Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

Monday, September 2, 2024

Museum/Exhibit/Design Inspiration: Disney Research


Many museum folks dislike Disney and its theme parks. But even if you're not a Disney fan, it's worth checking out what the Disney Research folks (and their research partners) are up to.

On the Disney Research website, they present research papers and show videos of some of their cool concepts like "Stuntronics" (which uses robotic technology to produce stunt-double animatronics)  or "Magic Bench" (pictured below) which introduces "mixed reality" experiences and characters into an environment without headsets. 



The Disney Research website offers dozens of inspirational ideas (including, in many cases, information about materials used) that can really push you to consider new technological possibilities for your projects -- even if you have to adapt them to museum-sized budgets! (Paper Electric Generators, anyone?)


For more information, visit the Disney Research website and check out the DisneyResearchHub on YouTube as well. 



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Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

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Sunday, November 23, 2014

Time + Culture + Tech = Radiooooo.com



Here's a quick one, as I ponder my learnings from the recent NEMA Conference and before I write a post recapping that event,

Radiooooo.com is a website now in beta that aims to present crowd-sourced music based on geographical location and decade.

As you can see by the photo at the top of the post, or by clicking over to the website, you can end up in some interesting combinations of sonic times and places!

But don't take my word for it, head over to Radiooooo.com and give it a listen!



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Saturday, May 31, 2014

Stop-Motion Animation Tools and Cheapbook CONTEST Winners!


At the recent Association of Children's Museums conference in Phoenix, Joe Vena, from the Children's Museum of the Arts in NYC, gave a great workshop about "Art and Technology in Creative Learning" with a focus on stop-motion animation.

Two of the tools (one hardware, one software) Joe used in the workshop were great low cost ways to play with tech --- and they were new to me, so I'd thought I'd share them with ExhibiTricks readers.

The hardware tool is a relatively inexpensive USB camera to plug into computers to capture imagery called the IPEVO Point 2 View (P2V) Camera.  It's really easy to use and robust enough to hold up to being the primary tool for kids' workshops.

The software tool is iStopMotion by Boinx Software.  The software seems fairly intuitive to use, and a nice feature of iStopMotion is the "live preview" with a semi-transparent onion skinning effect that lets you see what your next step would look like before capturing the frame.

So check out the IPEVO and Boinx websites to grab some tools to get started with your own stop-motion animation projects!


Cheapbooks Greatest Hits CONTEST RESULTS

I recently highlighted the newly released Cheapbooks Greatest Hits in an ExhibiTricks post and held a contest in which two lucky folks would win a free digital copy of this fourth volume of the Exhibit Cheapbooks.

Honestly, after reading the heart-felt stories of existing and emerging museums trying their best to stretch their exhibit dollars, I've decided to award prizes to TEN lucky winners instead of two!   I'll be sending out emails to everyone who entered to let them know whether they won or not.  Thanks again to everyone for entering, and for your interest in the Cheapbooks.

Even if you didn't enter (or win!) the contest, you should order your own copy of Cheapbooks Greatest Hits by heading over to the ASTC website.






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Monday, September 16, 2013

Kickstart This: LUMO



We've posted before about those cool Canadians from PO-MO Inc. 

PO-MO makes interactive displays involving projection technologies for corporate and museum clients, but now they've launched a Kickstarter campaign for a new consumer-oriented project called LUMO.  (As you can see in the video at the top of this post.)

LUMO is billed as the "world's first interactive projector for kids" but I'd say any maker or museum exhibit person who is interested in playing around with whole body motion control technology should check out the Kickstarter and PO-MO's website to find out more!



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Friday, June 21, 2013

Technology's Kaleidoscope --- Reflecting on the HCI+ISE Conference


"You should always think about what you really want to accomplish first, before you start thinking about the technology you want to use."  This became a common refrain at the HCI+ISE (Human Computer Interaction in Informal Science Education) Conference that happened just last week in Albuquerque.

The why before the how, if you will.

However, "technology" is a slippery term, as is the implementation of technology in informal learning environments.  And everyone who uses (or creates) technology, especially digital technology, tends to view its uses through a very personal lens --- like a kaleidoscope that shifts and changes depending on who is using it.  I still see so much cringe-worthy digital technology deployed in exhibitions that I wonder if the WHY really does happen before the HOW in the most museums.

