Showing posts with label creative design. Show all posts
Showing posts with label creative design. Show all posts

Monday, September 13, 2021

Decisions, Decisions! Problem-Solving Tools for Designers



The "design process" is often a "decision-making process."

And often the key to decision-making success comes through using the proper tools.

That's where the Untools website comes in.  Untools is a collection of thinking tools to help you solve problems, make decisions, and understand systems.

The Untools folks have collected (and continually add to) different types of decision-making ideas and frameworks that you can try out right away and use to kick-start your design thinking.

I especially liked the Prompt Questions section of the Untools website that helps you choose the right thinking tool(s) for your particular purpose(s).


Why not decide to click on over to the Untools website right now?



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Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

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Tuesday, August 10, 2021

Design Inspiration: Sui Park's Cable Tie Creations



One of my favorite definitions of creativity is "using familiar things in unfamiliar ways."  By that criteria, Sui Park is truly creative.




Sui Park is a New York-based artist born in Seoul, Korea. Her work involves creating 3-dimensional biomorphic shapes out of industrial materials like cable ties.




What kinds of familiar materials or ideas could you use in unfamiliar ways?  

Click on over to Sui Park's website to see more of her work and gather some creative design inspiration.





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Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

If you enjoy the blog, you can help keep it free to read and free from ads by supporting ExhibiTricks through our PayPal "Tip Jar"

Thursday, October 10, 2019

Designer's Watch List -- "Abstract: The Art of Design" on Netflix


Netflix recently launched the second season of its documentary series about designers and design called Abstract: The Art of Design.

I think it's a must-watch show for designers and non-designers alike.  Each episode features a deep dive into a particular designer's process and personal background that gives a strong sense of what drives that person and their design practice.

Each episode of Abstract is a self-contained mini-documentary that reflects the personality and approach of each designer (ranging from costume designers to typographers to toymakers) so every show has its own unique flavor.

I especially liked the shows from the current season that featured toy designer Cas Holman and one of my favorite modern artists, Olafur Eliasson.  Highly recommended!

You can view the Season 2 trailer of Abstract below or on YouTube.




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Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

If you enjoy the blog, please help support ExhibiTricks through our PayPal "Tip Jar"

Thursday, October 18, 2018

Do We Need More Museum Teams or More Museum Auteurs?


I recently visited the excellent John Waters exhibition at the Baltimore Museum of Art, and as I was walking around the rest of the BMA, admiring site-specific pieces like Tomas Saraceno's "Entangled Orbits" (pictured at the top of this post) I started thinking about how exhibitions (and entire museums) get put together.

One thing I've noticed about truly unique and ground-breaking museums (like AVAM, City Museum, The Exploratorium, and Museum of Old and New Art) is that many of the most interesting things inside are the products of strong-minded individuals, not teams.  Which begs the question:

Do we need more museum teams or more museum auteurs?

It seems a lot more straightforward, if less democratic, to pursue one person's design vision than to sit through endless meetings trying to come to agreement among staff and advisors on the direction of an exhibition, or a set of exhibitions, in the case of a new museum.

Most granting agencies have essentially mandated an approach that makes all sorts of consensus-building techniques an essential part of the "creative" process --- but has this approach resulted in more interesting exhibitions and museums?

Art Museums seem more willing to turn over their galleries to individual artists for installations, usually with very good results. How can less "auteur" minded institutions like Science, History, and Children's Museums take advantage of a strong-minded individual driving the exhibit process forward, rather than the oft-venerated "Exhibits Team"? (I'd love to see Olafur Eliasson put together an exhibition at a Science Center!)

The "Creative Team" Conundrum also rears its ugly head when thinking about visitor studies and that Web 2.0 favorite, "crowdsourcing".

In the case of visitor studies, most visitors are only able to come up with variations of exhibits and exhibit themes they are already familiar with. Every museum stocked according to audience surveys would likely include a rocket ship or train, a dinosaur skeleton, and a mummy --- not bad, necessarily, but not exactly moving the exhibits field forward either.

Crowds and focus groups are notoriously bad at choosing innovations, which is why companies like Apple don't use them. Apple’s attitude is that sometimes, to truly innovate, you’ve got to go beyond giving people what they say they want. Building consensus often builds mediocre, and "safe" (rather than interesting) design decisions.

