Showing posts with label Museum Exhibit Inspiration. Show all posts
Showing posts with label Museum Exhibit Inspiration. Show all posts

Sunday, January 11, 2026

Frame by Frame: What Two Graphic Novels Can Teach Us About Museum Storytelling


If you're looking for fresh inspiration for your next museum exhibit, pick up a graphic novel.

I recently read Guy Delisle's "Muybridge" and Lauren Redniss's "Radioactive: Marie and Pierre Curie, A Tale of Love and Fallout," and both books made me think hard about how we tell stories in museum spaces. Each provides compelling examples in visual storytelling that translate directly to exhibit design challenges we face every day.

Motion Studies and Sequential Revelation

Delisle's "Muybridge" tells the story of Eadweard Muybridge, the pioneering photographer who essentially invented motion pictures by breaking down animal and human movement into sequential images. Delisle uses the static medium of comics (itself based on sequential art) to tell the story of someone who revolutionized how we see movement.

What struck me most was how Delisle varies his panel layouts to echo Muybridge's own photographic grids. Some pages feature rigid, uniform panels that mimic Muybridge's famous motion studies, while others break free into more dynamic compositions when depicting the drama of his personal life (including a murder trial that reads like a Victorian soap opera).




The exhibit takeaway: Think about how your visitors move through space and encounter information sequentially. Just as Muybridge broke down a galloping horse into 12 frames, we can break down complex ideas into digestible moments. The pacing matters. Sometimes you want uniform, predictable "panels" (like a series of identical cases showing technological progression), and sometimes you need to disrupt that rhythm with a dramatic reveal or an unexpected spatial break.

I've used this approach in exhibits where we're explaining a multi-step process. Instead of a single massive graphic panel trying to show everything at once, we create stations that visitors encounter in sequence, like frames in a motion study. The physical movement through space becomes part of the learning.




Materiality as Metaphor

Redniss's "Radioactive" is a visual knockout. She uses a unique visual language in which no two pages look alike. Text appears in hand-drawn lettering that changes size, color, and style. Images are layered, scratched, collaged, and printed using a cyan-magenta split that creates this eerie, glowing quality—perfect for a book about radioactivity.

The book's physical form is the message. Pages feel unstable, dangerous, beautiful, and unpredictable, exactly like radiation itself. Redniss uses cyanotype prints (a historical photographic process) to tie the book's materiality directly to the Curies' era and their scientific work.

The exhibit takeaway: Your materials and fabrication methods are part of your content, not just decoration. We often default to standard exhibit systems and conventional graphics because they're easier and cheaper, but sometimes the medium needs to match the message.

When I'm working on exhibits, I think about how materials can transport visitors. Rough-hewn wood for agricultural exhibits. Cold metal and institutional fixtures for exhibits about industrialization or medical history. Soft, tactile materials for exhibits about childhood or domestic life. The sensory experience reinforces the content.

Nice example of materials use from Hiferty & Associates


Redniss also does something brilliant with how she handles scientific concepts. When explaining radioactive decay, she doesn't give us a traditional diagram. Instead, elements appear and disappear across spreads, fading and transforming visually. 

We can do this in exhibits, too. Instead of static diagrams that explain processes, consider how light, shadow, motion, or even the visitor's own movement can reveal or demonstrate concepts. Exhibits where visitors cast shadows that show how X-rays work, or where walking past a panel makes images appear to decay or transform.



Negative Space and What's Left Unsaid

Both books use white space brilliantly. Delisle often isolates his figures against blank backgrounds, focusing our attention. Redniss uses negative space to create mood—empty pages feel lonely, crowded compositions feel chaotic.

The exhibit takeaway:  We tend to pack exhibits full of content because we're afraid of "wasting" space. But emptiness is a tool. Strategic negative space gives visitors room to think, breathe, and process what they've just experienced.

Some of the most powerful exhibit moments I've encountered have been simple benches placed where they overlook something meaningful, or blank walls that let a single object command attention. The space around your content is part of the composition.




Personal Stories, Scientific Content

Both books root scientific achievement in deeply personal, often messy human stories. Muybridge's technological innovations are inseparable from his toxic marriage and a murder that results. The Curies' scientific partnership is a love story, and their scientific legacy is measured in both Nobel Prizes and radiation poisoning.

The exhibit takeaway: We know visitors connect with personal narratives, but we sometimes treat "the science stuff" and "the human-interest stuff" as separate tracks. These books show how they're on the same track. The messy human details are what make the scientific achievements comprehensible and meaningful.

