Tuesday, December 20, 2011

More Voices at the Table: An Interview with Chris Burda


Chris Burda is Senior Exhibit Developer with the Science Museum of Minnesota (SMM). She translates science concepts for lay audiences through art, narrative and creative learning experiences. Over 25 years at SMM, Chris has had a hand in the development, design, production and management of many exhibits and public programs. Chris is currently lead developer on an SMM team charged with inventing engineering exhibits for the new Perot Museum of Nature and Science in Dallas.

While doing graduate work in San Francisco in 1985, Chris was employed as an assistant graphic designer and exhibit builder at the Exploratorium. The experience piqued her continuing interest in the physics of natural phenomena and honed her ability to communicate difficult subjects. In 1992 she joined staff at the Minnesota Children’s Museum to help develop their programmatic master plan and lead the development of a science gallery for young children. Chris is a regular presenter at museum conferences and consults with non-profits in exhibit and project planning. As a community activist and volunteer, Chris applies her talents to climate change education and action. She looks forward to skating and cross-country skiing. 

Chris was kind enough to answer a few questions for ExhibiTricks readers: 


What’s your educational background? 
I have a Bachelors degree in art education from UW Madison, which was an interesting place in the 70s. I keep my K-12 teacher's certification current.

In the mid-80s I took time out for a Masters degree in museum studies at John F. Kennedy University near San Francisco. I tailored the program to include several internships at the Exploratorium. My thesis examined techniques science museums use to communicate controversial issues. Parts of this project included an evaluation of the Science Museum of Minnesota’s Bionics and Transplants exhibit and a survey of all ASTC museums. It should have been a doctorate degree!

I’d like to note an excellent Project Management course I picked up some years back from University of St. Thomas in St. Paul, taught by Best Buy’s lead project manager.  Assignments immersed participants in team-based reality projects that addressed current situations in local and regional businesses. Post-it notes were a ready staple, which only fed my worsening addiction.



What got you interested in Museums?
What drew me to the museum field, rather than any heart-felt interest, was a tip from a friend who knew of a job opening in the fabrication shop at the Science Museum of Minnesota (SMM). Exhibits Director Terry Sateran, who came from the theater world, hired me on the spot. He was building a new museum and needed folks with diverse skills. I came with experience in art, theater, education and fabrication. I learned they all come together in creating public spaces and visitor experiences.

Flashback to elementary school. Field trips introduced me to the Chicago giants—the Shedd Aquarium and Brookfield Zoo, Adler Planetarium, Field Museum of Natural History, Museum of Science and Industry, and the Art Institute. The little gems around town were never on the itinerary.

Early museum memories include a real submarine, suspended airplanes and an amazing model train; a theatrical immersion deep into a coal mine; and cave people dioramas. I can’t forget the dinosaurs and mammoth; the mysterious Foucault pendulum (which I never understood); a series of nine pickled human fetuses; and Colleen Moore’s elaborate Fairy Castle. Seeing live zoo animals—swinging monkeys, leaping dolphins and pacing wolves—was interesting, but I always felt sorry for them. Also memorable were smelly lunchrooms, crowds and long bus rides.

Akin to museum experiences of my youth were annual family excursions to Marshall Field’s to see their Christmas windows. The displays magically animated scenes from a story, with mechanical characters and props enacting a tale that unfolded as you walked along State Street. (Over years they became less animated and, finally, useless.) A visit to Santa capped off this holiday tradition, along with lunch in the Walnut room, sitting next to the crackling wood fire and the multi-story Christmas tree, which gawkers glimpsed through the clerestory as they rode the escalators.

Being raised by a first grade teacher helped set the stage. Her classroom was a museum, full of treasures from nature, Native American culture, her own family history and the livelihoods and hobbies of her students’ families, who regularly did show-and-tells. She was like Ms. Frizzle in the Magic School Bus, often role-playing characters in costume. I helped illustrate murals and posters for her bulletin boards. Readying her room was a family project. It was our entrée into object-based learning, entrenched in personal story making.



How does working with local communities to create exhibits inform your design process?
It’s a wake-up call. I’m due for another jolt. Working with communities keeps me in touch with reality. The real-world work of community groups out there in the field reminds me that science museums hardly have a corner on informal science education.