But rather than concentrate on the bad examples of tech implementation, I wanted to share some things that resonated with me in a positive way from the HCI+ISE Conference.  I'm honestly still mentally unpacking lots of meaty conversations and ideas to try to make better sense of it all.  But here, in no particular order, are projects, people, and ideas that stuck out for me:

Accessibility, and accessible technology, was a big part of the HCI+ISE conference.  Folks who are doing really interesting work in this regard include the Boston Museum of Science's "Creating Museum Media for Everyone" team.  Some interesting things that came out of these discussions included ideas about "sonification" --- the idea of supplementing, or augmenting, traditional visual approaches with additional sonic cues and layers.  (Check out the work of the Georgia Tech Sonification Lab.)

One of the Conference's participants and presenters was Sina Bahram.  He spoke about looking for ways to create standards for accessibility interfaces and the notion of creating graphic overlays where each layer could relate to different learning abilities and modalities.  (Imagine a sonic layer over a traditional iPad interface for people with visual impairments, for example.)  You should definitely check out Sina's website for more ideas in this regard.

We spent a bit of time at the Conference articulating differences between "digital" and "physical" exhibits and environments, including the social aspects of those differences.  I liked the discussions about:

• The differences between wall-based and table-based multitouch units and how visitors use them

• How do the types of devices used shape visitor expectations.  (Does every touchscreen now have to act like an iPad --- to be able to pinch or expand screens, or to sweep through images?)

•  Does NUI (Natural User Interface) only "work" if the objects don't "misbehave"?

Geeky, but good, stuff!  Which naturally led the Conference conversations and presentations into interlocking conversations about AR (Augmented Reality.)  There's a lot to say about this topic, but one of the HCI+ISE projects using AR that I really like is the NSF-funded ARIEL (Augmented Reality for Interpretive and Experiential Learning) Project out of the Franklin Institute in Philadephia.  One of the goals of ARIEL is to make "invisible" forces more visible (like the magnetic field exhibit pictured below.)


Also, I liked one of the ARIEL team member's quotes that exemplified their team's willingness to take risks:  "Everytime something worked, it was a happy accident."

Check out the ARIEL website --- there are lots of good resources there.


Seb Chan highlighted the cool things happening at the Science Gallery in Dublin, an edgy, program-heavy place programmed with temporary exhibits on current science that only allows visitors over the age of 16 to visit their space.  (They had me at Blood Wars, a program where blood is drawn from different visitors to have their white blood cells fight in a "death match" !)


Erika Kiessner was feeling a bit conflicted about "usability" but articulated three key aspects of good usability for visitors in exhibits, either with or without digital technology.

Good Usability:

• Is comfortable (physically appropriate)

• Does not make people feel dumb

• Puts people in control (with no obvious limits)


Dave Patten from the Science Museum of London, spoke about the many possible uses of digital technology in a large, object-based museum (and showed some cool experiments involving projection-based media) but I couldn't help but fall in love with a deliberately low-tech artist intervention called the Cockroach Tour!


Some other things that are still bubbling up in my mind from the HCI+ISE Conference include:

• The role of digital technology in "Citizen Science" projects.
( iNaturalist.org is a good website to check out in this regard.)

• Funky Forest --- an interactive/tech ecosystem where children create trees with their bodies and then divert the water flowing from the waterfall to the trees to keep them alive. The health of the trees contributes to the overall health of the forest and the types of creatures that inhabit it.  Check out the video!

• The book Consumer.ology about the "myth" of Market Research sounds fab!

I guess the mark of a great conference (and interesting conference participants!) is that I'm still thinking and sorting ideas that I encountered in Albuquerque.  I may revisit some of them here on ExhibiTricks in the future, but for now I'll leave you with a quote from one of those interesting participants, Beck Tench:

"At home I want to use tech to make time, not waste it."



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Friday, June 7, 2013

Is This Tech Necessary?



I often have a fraught relationship with how technology, especially digital technology, gets used in museum exhibits. The devices we choose so often seem to overpower the messages they are presenting.

I've been thinking about technology and museum visitor experiences a lot lately, since I'm an advisor on a project funded by the National Science Foundation called HCI+ISE.  The acronym stands for Human Computer Interaction in Informal Science Education.

Next week,  HCI+ISE will hold a conference in Albuquerque, New Mexico that will bring together 60 museum exhibit designers and developers, learning researchers, and technology industry professionals to explore the potential impact of new HCI technologies in ISE settings. The conference will explore the balance between exhibit technology and the visitor experience.  I'm really looking forward to some meaty conversations! (Which I certainly will report back on in a future ExhibiTricks post.)

