit isn't ready for the next visitor immediately after the previous one leaves, it's “broken.”

If an exhibit requires a staff member to tidy it up every ten minutes, it’s not an exhibit; it’s a chore. <cough> mini-supermarket exhibits at Children's Museums <cough> 

The Holy Grail of interactive design is creating experiences that naturally return to a "visitor-ready" state the moment the first user walks away. 

Here are three different types of exhibit elements that handle their own housekeeping, ensuring every visitor gets a fresh experience:


1. Gravity to the Rescue!

You can’t beat gravity as a free source of energy (and cleanup). The classic Tennis Ball Launcher is a great example of reset.  The visitor pulls a rope to raise a bowling ball inside a close-fitting acrylic tube. When the ball drops, a stream of air rushes through a smaller connected tube containing a tennis ball. 

Whoosh! The constrained air sends the tennis ball flying! 

When the tennis ball reaches its apogee? Gravity takes over and returns the tennis ball to its original position, ready for the next user.

• Why it works: It uses physics, not staff, to clean up.
• See examples of CW Shaw’s Tennis Ball Launcher here




2. The Magnetic Gear Wall

"Loose parts" exhibits are engagement gold, but they are also a "reset" nightmare. If you have a bucket of small pieces, they can end up in pockets, on the floor, or in the wrong exhibit entirely.

The Magnetic Gear Wall solves this by turning the entire vertical surface into a storage unit. The gears stick where you leave them. While the pattern changes, the functionality never breaks. The next visitor doesn't encounter a pile of junk; they encounter a collaborative work-in-progress that is instantly playable.

Why it works: The "mess" is the exhibit. There is no "wrong" state.
• See an example: Magnetic Gear Wall at the Discovery Museum in Acton, MA
(Notice how the gears are always presented effectively, whether arranged in a line or a chaotic cluster.)




3. "Phygital" (Physical/Digital) Exhibits

Sometimes you want the tactile joy of a giant "Lite-Brite" but without the agony of picking up hundreds of little plastic pegs.

The Everbright is a giant grid of dials that change color as you twist them. It satisfies that tactile itch but offers a massive maintenance advantage: Auto-Erase. You can program it to wipe the screen clean with a satisfying ripple of light after a period of inactivity. It’s always a fresh canvas for the next artist.

• Why it works: It mimics a mechanical experience while clever engineering handles the reset instantly.
• See an example: The Everbright
(Their site specifically highlights the "self-resetting" feature as a major perk for staff-less spaces.)




The Takeaway

When prototyping your next interactive, ask yourself: "What’s the Reset?"

If the answer involves a staff member constantly picking up loose pieces or a confused visitor pressing buttons randomly, keep iterating!

 

Have a favorite "auto-reset" exhibit example? Share it in the Comments Section below!



Don't miss out on any ExhibiTricks posts! It's easy to get updates via email or your favorite news reader. Just click the "Sign up for Free ExhibiTricks Blog Updates" link on the upper right side of the blog.

Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

If you enjoy the blog, you can help keep it free to read and free from ads by supporting ExhibiTricks through our PayPal "Tip Jar"

Wednesday, November 26, 2025

Ideas for Giving Thanks in your Museum



This is the time of year in the U.S. when we celebrate Thanksgiving, a holiday meant to remind us of the people and things in our lives for which we are thankful.  Despite the turmoil in the world, I am thankful for my family, my work, and the friends I share my life with.

I'm also very thankful for ExhibiTricks Readers and Subscribers!  I really appreciate all of you who read this blog each and every week.  If you ever have ideas or suggestions for ExhibiTricks, feel free to contact me.

And now, without further ado, here is one of my favorite posts about ways of thanking our donors, community supporters, and stakeholders:

Many Ways To Say Thanks

Most donor recognition installations in museums are really ways to say thanks.  And who could argue with that?

But you can thank someone with the equivalent of a cheap mass-produced card you grabbed on your way home, or with the donor recognition version of a homemade loaf of bread accompanied by a carefully chosen book inscribed to the recipient.

In the past, I've asked museum folks for images of interesting and thoughtful examples of donor recognition.  I received an avalanche of images --- many more than I'll include in this post, so I've gathered all the images that I've received into a free PDF available for download from the POW! website.

Just click on the "Free Exhibit Resources" link near the center-top of any page on the website, and you'll see an entire collection of free goodies, including the newly added link called "Donor Recognition Examples."  Once you click on the link you'll get the PDF of images. (Be patient --- it's a BIG file.)