In working with community groups to plan, develop and design exhibits and other projects, I learn how important it is to capture everyone’s ideas along the way. People need to feel heard. I use an active listening process, recording, grouping and connecting ideas visually at the same time, sketching little pictures to animate the emerging storyboard. People are often surprised to see their ramblings taking some form in real time. Visualizing the process helps folks focus, make decisions and prioritize their work.

It’s been several years since I’ve worked with Twin Cities Area community-based science organizations (CBSOs), but the impact lingers. As part of the Community Partnerships Serving Science initiative I led five six-week-long project development workshops for 75 CBSOs, inviting in guest museum specialists to assist. CBSOs are groups of impassioned folks, usually unpaid, engaging their local audiences in every science topic you can imagine, from breeding daffodils to advancing renewable energy, inventing robots or brewing beer. They’re often reaching audiences that museums simply miss.

The CBSOs would come to the Museum for workshops; I met them at their respective sites for strategic planning sessions and to coach them in writing project or exhibit proposals. They all received $600, and it was amazing to see what they could accomplish with such small stipends. A few more substantial monetary awards allowed a tight SMM team to collaboratively work with four CBSOs to build small traveling exhibitions. When I meet these folks at events about town, they say that their work with the museum honed their message and broadened their visibility in the community, which increased their membership. It’s rewarding to hear.

I’ve always enjoyed collaborative, community-based projects and find energy in facilitating the group process. Old Mickey Rooney movies are my inspiration. Pooling meager resources, he and his high school friends—including Judy Garland, of course—always managed to create a rip-roaring show in someone’s borrowed basement, barn, garage or the school gym.

My first collaborative design project with community happened in Marshfield, Wisconsin back in the 70s. I taught high school and, as Senior Class Advisor, coordinated and facilitated projects with teens. One year we found two downtown business owners willing to let us transform the clerestory between their buildings into a theatrical streetscape. Everyone brought their skills to the table, including bricklaying knee-walls, designing and lighting shop windows, painting murals, woodworking and scrounging for benches and street lamps. The kids, parents and business folks all came out. It was a blast.



What advice would you have for fellow museum professionals, especially those from smaller museums, in bringing more community input into their exhibitions?
Try anything that brings more voices to the table at every stage of your exhibit or project. Here are three strategies:

-       Stage a community workshop. Early in a project, convene key community stakeholders (school teachers and principals, librarians, board members, local supporters, critics and naysayers) to help clarify your problem and brainstorm strategies. Don’t be afraid. Pay them a stipend and, before they leave, ask if they’d be willing to come back as volunteers. Bring them and others back to test ideas, serve as advisors, interpret exhibits or, as groups, actually manage exhibit activity areas.

-       Identify community-based science organizations in your community.  Get to know them and you’ll find all sorts of ways to work together. Visit them where they congregate, go to their meetings to meet their audiences and host meet-ups at the museum. Invite them to advise on projects, lead workshops or participate in museum events. Write them into grant proposals; ask them to write you into theirs.

-       Showcase local work in your exhibits. Get to know creative people in your community. Search out area artists, crafters, trades people, entrepreneurs and youth leaders. Find them on the Internet, through person-to-person contacts or through their associations and organizations.  Commission work or purchase pieces that help convey your exhibit themes; credit them and invite them to the party. Art pieces—practical (like lighting or seating), contemplative or interactive—lend a personal, creative twist that appeals. I’ve found that the State Fair is a good place to shop.




What are some of your favorite online (or offline!) resources for people interested in finding out more about exhibition development?  I’ll suggest six books that I use for ideas and inspiration:

• Alexander, Christopher and Ishikawa, Sara and Silverstein, Murray (1977) A Pattern Language: Towns, Buildings and Construction, London: Oxford University Press

[Instructs reader in a humanist approach to design, using a sequence of 600 design problems and solutions, from planning a city to planning a bedroom]


• Whyte, William “Holly” (1980), The Social Life of Small Urban Spaces, New York: Project for Public Spaces

[Book and accompanying film document iconic human behaviors exhibited by people using New York public spaces—sidewalks, street corners, markets, parks and plazas]


• Zumthor, Peter (1998) Thinking Architecture, Switzerland: Lars Muller Publishers

[Walks you through a diary-like personal reflection and instruction on observation and design]