As I've been preparing for the HCI+ISE Conference, two previous ExhibiTricks posts kept bubbling up in my mind.  The first, Are Screens Killing Museums? continues to generate lots of passionate responses from people (in fact, it's still my only post that generated hate mail!) but I think the issues inside are still worth thinking about.

The second, Screened Out: Preferences for Technology in Museums reports on research that wrestles with whether museum visitors are as entranced by technology as we think they are.

I'm sure these (and many other!) tech-related topics will come up in Albuquerque, so stay tuned for updates here on the blog or on my Twitter feed (@museum_exhibits)


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Saturday, April 6, 2013

Another Case for the Exhibit Doctor: 3D Printers


When even my 8 year old daughter asks during Maker Faire, "When are we getting a 3D Printer, Dad?" you know something's up.

Museums and museum workers know this, too.  3D printers are cool, like "science fiction" cool, like "change the world" cool.  So naturally, museum folks want to share this shiny new technology with our visitors.

The question is: HOW?

(I've spoken with several museum folks recently who purchased 3D printing gear and still have the goodies sitting in a box in a storage closet because they can't sort out how to use them inside the museum, not just behind the scenes ...)

There is no denying that the end result of creating a digital file (either by laser scanning or through software programs) and producing an actual usable object with a 3D printer is super.  But the actual process of waiting for a 3D printer to produce that object is like watching paint (or plastic filament) dry. 

Which is perhaps fine for a museum program, or a multi-session museum class, but are their ways to leverage the inherent "coolness" and flexibility of 3D printers in the rapid-response, "show me something now!" context of many interactive exhibition galleries?

So in this edition of The Exhibit Doctor, I'm asking for examples of successful exhibit-centered ways of using 3D printers.

Please share your successes, failures, and bright ideas in the "Comments" section below this post and I'll round them up to share in a follow-up posting.


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Sunday, December 2, 2012

ReWind: MaKey MaKey and Scratch and HCI+ISE



Recently I've been thinking about (and playing with!) materials and resources broadly related to HCI (or Human Computer Interface) matters.  So, what follows below is a "ReWind" (or "encore") version of a previous ExhibiTrick post about a cool (and relatively inexpensive) system called MaKey MaKey.

In that vein, I just wanted to make you aware of two other things that fit under the broad HCI umbrella:  The first is a cool project and conference supported by the National Science Foundation that I'm an advisor to, called HCI + ISE (Human Computer Interface + Informal Science Education.)

If the thoughtful use of technology in museums and exhibits is of interest to you, check out the HCI+ISE website, and apply to attend the conference in June 2013 in, and around, Albuquerque.

The second thing may be a bit of "old news" to some folks, but it's new to me!  Scratch is a simple programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the Web.  Scratch was developed by the Lifelong Kindergarten Group at the MIT Media Lab.  I've just started working with Scratch myself and working on exhibit development and prototyping projects with kids and it's really been productive and fun!  I'll be writing a more in-depth ExhibiTricks post on Scratch in the future, but in the meantime, enjoy this ReWind post about MaKey MaKey!



I was a Kickstarter backer of a neat project called MaKey MaKey.  In exchange for backing the MaKey MaKey guys (two MIT Media Lab students) I received a set of stuff like that pictured below (a MaKey MaKey board, a USB connector, and a set of alligator clips) to connect my computer to the real world with real objects (like bananas, PlayDoh, coins, or anything else that is at least a little bit conductive.)




Basically you can make a physical object act like a computer key (hence MaKey MaKey) to cause other things to happen. Watching the video at the top of this post (you can also watch it on YouTube) gives you some fun examples like an electronic piano using bananas as keys.

This is all great news for exhibit designers who don't want to become computer geeks or code monkeys.  (Even though the MaKey MaKey board is built using Arduino, an open-source way of connecting computers with the physical world.)  The idea of using physical objects as HCI (Human Computer Interfaces) isn't new, but MaKey MaKey makes it much easier and cheaper than before.  In addition,  MaKey MaKey boards are a great tool for prototyping exhibit ideas that involve electronics, computers, or other digital media.

You can find out more about any of the groups or things mentioned in this post by clicking on any of the links above, but for now I'm off to start playing with my MaKey MaKey!  (I'll show off some of my own MaKey MaKey projects in future ExhibiTricks posts, or feel free to email me if you're doing cool stuff with MaKey MaKey that you'd like to share as well!)

P.S. Even if you weren't a Kickstarter backer of MaKey Makey, you can pre-order a basic kit via their website.



