Monday, November 10, 2025

Quick Exhibit Inspiration: Playing with Toys!


You know that feeling: you’re staring at a blank whiteboard, the exhibit deadline is looming, and all your ideas feel… well, *flat*. You can’t nail that spark of pure, unadulterated fun.

Here’s an old ExhibiTrick: Your best interactive inspiration is probably sitting in a toy box or toy store nearby.

Toys are the OG interactive experiences. They've been perfected over decades to deliver maximum engagement with minimal instruction. We spend countless hours designing the perfect interpretive panel, when the real genius lies in the effortless appeal of a simple mechanism.

The Toy-to-Exhibit Translation

Let's break down the process of transforming a beloved toy into an engaging museum exhibit concept. We'll pick a classic and walk through the steps.

Imagine you're brainstorming for an exhibit on decision-making, probability, or even historical predictions and prophecy. 

What toy immediately springs to mind as a fun, accessible entry point? The Magic 8-Ball!

Here's how we might take it from a novelty toy to a compelling interactive:

Step 1: Deconstruct the Toy --- What Makes it Fun?

First, we ignore the "magic" and look at the mechanics and psychological hooks.

The Action: Shaking it, turning it over.

The Reveal: A mysterious answer floats into view.

The Outcome: Usually vague, sometimes humorous, occasionally eerily accurate.

The Interaction: It's a personal question, a personal answer.

The Core Appeal: Seeking guidance, the thrill of the unknown, lighthearted "fortune-telling."

Key Takeaways for an Exhibit: We want to replicate the physical interaction, the mysterious reveal, and the element of seeking an answer, even if the answer is just for fun or discussion.


Step 2: Identify the Learning Objective - What's the Exhibit About?

Okay, it's fun, but what does it teach or explore? Given our initial brainstorming:

Decision-Making: How do we make choices? Do we rely on gut feelings, data, or external advice?

Probability: What are the chances of a specific answer appearing? How many possible answers are there?

Historical Context: How have humans sought answers to the unknown throughout history (oracles, crystal balls, tarot)?

Critical Thinking: How do we interpret ambiguous answers? Do we believe them?

Let's focus on Decision-Making and the role of "chance" versus "choice."


Step 3: Brainstorm Exhibit Concepts - How can we re-imagine it?

Now for the creative leap! How can we make a giant, interactive 8-Ball that explores decision-making?

Initial Idea: Just a big Magic 8-Ball that gives you silly advice. (Too simple, not enough learning.)

Better Idea: A giant 8-Ball that poses a real dilemma and gives you an answer, prompting reflection.


Even Better Idea: "The Decision Sphere"

Physical Form: A large, walk-up spherical console, perhaps translucent, with an internal mechanism.

The "Question": Visitors are prompted to think of a simple yes/no personal dilemma (e.g., "Should I try something new today?", "Is it time for a snack?"). We keep it light to encourage participation.

The "Shake": A robust lever or spinning wheel that visitors physically interact with, mimicking the 8-Ball's shake. This activates the exhibit.

The "Reveal": Instead of one answer, maybe multiple possible answers float up (or are projected onto the sphere's interior) for a moment before one settles into a clear viewing window.

The "Answer": The answer isn't a simple "Yes" or "No." It's a thought-provoking statement related to decision-making, like:

"Consider your options carefully."

"Sometimes the best choice is the one you make yourself."

"Seek more information before deciding."

"Go with your gut instinct today."

The Prompt: After the answer, a small screen or graphic panel encourages reflection: "Does this answer surprise you?", "What factors really influence your decisions?" Or even: "Compare your answer to what others received today!"

This concept maintains the fun, mysterious interaction of the original toy but pivots it towards a deeper, more reflective learning experience about how we approach choices. It's no longer about getting the answer, but about thinking about how you get to an answer.

Step 4: Refine and Implement - Adding Layers

To make "The Decision Sphere" even better:

Data Visualization: A side screen could show a real-time tally of how often each "answer" appears throughout the day, illustrating probability in action.

Historical Echoes: Panels around the exhibit could feature images and brief descriptions of historical methods of fortune-telling or decision-making (runes, tea leaves, augury).

Sound Design: A satisfying "whir" and "plunk" when the answer appears.

Theming: A subtle, slightly mystical but still playful aesthetic.

By following these steps, we take a simple toy, strip it down to its engaging core, connect it to a learning objective, and build an exhibit that's both fun and thought-provoking.

So, next time you're stuck, step away from the design software and go grab a toy. For "research," of course!



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Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

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Thursday, October 30, 2025

More Museum Conversations on the POW! YouTube Channel!


Over the past few years, I've been fortunate to chat with museum professionals from all over the world on my POW! YouTube channel.

Click on over to YouTube to find videos about topics such as "The Definition of Done" with Christian Greer and "Protototyping (With A Twist!)" with Adriana Magni.