• Tufte, Edward (1997) Visual Explanations: Images and Quantities, Evidence and Narrative, Cheshire: Graphics Press

[Shows ways graphics and illustration can convey dynamic processes without words]


• Underhill, Paco (1999) Why We Buy: The Science of Shopping, New York: Simon & Schuster

[Reveals the psychology in attracting and holding potential customers)


• Gurian, Elaine (2006) Civilizing the Museum: The collected writings of Elaine Heumann Gurian, London; New York: Routledge Taylor and Francis Group

[Explores ways to make museums more central and relevant to society]


What are some of your favorite museums or exhibitions?
Etiquette of the Undercaste, by Antenna Theater, is an interactive performance installation; a maze of thirteen rooms that use simple theater props and techniques to put you in the shoes of a homeless person. You die and are reborn into hopeless poverty. The show triggers gut-felt empathy for the disenfranchised. I felt changed in a more positive way by videos of people with disabilities that we developed for Bionics and Transplants: the World of Replacement Medicine—a mind-bending exhibit staged here at the Science Museum of Minnesota.


The City Museum, St. Louis, makes you a player in their adventure reality show. I entered the place as chaperone for a group of teenagers, but found myself facing my fears alone most of the time. Curiosity coaxes you into unthinkable situations—like dropping down into mysterious holes in the floor—that test your courage and survival skills. Strangers encourage each other through often dark, artfully created mazes, slides and tunnels. Experiencing all of the funky outdoor climbing structures at night is particularly cool.


In these times, watching immigrants under siege, I recall being moved by two Smithsonian exhibitions: A More Perfect Union revealed the discrimination against Japanese interned during WW II.   From Field to Factory told a memorable story of the continued persecution of freed slaves as they moved north. They displayed an actual contract that would have been signed by Klu Klux Klan members --- it was a shocker.



If money were no object, what would your “dream” exhibit project be?
That would take some thinking. Here are a few ideas.

- Develop dynamic interpretive help centers and connecting wayside attractions that immerse travelers in a sense of place and help facilitate their journey. Nova Scotia does a nice job.

- Work with regional coordinators across the country—maybe the world— to increase the capacity of community-based science organizations to mobilize their audiences. Call it a revolution.

- Build an energy-efficient, accessible home in my neighborhood. I’ve started this process; we’ll see how it goes. Along the way I’d like to move Minneapolis to establish a housing development policy that requires new homes to be visitable or accessible to folks using chairs. Baby boomers are their money in the bank.


- Help develop community art and science centers around the world that reflect local culture and help address real human needs, like health, food, clothing and shelter and the creation of meaningful work. It’s uncanny to see copies of the same exhibits populating museums and science centers everywhere without adaptation to specific places and situations.


- Develop an engaging urban space. I’m an enduring fan of Project for Public Spaces, a New York organization committed to placemaking to build stronger communities, and am drawn into this kind of effort in varied contexts, such as museums, my neighborhood park and my church. Most recently, I’m jazzed to help pull together a focus group convened by Forecast Public Arts, a St. Paul organization that connects the talents and energies of artists with the needs and opportunities of communities.


Thanks to Chris for taking the time to share her thoughts with ExhibiTricks readers!



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Tuesday, December 13, 2011

ReWind: Good Prototypers are Office Supply Ninjas!



How best to enable folks to become better exhibit prototypers?  One way is by thinking like an "Office Supply Ninja" so I thought I'd ReWind this post on the subject.  Enjoy!

Thomas Edison said,  "To invent, you need a good imagination and a pile of junk."  His reference was to inventing, but he could have also been speaking about prototyping.


To me, prototyping is an iterative process that uses simple materials to help you answer questions about the physical aspects of your exhibit components (even labels!) early on in the development process.  

As I mentioned in a previous post, it's always a bit discouraging to hear museum folks say "we just don't have the time/the money/the space/the materials to do prototyping ..."  (By then I'm usually thinking "So how is setting an ill-conceived or malfunctioning exhibit component into your museum, because you didn't prototype, saving time or money?"  But I digress...)


Maybe it's just me, but I can't imagine anyone fabricating an exhibit component without trying out a quick-and-dirty version first.  So in today's post I thought I'd lay out the simple steps I use to show how quickly and inexpensively prototyping can be integrated into the beginning of any exhibit development process, and how you too can become an Office Supply Ninja!