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Thursday, June 28, 2012

PO-MOtion Interactive Software and a CONTEST!




I'm a bit of a skeptic in terms of how technology is applied (or more often mis-applied!) in museum exhibitions, as most people who read this blog know.

But occasionally I come across a clever person or company who makes me appreciate more of the possibilities inherent in applying technology in a thoughtful way to museum environments.   So I'm happy to introduce you to just such a person ---  Meghan Athavale, the CEO of PO-MO, a company based in Winnipeg.

Meghan was kind enough to tell me a little about her company's PO-MOtion software which lets even non-tech whizzes create low cost, easy to use interactive floor and/or wall projection environments.  (You can see the software in action by watching the video at the top of this post or by clicking here.)

Better yet, Meghan let this tech skeptic "test drive" the software for myself.  I can say from experience that the software is simple to set up, straightforward to use, and FUN!  The software works with Macs or PCs, and there is even an IR version that interfaces with the X-Box Kinect sensor.  (I was even able to make the PO-MOtion software work with my 5 year old laptop!) 

Two things that set PO-Motion apart from similar projection environments you might have seen are: the low-entry point, price-wise, for creating a complete hardware/software set-up, and the ease of using your own internal staff to put either "prepackaged" scenes, or your own custom scenes, into action.

Now, here's where the CONTEST comes in!

Meghan and PO-MO are offering one grand prize winner a custom designed scene (valued up to $1,000.00!)  Not only can you create a cool tech space in your exhibit halls, but you'll get to create something with Meghan and the PO-MO crew that is unique to your museum.


Anyone can enter in three easy steps:

1) Download the free 30-day trial software and two demo scenes from the PO-MOtion website.

2) Publish a public video of yourself using PO-MOtion on YouTube. The video must have the words PO-MOtion Interactive Floor and Wall Software in the title.

3) Email the YouTube video link to: info@po-motion.com with the subject line I Love PO-MOtion.


Legalistic boilerplate: 

• The contest is open until July 31st, 2012

• The video with the most views by July 31st, 2012 will win a custom designed scene, valued up to $1,000.00

• The contest is open to museums anywhere in the world. Verification will be required prior to issuing any prize.

• The grand prize winner will be announced August 5th, 2012. 


So what are you waiting for?  You've got a month to strut your stuff and have a chance to win a cool prize for your museum!


Thanks again to Meghan and PO-MO for offering this opportunity to ExhibiTricks readers.


Don't miss out on any ExhibiTricks posts! It's easy to get updates via email or your favorite news reader. Just click the "Sign up for Free ExhibiTricks Blog Updates" link on the upper right side of the blog.

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Thursday, June 14, 2012

The Exhibit Doctor's Next Case: Wrangling iPads

After several queries recently about how best to deploy iPads in exhibitions, I thought I'd set up another case for The Exhibit Doctor.  (You can see some previous Exhibit Doctor postings --- one on temporary walls and mounting solutions and another on exhibit label "flipbook" solutions by clicking on the links.)

The way these Exhibit Doctor posts have been working is that I gather some background information about the topic, and then solicit input (especially practical "visitor tested" examples) from ExhibiTricks readers and then do a follow-up post containing the collected images, examples, links, and wisdom into one convenient package.

First off, there are a variety of commercial "frames" that lock and/or contain iPads (such as these) but most of them have limitations --- slots that visitors cram stuff into, or designs that still leave ports or the "home" button exposed in some way.  That doesn't mean that there aren't "off the shelf" solutions out there (somewhere!) that people have used or liked.  Let us know your favorite iPad protection device in the "Comments" section below, or by emailing me directly.

Secondly, there are "home-brewed" possibilities for locking down iPads that could be created that both prevent theft and mischief to the apps and iOS.  Have some tricks that worked well for you?  Let us know about those as well.

Lastly, perhaps the best way to utilize tablet/touch technology in exhibitions is not to lock down the devices at all, but instead to use them in staff-moderated ways.  I'd love to hear about success stories for facilitated ways to use iPads that go beyond merely helping people use vaguely-related apps next to a physical exhibit component.

So that's the plan --- send your practical examples of how to use iPads in exhibitions my way via the "Comments" section or email, and stay tuned for the follow-up post that collects all the ideas in one place!


Speaking of which --- don't miss out on any future ExhibiTricks posts! It's easy to get updates via email or your favorite news reader. Just click the "Sign up for Free ExhibiTricks Blog Updates" link on the upper right side of the blog.

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