Maybe we need to bring in more "trouble makers" like Fred Wilson to shake up our staid exhibition development models. As Kathy McLean said in a previous ExhibiTricks interview, "I don't really need a lot of money or time to do my dream exhibitions ... I need organizations that are interested in presenting unusual, thought-provoking experiences."

What do you think? More museum teams or more museum auteurs? Let us know in the Comments Section below. (If you don't see the word "comment" at the very end of the post just click on the link that shows the posting time.)


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Tuesday, March 13, 2018

A Book For Everyone Who Works With Creative People


It's somehow always surprising to me that not everyone who runs a museum works well with creative people.

Bonnie Siegler's new book,  Dear Client: This Book Will Teach You How to Get What You Want from Creative People, may well be the perfect gift for those folks struggling to get the best results out of their creative relationships.

The tone of the book is set from the very first quote, attributed to Steve Jobs: "It doesn't make sense to hire smart people and then tell them what to do; we hire smart people so they can tell us what to do."

In a visually compelling presentation, Siegler, a graphic designer, lays out 66 pithy tips for working with creative people.  

Here are a few of my favorites:

No. 5  Have Clarity of Purpose

As Siegler mentions in her book, if you have more than three priorities, you really don't have any.

No. 8  Decide Who Will Decide

Creative vision is NOT a group activity. Choose one person who will be the decider and/or tie-breaker.

No. 20  Be Up Front About Money

Trust us with your budget parameters --- it will make us feel like we're on the same side.

No. 49  Don't Let Data Drive Your Decisions

I love what Siegler says here -- data doesn't leave room for the most unquantifiable of qualities: vision.  

People will always respond to the familiar in a way that can be recorded.  But how do you crunch the numbers on something new and remarkable?


In fact, you may want to purchase two copies --- one for yourself, and one for your next client!



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Tuesday, April 12, 2016

What Does Your Museum's Stroller Parking Look Like?


Today, during a Master's Thesis defense on creating shared learning spaces inside History Museums, a conversation came up about Stroller Parking that really intrigued me.  So let's step deep, deep into the weeds of a very specific museum/exhibit/design topic, shall we?

As all types of museums (not just Children's Museums and Science Centers!) and cultural organizations strive to become more welcoming to family audiences, these institutions often find themselves facing traffic jams of strollers inside their pristine hallways and common areas.

Many museums, in an effort to restore a semblance of order (visual and otherwise) often designate areas willy-nilly near stairways or gallery entrances with a sign stuck on the wall labeled "Stroller Parking."

But let's face it, most of these Stroller Parking areas have all the visual panache of a turnpike restroom.  Can't we do a little better (for ourselves, and our family visitors) than a virtual used stroller lot jammed into an underutilized corner?

Let's have some fun and put together images of great examples of Stroller Parking inside museums (and other cultural institutions like zoos or theaters ...)

We've done this before with a crowd-sourced ExhibiTricks post about donor recognition walls, so I'm expecting great things from you, dear readers!  I'll give you some inspiration to get started on your submission by highlighting the image at the top of this post showing one of the Phoenix Children's Museum's Stroller Parking areas.  It's fun, it's intuitive, and it sends the right kinds of messages to family visitors.

So, email me an image of a well-considered Stroller Parking area, a brief description of why you like it, as well as the location or institution featured, and I will gather up all the words and pictures for a future ExhibiTricks post and a downloadable PDF on the subject!



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Wednesday, March 26, 2014

Are Charettes Part of Your Creative Toolbox?



I'll be jetting off to San Diego and Miami soon for some exhibition charettes, so I thought now would an opportune time to post this "encore" post on the topic.
 

Working with other people can be tricky.  Group dynamics often degenerate into a pat way of thinking about other people (Oh, there's crazy George talking about visitor numbers again ...) or other departments (Those marketing folks don't have any idea of what it takes to put an exhibit together ...)

Unfortunately, in a constantly shifting marketplace that practically demands that museums are continually innovating and evolving, falling into boring operational patterns or getting locked into interpersonal cul-de-sacs is not great for business.  It also makes working with other people a lot less fun.

So how can you break the mold of past practice (or even get past the goofy term "best practice") and shake your museum working groups up in a fun and positive way?


I'd offer one suggestion:  The Charette.


