Showing posts with label human scale. Show all posts
Showing posts with label human scale. Show all posts

Thursday, February 28, 2008

Design Inspiration: Afrigadget.com


I love people who design wonderful things with limited resources. I really think that when you have to struggle a little, you come up with better, more creative solutions (instead of just throwing money at problems in an effort to make them go away.)

One of my new favorite museum design inspirations in this regard is the AfriGadget blog. Most of the AfriGadget postings outline how an African entrepreneur or tinkerer used simple materials to address a problem facing their local community. So you'll find out about such items as bamboo bicycles and low-tech energy generation devices.

AfriGadget reminds me of an excellent exhibition that I saw in NYC at the Cooper-Hewitt Museum, Design For The Other 90%, that I reviewed for ExhibitFiles.

What other sites or resources do you use to make "more from less"?
Post your answers in the Comments section below!

Tuesday, February 5, 2008

Museum Design: Just Let Me In!


When does a museum visit start? Some people might say, "after I pay my admission and enter the exhibit galleries."

However, there are two initial points of contact that come earlier for most visitors: your museum website and your admissions area.

Put yourself in your visitor's shoes and consider what are the simplest ways to complete the desired informational transactions? Are you making pretty nested webpages and slick (but slow-loading) Flash animations that are impossible to click past when most visitors just want hours, admissions, and directions?

Similarly, do your admissions prices, levels, and options make for quick and simple transactions, or just frustrate and annoy visitors, especially first-time visitors?

The American Museum of Natural History in New York City is the all-time champ for confusing admissions prices and options, not to mention a crazily ineffective computer-based admissions system. For example, half of the computer terminals at one of their admissions areas are only for non-member transactions. So even if everyone in line is a member, three admissions personnel (on average) just stare into space or repeatedly tell annoyed members that "this computer is only for non-members."

Also, members are supposed to receive free admission to special exhibitions --- except when the museum makes exceptions and charges extra for special exhibitions. Does this make for great customer satisfaction? Not in my case! After repeatedly running the AMNH admissions gantlet, I gave up and canceled my family membership!

So think about the "visit" that starts before your visitors start enjoying the first of your exhibit spaces.

Saturday, November 3, 2007

Science On A Shoestring


A great set of articles from Nature outlines many interesting examples and applications of "Science On A Shoestring" from around the world.

One of my favorite examples is the $4.00 bamboo microscope (pictured above) produced by the non-profit group in India called Jodo Gyan

Wednesday, July 4, 2007

IMAX or IMIN? (Is smaller better? Part 1)


A recent discussion on the ISEN-ASTC listserv dealt with visitors' visceral (sometimes literally!) reactions to big-screen theatre shows.

While there is no argument that such shows are often lots of fun, are they really the best way to allocate a museum's precious resources?

John Bowditch, from the Ann Arbor Hands-On Museum coined the excellent term "IMIN" as an alternative to the often overwhelming confluence of bombast and technology employed inside museums.

It is interesting that many visitor studies show the value of human-scale interaction inside museums. Also, formal and informal surveys of visitors' positive memories of museum experiences invariably relate to a positive interaction with one or more museum staff members.

If "human scale" experiences in museums are so important, why do so many museums continue to tout big screens and blockbusters? I'm afraid the field has often let funders and fundraising call the tune rather than visitors --- it's "easier" (so the common wisdom states) to raise money for BIG stuff rather than more subtle experiences. But even interesting human-scaled experiences can use technology and be "sexy" to donors, like this installation from the Royal Ontario Museum.

How to break the BIG cycle? Create more small museums and small experiences that set out to "whelm" visitors rather than "overwhelm" them.