STEP ONE:  Figure out what you want to find out.

In this case, a client wanted me to come up with an interactive version of a "Food Web" (the complex interrelationship of organisms in a particular environment, showing, basically, what eats what.)  We brainstormed a number of approaches (magnet board, touch screen computer) but finally settled on the notion of allowing visitors to construct a "Food Web Mobile" with the elements being the various organisms found (in this particular case) in a mangrove swamp.  The client was also able to provide me with a flow chart showing the relationships between organisms and a floor plan of the area where the final exhibit will be installed.

The two initial things I wanted to test or find out about from my prototype were:

1) Did people "get" the idea conceptually?  That is, did they understand the relationships and analogies between the Food Web Mobile and the actual organisms in the swamp?

2) Could they easily create different sorts of physical arrangements with the mobile that were interesting and accurate?


STEP TWO: Get out your junk!



As in the Edison quote above, it helps to have a good supply of "bits and bobs" around to prototype with.  You might not have the same sorts of junk that I've gathered up over years in the museum exhibit racket, but everyone should have access to basic office supplies (stuff like paper, tape, markers, index cards, scissors, etc.)  And really that's all you need to start assembling prototypes. (The imagination part is important, too.)


STEP THREE: Start playing around with the pieces ...




Before I even start assembling a complete rough mechanism or system I like to gather all the parts together and see if I like how they work with each other.  In the case of the Food Web Mobile prototype, I used colored file folders to represent different levels of organisms.  I initially made each color/level out of the same size pieces, but then I changed to having each color be a different size.  Finally, I used a hole punch to make the holes, and bent paper clips to serves as the hooks that would allow users to connect the pieces/organisms in different ways.



STEP FOUR:  Assemble, then iterate, iterate, iterate!


This is the part of the prototyping process that requires other people beside yourself.  Let your kids, your co-workers, your significant other, whoever (as long as it's somebody beside yourself) try out your idea. Obviously the closer your "testers" are to the expected demographic inside the museum, the better --- ideally I like to prototype somewhere inside the museum itself. 

Resist the urge to explain or over-explain your prototype.  Just watch what people do (or don't do!) with the exhibit component(s).  Take lots of notes/pictures/video.  Then take a break to change your prototype based on what you've observed and heard, and try it out again.  That's called iteration.


In this case, I saw right away that the mobile spun and balanced in interesting ways, but that meant that the labels would need to be printed on both sides of the pieces.  Fortunately, my three "in-house testers" (ages 6, 11, and 13) seemed to "get" the concept of "Food Webs" embedded into the Mobile interactive, and started coming up with interesting physical variations on their own.


For example, I initially imagined people would just try to create "balanced" arrangements of pieces on the Mobile.  But, as you can see below, the prototype testers enjoyed making "unbalanced" arrangements as well (which is fine, and makes sense conceptually as well.)   Also, we discovered that people realized that they could hang more than one "organism piece" on the lower hooks (which was also fine, and also made sense conceptually.)





STEP FIVE: Figure out what's next ... even if it's the trash can!

Do you need to change the label, or some physical arrangement of your prototype?  Using simple, inexpensive materials makes that easy.

Do you just need to junk this prototype idea?  Using simple, inexpensive materials makes it easier to move on to a new idea, too. (Much more easily than if you had spent weeks crafting and assembling something out of expensive materials from your workshop...)  It's not too surprising to see people really struggle to let a bad exhibit idea go, especially if they've spent several weeks putting it together. Quick and cheap should be your watchwords early on in the prototyping process.

In this case, I sent photos of the paper clip prototype and a short video showing people using the Food Web Mobile to the client as a "proof of concept."  They were quite pleased, and so now I will make a second-level prototype using materials more like those I expect to use in the "final" exhibit (which I'll update in a future post.)  Even so, I will still repeat the steps above of gathering materials, assembling pieces, and iterating through different versions with visitors. 

I hope you'll give this "office supply ninja" version of exhibit prototyping a try for your next project!

If you do, send me an email and I'd be happy to show off the results of ExhibiTricks readers prototyping efforts.

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Tuesday, December 6, 2011

Restocking the Exhibits Exchange


How do you build "critical mass" for an online project?