So what sorts of images and examples of donor recognition did I receive?  They fell into several larger categories, namely:

• Frames and Plaques

• Walls and Floors

• Genre Specific

• Mechanical/Interactive

• Interesting Materials

• Digital Donor Devices

So let's take each of the six categories and show a few examples of each.


FRAMES and PLAQUES

I'm sure you've seen lots of bad examples of this donor recognition approach, but there is a lot to be said for the simplicity (and creative twists!) that can be employed using this technique.

The image at the top of this post is a nice example of "helping hands" (but still essentially plaques) in this category from the Chicago Children's Museum.

I like the use of colors and the physical arrangements in the following two examples. The first pair of images comes from the Children's Museum of Pittsburgh (with bonus colored shadows!)








The next is a set of back-lit elements designed by Skolnick A+D Partnership for the Children's Museum of Virginia --- The entire unit is essentially one big lightbox!





Light is also used as a strong element in the image below from Macalester College.  The folks from Blasted Art used Rosco's Lite Pad product to create the glowing text.





Lastly, I like this simple example from the MonDak Heritage Center.  Just frames, but it does the job nicely.






WALLS and FLOORS

Sometimes donor recognition wants to be BIG, in an architectural sense, so interior or exterior walls are used  --- and sometimes even floors!

Here are two exterior wall examples that stood out.  The first from the Creative Discovery Museum

And the second from the Oakland Museum.  They are both colorful and animate nicely what would otherwise be a big blank wall.


 Here's a nice interior wall from Discovery Gateway, in Salt Lake City


Each of the pieces is back-laminated graphics on acrylic.  (Here's a detail.)






Of course, even the best-laid donor recognition plans can get circumvented by operational issues!



And lastly, here's a floor example from The National Museum of Nuclear Science and History.  It's the Periodic Table with donors in each element.







GENRE SPECIFIC

Several people sent examples of genre-specific donor recognition designs.  A popular motif is to use collections of objects or images, especially in Natural History Museums.

Here is the Specimen Wall from the California Academy of Sciences.  It's an elegant, low-tech solution featuring specimen reproductions encased in laminated glass. The wall was conceived by Kit Hinrichs and realized in collaboration with Kate Keating Associates, with fabrication by Martinelli Environmental Graphics and glass by Ostrom Glassworks.






Here's a clever use of old school tabletop jukeboxes to recognize donors to the radio station WXPN, put together by Metcalfe Architecture & Design in Philadelphia.





MECHANICAL / INTERACTIVE

Just as interactive exhibits are fun and memorable, donor recognition can be, too!

Gears are a popular motif in this regard.  The first image (Grateful Gears) is from an installation at the Kentucky Science Center, while the second is from the Madison Children's Museum.










INTERESTING MATERIALS

Sometimes, the design element that gets people to stop and actually read the donor names is the unusual materials that the donor recognition piece is made of. If the materials relate to the institution itself, so much the better!


This first image comes from the San Francisco Food Bank







The next is from the Museum Center at 5ive Points, in Cleveland, Tennessee, which has a strong history of copper mining.  So this intricate donor recognition piece is made from copper!






I love this clever use of miniature doors and windows at the Kohl Children's Museum.  You can open doors and windows to reveal additional information about donors.






The last entry from this section is the truly striking three-dimensional "Donor Tree" from the Eureka Children's Museum in the UK.





DIGITAL DONOR DEVICES

As with all museum installations, digital technology plays an increasing role --- even in Donor Devices.

One unit that stood out was this digital donor recognition device at the National Historic Trails Center that solicits donations in real time and displays digital "rocks" on the rock wall screen, in different sizes—depending on the size of your donation, of course!  A really neat idea that beats a dusty old donation box,  hands down.




As I mentioned earlier, these images are really the tip of the iceberg.  Please check out the entire PDF of all the images I received by heading to the "Free Exhibit Resources" section of my website.

Also, if you have some other really good examples of donor recognition installations or devices, feel free to contact meand I can share them in future ExhibiTricks posts.




Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

If you enjoy the blog, you can help keep it free to read and ad-free by supporting ExhibiTricks through our PayPal "Tip Jar."
 

Don't miss out on any ExhibiTricks posts! It's easy to get updates via email or your favorite news reader. Just click the "Sign up for Free ExhibiTricks Blog Updates" link on the upper right side of the blog.