When developing exhibits, resist the urge to sanitize the personal stories or to relegate them to sidebar "fun facts." Let the human drama drive the narrative and let the science grow organically from it. Your middle school visitors will remember Marie Curie carrying vials of glowing radium in her pockets more than they'll remember atomic weight numbers.




The Bottom Line

If you're stuck on an exhibit concept, if your layouts feel stale, or if you're struggling to translate complex content into three-dimensional space, spend some time with ambitious graphic novels. They're dealing with the exact same challenges we face -- how to guide someone through a narrative using sequential images, text, and physical form. They're just using paper instead of drywall.

"Muybridge" and "Radioactive" are excellent starting points, but there are dozens more. Richard McGuire's "Here" tells stories spanning thousands of years, all from one fixed viewpoint in a house. Perfect inspiration for exhibits about places with deep histories.

The best museum exhibits and the best graphic novels share the same DNA: they're both about using visual sequence, spatial relationships, and material choices to create meaning. They both ask readers/visitors to actively construct understanding rather than just passively receive information.






Don't miss out on any ExhibiTricks posts! It's easy to get updates via email or your favorite news reader. Just click the "Sign up for Free ExhibiTricks Blog Updates" link on the upper right side of the blog.

Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

If you enjoy the blog, you can help keep it free to read and free from ads by supporting ExhibiTricks through our PayPal "Tip Jar"

Monday, November 10, 2025

Quick Exhibit Inspiration: Playing with Toys!


You know that feeling: you’re staring at a blank whiteboard, the exhibit deadline is looming, and all your ideas feel… well, *flat*. You can’t nail that spark of pure, unadulterated fun.

Here’s an old ExhibiTrick: Your best interactive inspiration is probably sitting in a toy box or toy store nearby.

Toys are the OG interactive experiences. They've been perfected over decades to deliver maximum engagement with minimal instruction. We spend countless hours designing the perfect interpretive panel, when the real genius lies in the effortless appeal of a simple mechanism.

The Toy-to-Exhibit Translation

Let's break down the process of transforming a beloved toy into an engaging museum exhibit concept. We'll pick a classic and walk through the steps.

Imagine you're brainstorming for an exhibit on decision-making, probability, or even historical predictions and prophecy. 

What toy immediately springs to mind as a fun, accessible entry point? The Magic 8-Ball!

Here's how we might take it from a novelty toy to a compelling interactive:

Step 1: Deconstruct the Toy --- What Makes it Fun?

First, we ignore the "magic" and look at the mechanics and psychological hooks.

The Action: Shaking it, turning it over.

The Reveal: A mysterious answer floats into view.

The Outcome: Usually vague, sometimes humorous, occasionally eerily accurate.

The Interaction: It's a personal question, a personal answer.

The Core Appeal: Seeking guidance, the thrill of the unknown, lighthearted "fortune-telling."

Key Takeaways for an Exhibit: We want to replicate the physical interaction, the mysterious reveal, and the element of seeking an answer, even if the answer is just for fun or discussion.


Step 2: Identify the Learning Objective - What's the Exhibit About?

Okay, it's fun, but what does it teach or explore? Given our initial brainstorming:

Decision-Making: How do we make choices? Do we rely on gut feelings, data, or external advice?

Probability: What are the chances of a specific answer appearing? How many possible answers are there?

Historical Context: How have humans sought answers to the unknown throughout history (oracles, crystal balls, tarot)?

Critical Thinking: How do we interpret ambiguous answers? Do we believe them?

Let's focus on Decision-Making and the role of "chance" versus "choice."


Step 3: Brainstorm Exhibit Concepts - How can we re-imagine it?

Now for the creative leap! How can we make a giant, interactive 8-Ball that explores decision-making?

Initial Idea: Just a big Magic 8-Ball that gives you silly advice. (Too simple, not enough learning.)

Better Idea: A giant 8-Ball that poses a real dilemma and gives you an answer, prompting reflection.


Even Better Idea: "The Decision Sphere"

Physical Form: A large, walk-up spherical console, perhaps translucent, with an internal mechanism.

The "Question": Visitors are prompted to think of a simple yes/no personal dilemma (e.g., "Should I try something new today?", "Is it time for a snack?"). We keep it light to encourage participation.

The "Shake": A robust lever or spinning wheel that visitors physically interact with, mimicking the 8-Ball's shake. This activates the exhibit.

The "Reveal": Instead of one answer, maybe multiple possible answers float up (or are projected onto the sphere's interior) for a moment before one settles into a clear viewing window.

The "Answer": The answer isn't a simple "Yes" or "No." It's a thought-provoking statement related to decision-making, like:

"Consider your options carefully."

"Sometimes the best choice is the one you make yourself."