A year or so ago, I started a FREE Google Group called the "Exhibits Exchange"

The "Exhibits Exchange" group is a place to post information regarding the many well-used (but still usable) "retired" exhibits and/or components for sale, trade, barter, or exchange.   It seems like a no-brainer to me, given the requests for this sort of thing that continually pop up on the ASTC and CHILDMUS lists.  There are two great items (a double gravity well, and an entire exhibition!) currently on the Exchange.

So what's the problem?  Well, honestly,  numbers.  Even though we've had some good early success, and found homes for some exhibits, the whole concept of an Exhibits Exchange will work much better with a bigger group of members ---  more members broaden the potential pool of both exhibit offerers and exhibit takers.

I'm asking ExhibiTricks readers help in two ways:

1)  If you're not already a member of the Exhibits Exchange group,  please join up (and tell a colleague or two about the group as well!)  It honestly takes just a minute (did I mention it's FREE?)

2)  If you have any bright ideas for building up the critical mass of Exhibits Exchange, leave a comment below or just email me directly.

Thanks!



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Tuesday, November 29, 2011

Checking Up On The Exhibit Doctor


When we threw open the Exhibit Doctor's "office" on this blog last month, a familiar exhibit "ailment" was brought up by Mary Jane Taylor, Research and Evaluation Manager at the National Constitution Center in Philadelphia:

"In twenty years as a museum professional, and longer as a visitor, I've never seen anyone come up with an attractive, cheap, durable and easy-to-use system of having a flip book of text or images available in an exhibit.  Solutions range from the bulky and impossible to use (thick mountings for pages with heavy-duty grommets and rings) to ugly, disposable three-ring binders from Staples.

"Notebooks" of source material, photographs, and diagrams are a basic in all kinds of museums, so it seems like a problem that somebody should be able to solve!"



I'm happy to report that I received some excellent suggestions regarding Mary Jane's query from ExhibiTricks readers.

Several folks suggested high-tech solutions such as the wonderful Spin Browser from Technofrolics  --- which would completely eliminate dog-eared pages!  (Is there an iPad app for this sort of museum application?)

But I think something gets lost when you replace tactile objects, especially books, ledgers, and journals with digital facsimiles.  It's a bit like "pictures under glass" to borrow a phrase from Bret Victor's excellent rant on the future of interaction design.  But I digress.

In the low-tech realm, I immediately thought of the clever "page and rod" design first developed by Jay Erickson from the Minnesota Historical Society.  Basically you laminate each label/document page and then carefully clear tape one page edge to a 1/8-inch stainless welding rod, cut to size.  The collection of rod/page assemblies then are captured in wooden (or plastic) "end caps" with large cylindrical depressions drilled into them.  I recently saw some "flip pages" using this method in an exhibition at the Connecticut Historical Society (pictured below.)

Flipping pages




Close up of one "end cap"


Ken Dickson offered up a few clever industrial-type solutions to consider.  The first is a rotating, changeable system called the SHERPA Carousel



and the second, the Master View system

It looks like both of these items are also available at your friendly neighborhood office supply store, so go take a look.  Thanks for the tip, Ken!


Lastly, Stewart Bailey from Intu Design was kind enough to share a design (pictured below) that's works well for his clients:

It’s just pages printed onto white reinforced vinyl banner material, and bound at the spine onto a support so that it doesn’t walk away. I generally use a direct UV print onto the vinyl, which allows double-sided printing. The books feel quite nice in the hand. There’s none of the horrible U-bolt and laminated card stock with grommets, or sintra panels that are so frustrating to use. Pages are as easily changed as with U-bolts. The reinforced vinyl is really tough, and can stand up to heavy use well.





Nice work Stewart!  I wonder if the "pages" could be printed onto Tyvek or EcoPlast as a vinyl substitute?

UPDATE: Scott Clarke was kind enough to recently send an email to tell me about his VarroBook system (an example is pictured below.)  Check out the VarroBook website for lots more information!




Have your own exhibit issue you'd like to discuss with the Exhibit Doctor?  Feel free to email me directly, or leave a message in the "Comments" section below.