There is a growing library of over 100 videos to choose from, so why not browse the POW! YouTube channel and discover the latest conversations with museum colleagues?  And if you have recommendations for people I can bring to YouTube (maybe even yourself?) please let me know!




Don't miss out on any ExhibiTricks posts! It's easy to get updates via email or your favorite news reader. Just click the "Sign up for Free ExhibiTricks Blog Updates" link on the upper right side of the blog.

Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

If you enjoy the blog, you can help keep it free to read and free from ads by supporting ExhibiTricks through our PayPal "Tip Jar"

Tuesday, October 21, 2025

Quick Museum/Exhibit/Design Inspiration: OpenWebcamDB


OpenWebcamDB is a fun website that gathers and coordinates hundreds of connections to open/public live webcams worldwide.

Whether you are watching pandas frolic on the iPanda feed from China or getting hypnotized by the ballet of mechanical movements of robotic containers in a shipping warehouse, OpenWebcamDB can inspire your next program, exhibition, or even artwork!




Don't miss out on any ExhibiTricks posts! It's easy to get updates via email or your favorite news reader. Just click the "Sign up for Free ExhibiTricks Blog Updates" link on the upper right side of the blog.

Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

If you enjoy the blog, you can help keep it free to read and free from ads by supporting ExhibiTricks through our PayPal "Tip Jar"

Monday, October 13, 2025

The Solo Exhibit Designer's Survival Guide


Let's set the scene: You're the "exhibit team." Not part of the team—you ARE the team. Content research, design concept, fabrication planning, vendor coordination, installation supervision, and probably writing the press release, too. Your business cards should just say "Department of Everything."

Sound familiar? Welcome to the reality of small museums, where "we need a new exhibit" translates to "you need a new exhibit and also figure out how to make it happen with whatever budget is left after we fix the roof leak."

Before you update your LinkedIn status to "seeking opportunities in retail management," take a breath. Some of the most innovative, engaging exhibits I've seen (like the ones pictured in this post) came from solo designers who learned to work smarter instead of just working harder.



Tools and Tips for (Solo) Designers

The Master Project Timeline (Your North Star)
Create a single document that outlines everything: content deadlines, design milestones, fabrication schedules, and installation tasks. Update it regularly. When you're overwhelmed, this document tells you what actually needs attention today versus what just feels urgent.

Pro tip: Work backward from opening day, not forward from today. Identify the absolute drop-dead dates and build your schedule around those.


The "Good Enough" Decision Framework
Not every decision needs to be perfect. Develop categories:

• Mission critical: Affects visitor safety or core learning objectives.
• Important: Significantly impacts visitor experience.
• Nice to have: Makes things better but isn't essential.

Spend 80% of your energy on mission-critical items.


The Vendor Relationship Strategy
You can't do everything yourself, but you can coordinate people who are experts in their fields.

Build relationships with:

• Fabricators who understand museums: They know the durability requirements and budget realities.
• Graphic designers who work fast: They can make your content look professional without endless revisions.
• Installation crews who problem-solve: They'll help you figure out what you didn't think of.

Cheap contractors who cause stress aren't actually cheap.


• The Weekly Reality Check
Every Friday, ask yourself: "What's actually broken versus what just isn't perfect?" Focus your weekend worries on things that could prevent opening or harm visitors. Everything else can wait until Monday.


• The "Close Enough" Celebration
When something is 85% of what you envisioned and is fully functional, celebrate that as a win. Perfect is often the enemy of good enough to open.


• The Emergency Backup Plan
Always have a simple, low-cost fallback option for your most complex elements. If the interactive touchscreen system fails, what's the analog backup that still serves visitors?




When You're Behind Schedule:
1. Identify what can be simplified without losing impact.
2. Move non-essential elements to "Phase 2" (after opening.)
3. Call in favors from your vendor network.
4. Remember: opening with 80% of your vision is better than not opening at all.


When You're Over Budget:
1. Cut features, don't cut quality on what remains.
2. Look for materials substitutions that maintain the visitor experience.
3. Consider phased installation—core exhibit now, enhancements later.
4. Get creative with partnerships and donated services.


When You're Overwhelmed:
1. Go back to your "one paragraph" success definition.
2. Focus on mission-critical items only.
3. Ask for help with specific, defined tasks.
4. Remember why you're doing this work in the first place.


The Long Game

Solo exhibit design is a marathon, not a sprint. Build systems and relationships that make the next project easier. Document what worked and what didn't. Create templates and checklists that reduce decision fatigue.

Most importantly, remember that being the entire team means you get to see your vision through from concept to completion. That's amazing, even when it's exhausting.

You don't have to be perfect at everything. You just have to be good enough at everything to create something meaningful for your visitors.





Don't miss out on any ExhibiTricks posts! It's easy to get updates via email or your favorite news reader. Just click the "Sign up for Free ExhibiTricks Blog Updates" link on the upper right side of the blog.

Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

If you enjoy the blog, you can help keep it free to read and free from ads by supporting ExhibiTricks through our PayPal "Tip Jar"

Saturday, October 4, 2025

How Do You Design One Space That Works for All Ages?


Here's a question that keeps exhibit designers up at night: How do you create a single museum experience that genuinely engages a curious five-year-old, their design-savvy parent, and their retired grandparent—all at the same time, without patronizing any of them?

The answer isn't "dumb it down for kids" or "add a separate kids' corner." The secret lies in designing exhibits with multiple entry points and layers of complexity that visitors of any age can explore based on their interests, abilities, and prior knowledge.

Think of it like a great Pixar movie. There are jokes for the kids and cultural references for the adults. Nobody feels left out, and everyone leaves satisfied. 


Let's explore how to replicate this same trick in physical exhibit spaces with a few concrete strategies, as well as some “Do’s and Don’ts.”


Strategy #1: Use Real Materials and Authentic Complexity

Don't use toy versions of real tools. Don't oversimplify because "kids won't get it." Children smell condescension a mile away, and adults resent being treated like children.

Instead, use professional-grade materials with appropriate safety measures. Real woodworking tools. Actual scientific equipment. Genuine art supplies. The challenge scales naturally—a beginner and an expert can both work with real materials, and both will be appropriately challenged.


Strategy #2: Open-Ended Creation Without "Right Answers"

Design and making spaces where the goal is creation, not completion. Digital design tools, art studios, building zones—anywhere the question is "what do you want to make?" rather than "can you solve this?"

This works because:
• No "right answer" exists—a child's creation is as valid as an adult's.
• Aesthetic appreciation transcends age.
• Multiple roles emerge naturally—one person creates while another offers ideas.
 

Strategy #3: Provide Multiple Paths to the Same Insight

Don't assume everyone learns the same way. Instead, build in options:

• Hands-on manipulation for kinesthetic learners
• Data visualization for analytical thinkers
• Personal stories for emotional connectors
• Clear explanatory text for readers
• Video or audio for those who prefer multimedia

A ten-year-old might gravitate to hands-on components while their parent connects with data. Both reach understanding through their preferred door.


Some Do's and Don'ts

DON'T:

• Use baby talk or condescending language 
• Create "dumbed down" labels that insult adult intelligence
• Assume physical limitations based on age
• Make one age group the "helper" and another the "learner"
• Use toy versions of real tools or fake materials
• Create separate "kids sections" and "adult sections"


DO:

• Use clear, direct language that respects intelligence at any age
• Design for sitting, standing, and wheelchair users simultaneously
• Create sight lines that work for different heights without segregating
• Make the first action obvious, but deeper exploration optional
• Test with real intergenerational groups, not age-segregated focus groups


 
The best intergenerational exhibit design isn't about compromise—it's about richness. When you design with genuine depth, multiple modalities, and respect for every visitor's intelligence, remarkable things can happen. 

A three-year-old and a 73-year-old can stand side by side, both fully engaged, both learning, both having their unique experience validated. That's not just good design—that's what museums are supposed to do.
 




Don't miss out on any ExhibiTricks posts! It's easy to get updates via email or your favorite news reader. Just click the "Sign up for Free ExhibiTricks Blog Updates" link on the upper right side of the blog.

Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

If you enjoy the blog, you can help keep it free to read and free from ads by supporting ExhibiTricks through our PayPal "Tip Jar"

Wednesday, September 24, 2025

The Room(s) Where It Happened ...


Here's something that museums can give you that Artificial Intelligence or Virtual Reality can't touch -- the literal "room where it happened."

As someone who was born and raised in Detroit, it was incredibly powerful to stand inside "Studio A" at the Motown Museum, where amazing musicians like Stevie Wonder, The Supremes, and Marvin Gaye created their hits.



There's something interesting in visiting a place and feeling, if not exactly the "ghosts" of the past, at least the "spirit" of the people who passed that way before you.  I have felt that way while visiting Graceland and the Mark Twain House, as well as in very particular outdoor locations, such as the Old North Bridge in Concord, Massachusetts.  There was something very evocative in all of those spots  --- almost as if each one of those spaces had a "personality."

One of the best things I've ever heard said about the original Exploratorium was that it felt like you'd walked into Frank Oppenheimer's workshop after he just stepped outside for a minute.  The feeling that real people, with real interests and foibles, have created something for you to experience is one of the most powerful, and most authentic, of museum experiences.

This authentic museum "spirit" is not something that just casually occurs or manifests itself through some sort of formulaic exhibit development process.  But when all the elements of such a museum experience come together, they form something that really cannot occur in any other medium.



Don't miss out on any ExhibiTricks posts! It's easy to get updates via email or your favorite news reader. Just click the "Sign up for Free ExhibiTricks Blog Updates" link on the upper right side of the blog.

Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

If you enjoy the blog, you can help keep it free to read and free from ads by supporting ExhibiTricks through our PayPal "Tip Jar"