"Seek more information before deciding."

"Go with your gut instinct today."

The Prompt: After the answer, a small screen or graphic panel encourages reflection: "Does this answer surprise you?", "What factors really influence your decisions?" Or even: "Compare your answer to what others received today!"

This concept maintains the fun, mysterious interaction of the original toy but pivots it towards a deeper, more reflective learning experience about how we approach choices. It's no longer about getting the answer, but about thinking about how you get to an answer.

Step 4: Refine and Implement - Adding Layers

To make "The Decision Sphere" even better:

Data Visualization: A side screen could show a real-time tally of how often each "answer" appears throughout the day, illustrating probability in action.

Historical Echoes: Panels around the exhibit could feature images and brief descriptions of historical methods of fortune-telling or decision-making (runes, tea leaves, augury).

Sound Design: A satisfying "whir" and "plunk" when the answer appears.

Theming: A subtle, slightly mystical but still playful aesthetic.

By following these steps, we take a simple toy, strip it down to its engaging core, connect it to a learning objective, and build an exhibit that's both fun and thought-provoking.

So, next time you're stuck, step away from the design software and go grab a toy. For "research," of course!



All signs say, "Don't miss out on any ExhibiTricks posts!" 

It's easy to get updates via email or your favorite news reader. Just click the "Sign up for Free ExhibiTricks Blog Updates" link on the upper right side of the blog.

Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

If you enjoy the blog, you can help keep it free to read and free from ads by supporting ExhibiTricks through our PayPal "Tip Jar"

Tuesday, July 8, 2025

Feeling Flush With Success -- Making Museum Bathrooms Into Exhibition Spaces


You know that moment when you're mid-museum visit and nature calls? You reluctantly tear yourself away from that fascinating display about medieval pottery, trudge to the restroom, and then -- POW! -- you're face-to-face with more educational content. 

Welcome to the wonderful world of bathroom exhibits, where even your most private moments become learning opportunities.


The Captive Audience Advantage

Let's be honest: museum bathrooms have something most exhibition designers can only dream of —a truly captive audience. Where else can you guarantee that visitors will spend at least 60 seconds in one spot, with literally nothing else to do but read what's on the wall? It's an educational ambush at its finest.

The genius lies in the psychology. Your guard is down, and suddenly you're absorbing information about Victorian sanitation practices or the cultural significance of chamber pots.





When Content Meets Context

The best bathroom exhibits don't just happen to be located in restrooms—they're about restrooms. Imagine encountering a mini-exhibit about Roman latrines while you're using a modern equivalent. The contextual connection creates an "aha!" moment that's both humorous and genuinely illuminating.

Historical societies display vintage bathroom advertisements, science centers showcase spaceship toilets, and art museums feature contemporary works, like gold-plated toilets (yes, that's a thing, and Duchamp would be proud).



 

The Unexpected Venue Effect

There's something beautifully subversive about turning society's most private space into a public learning environment. When you encounter a thoughtful exhibit about water conservation while washing your hands, it has a different impact than if you'd seen the same display in a traditional gallery space.





The Bottom Line

Museum bathroom exhibits work because they catch us off guard in the best possible way. They transform a necessity into an opportunity for discovery, reminding us that learning can happen anywhere—even in the most unexpected places.

The next time you find yourself in a museum restroom, don't just use it and leave. Take a moment to appreciate the curatorial audacity of whoever decided that yes, this is precisely where people need to learn about 18th-century chamberpots.


Now get back to those museum bathroom exhibits—and wash your hands!





Don't miss out on any ExhibiTricks posts! It's easy to get updates via email or your favorite news reader. Just click the "Sign up for Free ExhibiTricks Blog Updates" link on the upper right side of the blog.

Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

If you enjoy the blog, you can help keep it free to read and free from ads by supporting ExhibiTricks through our PayPal "Tip Jar"

Monday, July 19, 2021

Design Inspiration: Mariko Kusumoto




Mariko Kusumoto was born in Japan where she studied art before continuing her education in San Francisco. Today, from her Lexington, Massachusetts studio, Kusumoto combines a love of the ocean, creative shapes, and found objects to create their work.




I'm especially inspired by the combinations of materials that Kusumoto uses to evoke oceanic plants and animals.




To find out more about the range of Mariko Kusumoto's work, click on over to her website or Instagram account.






Don't miss out on any ExhibiTricks posts! It's easy to get updates via email or your favorite news reader. Just click the "Sign up for Free ExhibiTricks Blog Updates" link on the upper right side of the blog.

Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

If you enjoy the blog, you can help keep it free to read and free from ads by supporting ExhibiTricks through our PayPal "Tip Jar"