A little history first from Wikipedia: The term "charette" was thought to originate from the École des Beaux-Arts in Paris in the 19th century, the word charrette is from the French for "cart" or "chariot." It was not unusual for student architects to continue working furiously in teams at the end of the allotted term, up until a deadline, when a charrette would be wheeled among the students to pick up their work for review while they, each working furiously to apply the finishing touches, were said to be working en charrette, in the cart. Émile Zola depicted such a scene of feverish activity in L'Œuvre (serialized 1885, published 1886), his fictionalized account of his friendship with Paul Cézanne. Hence, the term metamorphosed into the current design-related usage in conjunction with working right up to a deadline.)


Bringing together a small group of folks, including some from outside your organization, to bash around ideas for a fixed chunk of time, can bring incredible results.  The best charettes are not just  random brainstorming sessions, but rather concentrated bursts of activity surrounding a fixed topic (or topics) leading toward some conclusions about a particular aspect of a project by the time you're finished.

These past few months I've been whizzing around the country, helping to organize, or be part of, exhibit charettes.  I am always heartened and gratified by the large amount of high-quality thinking that can come out of a charette process that puts people into a room without the normal work-day distractions of phone calls, emails, and memos.  The charette process really compels people to bring their "A Game" to the table and contribute their best thoughts and ideas.

We so often complain about the lack of time in the museum business, so it's great to find a process that has a goal of producing tangible, actionable results in a short time.

So pick two or three specific thorny problems your organization has been struggling with, block out a day, and bring in some outsiders to shake things up a bit.  Who knows what sorts of ideas you can fill your "chariot" with?



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Sunday, November 24, 2013

Steal Like An Artist



Some books just leap out at you and make you read them. 

"Steal Like An Artist" by Austin Kleon has been one of those kind of books for me --- packed with ideas, quotes, and anecdotes that really resonate with me and my creative practice.

Rather than giving the whole book away in this blog post (which would really feel like stealing) I'll share one idea, one quote, and one way of working that will give you a sense of what author Kleon is up to.

The idea "Don't wait until you know who you are to get started" is one that appeals to me very much. There's a tiny "kick in the butt" inside that idea:  "You're ready! Just start making stuff!"  But there's also something inherent in that idea that as both a parent and a teacher is appealing to me too:  "It's ok if you're young and don't have it all figured out, you can still make/do cool stuff." 

How about this quote from Jack White: "Telling yourself you have all the time in the world, all the money in the world, all the colors in the palette, anything you want --- that just kills creativity." As Austin Kleon, points out, the right constraints can lead to your very best work.  Embrace and work within those boundaries and see what you can make happen.

One of the ten axioms about creative work in Steal Like An Artist is: Be boring. (It's the only way to get work done.) Kleon shares several anecdotes in this section of the book about how regular habits and taking care of yourself (and the people around you) give you the mental and physical fuel to fire up your creative work.  (There's a reason Patti Smith tells young artists that its important to go to the dentist!)

So grab a copy of Steal Like An Artist (It's probably best to buy it at Amazon or your local bookshop, than actually stealing it!)  I think you'll find lots of good stuff inside to drive your own creative practice forward.

   
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Friday, August 3, 2012

Exhibit Design Inspiration: Creative Recycling Ideas


Some of the favorite things to show up in my Facebook feed are the inspiring ideas and images from the Italian group posting as "Creative Recycling Ideas."  (Sorry if you're not on Facebook --- CRI doesn't seem to have a dedicated website.)

Seeing how clever people have transformed ordinary materials (like inner tubes above and phone books below ...) into wonderful and useful things always makes me smile --- and gives me ideas for future projects.

Enjoy!



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Thursday, June 28, 2012

PO-MOtion Interactive Software and a CONTEST!




I'm a bit of a skeptic in terms of how technology is applied (or more often mis-applied!) in museum exhibitions, as most people who read this blog know.

But occasionally I come across a clever person or company who makes me appreciate more of the possibilities inherent in applying technology in a thoughtful way to museum environments.   So I'm happy to introduce you to just such a person ---  Meghan Athavale, the CEO of PO-MO, a company based in Winnipeg.

Meghan was kind enough to tell me a little about her company's PO-MOtion software which lets even non-tech whizzes create low cost, easy to use interactive floor and/or wall projection environments.  (You can see the software in action by watching the video at the top of this post or by clicking here.)

Better yet, Meghan let this tech skeptic "test drive" the software for myself.  I can say from experience that the software is simple to set up, straightforward to use, and FUN!  The software works with Macs or PCs, and there is even an IR version that interfaces with the X-Box Kinect sensor.  (I was even able to make the PO-MOtion software work with my 5 year old laptop!) 