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Sunday, November 20, 2011

Hobnobbing with the Historians (NEMA 2011 Wrap-Up)


Different types of museums seem to foster different "tribes" (or affinity groups) of both staff and visitors.  So I was happy to get outside of my science center/children's museum/interactive exhibits comfort zone to attend the decidedly history-oriented NEMA (New England Museum Association) Conference that just recently concluded in Hartford, Connecticut.

To be sure, not everyone at the Conference was in the History racket, but the majority were.  So this is a group that takes the twin foci of the museum business, "Stories" and "Stuff" very seriously.  (Of course that's a tricky task when you have such artifacts range from whaling ships to original Silly Putty packaging.)

You might expect such a conference to be overly concerned with "When" and "What" type questions, but I was pleased to find that this year's NEMA conference kept bubbling with "Who" (as in who are we as museums, and who will our visitors be?) and "How" (as in the process of creating engaging, community-centered, and community co-created, offerings) type questions.

What follows are a few highlights from the conference sessions and activities:

Tuesday night, before the official Wednesday morning start, began with a nice social opportunity by offering a "Pecha Kucha" evening event.  I've written about Pecha Kucha before, but briefly it is a presentation format that limits each presenter to a session of 20 slides of 20 seconds each (for a total of 6 minutes and 40 seconds.)  The format is great for getting presenters to focus and sharpen their ideas.  The NEMA crew delivered with presentations ranging from "The Pickle Project" to reflections on Route 66.  I think every museum conference should start this way!

In keeping with the "Who" and "How" focus, the Wednesday morning Keynote Presentation was actually a panel presentation on "Reflecting Relevance in a Diverse Society."  The speakers eloquently and forcefully emphasized the disconnect between the past, and for the most part current, offerings of museums and cultural institutions in the U.S. and the changing demographics of our potential visitors.  Basically, museums that attract older and whiter audiences can't expect to keep doing more of the same programming and expect to interest and attract audiences that do not have a museum-going tradition.

Another nice aspect of NEMA's programming format is that they allow individuals (even those running a business or independent museum professionals) to present for an entire 90 minute session by themselves. In my experience,  this worked really well and allowed in-depth consideration of such topics as developing apps for your museum (by Rob Pyles of TourSphere),  building a strong social media presence (by Caitlyn Thayer of Barefoot Media), and exhibit project management (by Todd Harris of 42 | Design Fab Studio.)   The presenters were all thorough and thoughtful and absolutely did NOT turn their sessions into sales "pitches."  Bigger conferences like AAM, ASTC, and ACM should take note, and loosen their session formats a bit!

Of course not all the important conversation happens during sessions, and I was happy to reconnect with some old friends and meet some new folks as well.  I even went to a Tweet-Up!  If you find yourself in Hartford, you could do worse than eating at Trumbull Kitchen or Black-eyed Sally's!

The only false note in the conference evening festivities was the trip to the Connecticut Science Center.  Both the event itself, and also the entire museum, were lacking.  It's amazing to think of all the money and political capital (not to mention a "starchitect") that went into producing such a fizzle of a place  --- a true museum NOT worth a special trip.  (But I'll save the specifics for a future post ...)

Luckily, I was invited to present during two sessions.  I gave a short talk and helped moderate an activity during the Exhibits PAG (Professional Affinity Group) Lunch on the topic of "Green Exhibits" where I referenced the "Green Exhibits Checklist."

I also was on the panel of "critiquers" for a session that reviewed the "Making Connecticut" exhibition at the Connecticut Historical Society.  (Which despite being a history exhibition, had some nice interactive opportunities for visitors, like the spindle component pictured below.)  I applaud the staff and designers for putting their work up for review in a public forum before their peers.  This, to me, is how we grow as practitioners and share ideas on how to create better exhibitions.



Kudos to the NEMA staff and museum hosts for doing such a great job with the 2011 Conference!  Their hard work is a big reason why NEMA continues to be one of the strongest regional museum associations in the U.S.



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Saturday, November 12, 2011

Exhibit Design Inspiration: Doing More with Less (Space)



Architects Michael Chen and Kari Anderson of Normal Projects designed the clever NYC apartment seen in the video above for their client Eric Schneider.

There are some wonderfully clever ways shown here to maximize space that should be an inspiration for any museum/exhibit designer that has faced the challenge of needing to fit "5 quarts" of program into a "2 quart" space.  Enjoy (and take notes for your next "small" project!)


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