Tuesday, November 18, 2025

The Sound of "Depth Over Dazzle"


Let's talk about that fancy VR headset gathering dust in your exhibit storage closet. You know the one. It was supposed to revolutionize visitor engagement. It cost more than your annual supplies budget. And now? It's serving as a very expensive doorstop because nobody could figure out how to actually integrate it into the story you were trying to tell.

The siren song of "cutting-edge" tech is hard to resist. But something interesting is happening in the museum world, and it's actually making me optimistic about the future of immersive experiences.

The Shift 

Museums are pivoting toward what Experience Designers are calling "depth over dazzle." Immersive environments that blend scenography with smart interpretive strategy, actually delivering on learning goals rather than just entertaining. Exhibit makers are shifting toward intentional technology—solutions that enhance the story rather than becoming the story themselves.

This isn't just some pie-in-the-sky theoretical framework. This shift is happening, and the results are genuinely exciting.


When Sound Tells the Story Better Than Pixels

Take the V&A's DIVA exhibition (which ran through April 2024). Instead of plastering walls with touchscreens or forcing visitors to juggle tablets, the V&A handed out wireless headsets that delivered a completely hands-free sonic experience.

As visitors explored costumes worn by everyone from Maria Callas to Beyoncé, the audio triggered automatically based on their location. Gareth Fry's sound design used 3D spatial audio. So you'd hear Aretha Franklin's voice seemingly emanating from her actual costume, or feel surrounded by the orchestra that Judy Garland would have experienced on stage.

The tech (tonwelt's supraGuide SPHERIC system with ambisonics and 360-degree surround sound) was sophisticated, but visitors didn't experience it as "technology."  They experienced it as being there.
.
That's intentional technology.




Shipshape Tech at The Cutty Sark 

Another great example of "intentional tech" is the Cutty Sark Soundscape at Royal Museums Greenwich.

Instead of animated AR pirates or touchscreen ship schematics, the Greenwich team created an immersive ASMR-style audio experience. Visitors choose wind conditions (from light air to near-gale) and hear what the 150-year-old tea clipper would have actually sounded like: creaking wood, waves, wind in the rigging, and tea chests being loaded in the hold.

The technology enabling this (Bluetooth beacons triggering location-aware audio through the Smartify app on visitors' own phones) disappears into the background. What stays with visitors is the visceral understanding of what it felt like to sail this ship.

Feedback has been overwhelmingly positive, with visitors reporting they felt like they were "stepping back in time." One visitor said, "The sounds made the ship's history come alive in a way I never expected."



Why This Matters (Beyond My Personal Pet Peeves)

This "depth over dazzle" approach counters the exhausting "tech for tech's sake" treadmill that's been burning out museum professionals and confusing visitors for years.

How many times have you:

• Implemented a "must-have" tech solution that was obsolete in 18 months?

• Watched visitors skip past your expensive interactive to read a simple, well-written label?

• Spent weeks troubleshooting tech problems instead of refining your interpretive message?

• Justified a technology purchase to board members based on the wow factor rather than learning outcomes?


Instead, the "depth over dazzle" approach says:

Stop. What's the story? What do visitors need to understand, feel, or experience?  What's the right tool to make that happen?

Sometimes that tool is sophisticated spatial audio. Sometimes it's a well-placed bench and a thoughtful label. 


Your Takeaway Questions

If you're planning your next exhibition right now, here's my challenge: Before you say yes to any piece of technology, ask these questions:

1. What's the core experience we're trying to create? (Not: what cool tech have we seen lately?)

2. Does this technology serve the story, or is it the story? (If visitors remember the tech instead of the content, you've failed.)

3. Will this still make sense in 5 years? (Or will it be another dust-gathering VR headset?)

4. Can visitors engage without instructions? (If you need signage explaining how to use your interactive, it's too complicated.)


The sweet spot is when technology becomes so well-integrated that visitors stop thinking about it as technology. They're just having an experience. They're just learning. They're just feeling something.

And that's what depth over dazzle really means. 



What's your experience with intentional vs. dazzle-focused tech? Have you found the sweet spot in your own exhibits? Let's talk about it in the Comments Section below.


Don't miss out on any ExhibiTricks posts! It's easy to get updates via email or your favorite news reader. Just click the "Sign up for Free ExhibiTricks Blog Updates" link on the upper right side of the blog.

Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

If you enjoy the blog, you can help keep it free to read and free from ads by supporting ExhibiTricks through our PayPal "Tip Jar"