Two things that set PO-Motion apart from similar projection environments you might have seen are: the low-entry point, price-wise, for creating a complete hardware/software set-up, and the ease of using your own internal staff to put either "prepackaged" scenes, or your own custom scenes, into action.

Now, here's where the CONTEST comes in!

Meghan and PO-MO are offering one grand prize winner a custom designed scene (valued up to $1,000.00!)  Not only can you create a cool tech space in your exhibit halls, but you'll get to create something with Meghan and the PO-MO crew that is unique to your museum.


Anyone can enter in three easy steps:

1) Download the free 30-day trial software and two demo scenes from the PO-MOtion website.

2) Publish a public video of yourself using PO-MOtion on YouTube. The video must have the words PO-MOtion Interactive Floor and Wall Software in the title.

3) Email the YouTube video link to: info@po-motion.com with the subject line I Love PO-MOtion.


Legalistic boilerplate: 

• The contest is open until July 31st, 2012

• The video with the most views by July 31st, 2012 will win a custom designed scene, valued up to $1,000.00

• The contest is open to museums anywhere in the world. Verification will be required prior to issuing any prize.

• The grand prize winner will be announced August 5th, 2012. 


So what are you waiting for?  You've got a month to strut your stuff and have a chance to win a cool prize for your museum!


Thanks again to Meghan and PO-MO for offering this opportunity to ExhibiTricks readers.


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Thursday, March 15, 2012

Design Inspiration: Project RE_


"Using familiar things in unfamiliar ways" is one wonderful definition of creativity.

Project RE_ is a great place to get ideas that play with the notions of upcycling (increasing the value of broken or unused objects by giving them new functions or forms) and creative reuse.

Project RE_ was started by Samuel Nelson Bernier,  an industrial designer from Quebec as a university research project.

There are some really novel DIY ideas on the  Project RE_ site, and each idea features a materials list and instructions for you to make your own "upcyclables"!

So look through your junk drawer or attic and head over to Project RE_ to get inspired to start your own project!


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Friday, November 20, 2009

Duct Tape In Bushwick



In continuing our unintended recent theme of tape-related postings, two talented designers from the Master of Arts program in Exhibition Design at FIT named Isabella Bruno and Mandi Zanski wrote to share a recent project they did with duct tape a few weeks ago at the BETA Spaces event sponsored by Arts in Bushwick (that's in Brooklyn, for those of you outside NYC!)

Mandi and Isabella used fluorescent duct tape as a framing device throughout the neighborhood to call attention to the performing artists that they curated.  This created a "faux stage" or "instructions for viewing art" on the streets of Bushwick.  The idea was for pedestrians to stumble upon these art installations unexpectedly and to provoke them to consider how they viewed everyday environments in their own neighborhood.




The intrepid "duct tape designers" reported that they enjoyed watching the reactions of pedestrians who either stopped to view the installation or pass by it with no regard at all.  It was an interesting experiment for sure, especially since one of the performers almost got arrested because their tape was "defacing public property."  The officer said that he, "Couldn't bring her downtown looking like that ..." (wearing a red prom dress in the photo below) and he'd never seen anything like THIS."





Kudos to Isabella and Mandi for taking their design ideas to the streets! You can find an audio interview about the BETA Spaces event by clicking HERE.


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Tuesday, October 6, 2009

Designer's Toolkit: IdeaPaint


Who hasn't had the occasional urge to write a great idea or comment on the walls of your house or a museum?

IdeaPaint can turn virtually anything you can paint into a high-performance dry-erase surface.

As you can see on the IdeaPaint website there are a variety of colors available to create dry-erase areas,  as well as two paint formulations: an "industrial" solvent-based version called PRO that is backed by a 10-year warranty, and a "consumer" version called CRE-8 that comes as a water-based material.

IdeaPaint seems like a great way to loosen up meeting spaces and kids' rooms.  I'm just waiting for a museum to paint their entire building (inside and out!) with the stuff to collect visitor feedback on everything from the doorknobs to the exhibits inside!

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Friday, June 5, 2009

Exhibit Design Inspiration: Canon Creative Park

O.K. maybe it is some sideways advertising for Canon computer printers, but the Creative Park website sure is filled with lots of fun projects to produce utilizing your (even non-Canon) printer. Also, I like the idea of combining high-tech and low-tech techniques to produce projects.

The Creative Park is divided up into categories (things like Paper Craft, Calendars, and Cards) that you can choose from. Once you click on your selection, a PDF with instructions and all the pieces is downloaded to your computer.

There's even a Science Museum category that has Insect, Universe, and Dinosaur projects you can work on! (There's an amazing Architecture section as well that let's you assemble models of buildings and monuments from around the world.)

So fire up the computer, get out the scissors and glue, and check out the Creative Park website for yourself.

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Thursday, May 21, 2009

Thinking Inside The Box

I like to keep a stash of interesting junk --- stuff I've found from trolling through the aisles of hardware stores, toy stores, office supply stores (o.k. just about any store!) or "leftovers" from previous exhibit projects. It's fun to look at the products on the store shelves and consider the possible exhibit uses for such items.

Having "junk boxes" nearby gives me the opportunity to think about creative reuses for common materials, and also provides a good supply of prototyping fodder for when I'm putting together exhibit ideas.

The design company IDEO employs a similar practice by keeping sets of materials in its offices to serve as inspiration during design projects or creative meetings. The New York Times wrote an article about the practice.

So here are four quick links to serve as inspiration for either starting (or re-stocking) your own "idea box"

Creative reuse of office supplies.

How to repurpose toys to aid in stem cell research.

High Tech/Low Tech Garden Lighting.


A different way to use Sticky Notes.

Have fun tinkering, AND thinking "inside the box"!

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Thursday, April 2, 2009

Design Inspiration: Storytelling


During the recent "Creating Exhibitions" conference put on by the Mid-Atlantic Association of Museums (MAAM) several sessions, and a talk by author David Macaulay about his process, got me thinking again about the importance of stories and storytelling, especially in design projects and museums.

One thing I'm thinking about is whether it is better to start with the objects or to begin with the stories. I'm leaning towards objects first, since so many BAD exhibitions I've seen seem to have started with a fixed storyline that didn't really lead anywhere. What do you think? Stories or Stuff first?

Another thing I'm pondering is David Macaulay's statement in the Q&A session following his talk that (my paraphrase) "You can't draw on a computer, and you can only really understand something if you can draw it." While the computer is an incredibly powerful tool, one of its downsides is that it can almost effortlessly help us to produce things like renderings and label text (or blogs!) that may have a certain surface beauty without any true depth borne from hard-won understanding and experience. Mr. Macaulay spoke of a whole bookshelf full of failed experiments that he didn't want to publish because they weren't "good enough."

Some of my best encounters with museum exhibitions or art are those in which it was clear that there was something interesting going on underneath, rather than merely presenting a glittery, facile surface.

It's easy to talk about storytelling, but much more difficult to frame a proper story. With that in mind, here are two on-line resources that were suggested during the conference, each with slightly different points of view about storytelling, that can serve as springboards for your own storytelling and design efforts:

The Center for Digital Storytelling is an international not-for-profit community arts organization rooted in the craft of personal storytelling. The Center assists youth and adults around the world in using media tools to share, record, and value stories from their lives, in ways that promote artistic expression, health and well being, and justice.


Stories for Change is focused on the intertwined roles of community and place in storytelling. Their website has some especially good resources to draw upon.

So, what's your story? Or the story inside your exhibition trying to get out? I look forward to visiting the next set of museum exhibitions I see with a critical eye toward the stories inside.

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Thursday, March 12, 2009

Creating Exhibitions --- Will You Be There?

Creating Exhibitions will be taking place at the end of this month. Will you be there?

I hope so, since we have a phenomenal program planned!

We'll start things off on Monday, March 30th in New Jersey at the Liberty Science Center with a great keynote by Ingrid Schaffner, and great interactive sessions throughout the day, including behind-the-scenes tours of LSC.

On Tuesday, March 31st, we'll take over NYC with special "field trips" to a dozen museums in the morning, then move to mid-town to visit co-host Fashion Institute of Technology for a fantastic culminating keynote by award-winning author David Macaulay!

Check out the Creating Exhibitions website for complete details, or click here to register on-line.

Tuesday, March 10, 2009

Museum Design Inspiration: Budget Graphics Edition

P16 O W exclamation mark !

A great graphic artist can really transform the look and feel of an exhibition. The work of artist Ray Troll in the Amazon Voyage exhibition comes to mind. But sometimes smaller museums, or in these cash-strapped times, even larger museums, occasionally need to develop some graphics materials in-house.

I've discussed one of my favorite design resources, Google's great free rendering tool, SketchUp, in a previous post, but here are three other graphics-related resources that can provide some budget-stretching inspiration. I list them in order of complexity:

1) Spell with Flickr is a neat application developed by Erik Kastner that interfaces with the photo-sharing service Flickr. Spell with Flickr does just what you might expect --- just enter words or phrases into a text box on the site, press the button, and your word is spelled out in different images of letters pulled from Flickr. If you don't like how a particular letter has been rendered, just click on it and the application will substitute a new Flickr image of the letter for the previous one. (The site also generates HTML code of your Flickr words as well. You can see an example at the top of this posting.)

2) GraphicRiver GraphicRiver is a website that provides low-cost Photoshop and other graphics files that can spice up simple print or exhibit graphics pieces. Not a substitute for a graphics person, but still, good stuff at good prices!

3) VectorTuts If you have been the "designated hitter" for graphics on your museum staff for awhile, you might like to sink your teeth into the the VectorTuts website.

"Tuts" is pronounced "toots" and is short for "tutorials." Here you will find step-by-step tutorials on how to create all sorts of effects using vector graphics programs like Adobe Illustrator.

As I mentioned earlier, there really is no substitute for working with a talented graphic artist, but the tools mentioned above can provide help and inspiration when that's not an option.

Have some of your own favorite graphics tools to share? Let us know in the "Comments" Section below.

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Saturday, February 28, 2009

Serendipity and Design: The REAL Periodic Table

Sometimes beautiful things result from simple misunderstandings.

Serendipity has resulted in amazing things like the "discoveries" of Penicillin, Velcro, the microwave oven, and even chocolate chip cookies, as outlined in the book, Lucky Science: Accidental Discoveries From Gravity to Velcro.

Serendipity also helped in the creation of Theodore Gray's Periodic Table. Table as in piece of furniture.

Except that Mr. Gray created a piece of furniture for his office containing a sample of every element found in the scientific Periodic Table. Table as in a set of facts and figures.

While reading Oliver Sack's book Uncle Tungsten, Gray misunderstood a passage describing Sack's childhood remembrances about the Periodic Table display in the Kensington Science Museum. Even after he realized his mistake, Mr. Gray set out to create his marvelous table (pictured above with Oliver Sacks.)

As the saying goes, "Mighty oaks from tiny acorns grow... " After realizing his scientific office furniture ambitions, Mr. Gray created a suitably impressive website concerning the Periodic Table and its constituent elements was created, with links to resources where you can purchase Periodic Table posters, individual element samples, or even an entire Period Table museum display if you should so desire.

So the next time you're messing around with an idea or a project and you make a "mistake" don't be too hasty in discarding it. You may be onto a serendipitously wonderful idea that you might never have discovered otherwise!

RELATED POSTING: "The Periodic Table of Videos"

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Wednesday, February 25, 2009

Exhibit Design Inspiration: Write On!

We're kickin' it "old school" at ExhibiTricks today by highlighting one artist's creative "twist" on letter writing, and how that can serve as a bit of exhibit design inspiration for all of us.

The "World's Smallest Postal Service" is a project started by Lea Redmond of Leafcutter Designs.

Basically, you send Lea a short letter, and she transcribes it and miniaturizes it into a teeny-tiny letter and sends it along with a magnifying glass inside a larger glassine envelope to your specified recipient.

Lea has taken a very familiar process --- letter writing --- and put a clever design twist on it, as well as embedding a sense of process into the final miniature missive.

I love exhibits that give visitors a sense of process, rather than just the end product or final idea.
Giving visitors a sense of how a particular artwork was produced, for example, would probably cut down on the "My kid could have made something better than that!" comments in art galleries by at least 50%.

Also, there is a natural bit of whimsy in Lea's notion of the World's Smallest Postal Service, as you can see by the picture of her creating letters below. To me, that's the other takeaway for exhibit developers: loosen up! I know most of our work ends up in stodgy museums, but that doesn't mean we can't inject a bit of humor into our exhibits here and there.

A great example of humor employed in what otherwise could have been a deadly dull topic, is Tim Hunkin's brilliant work in the "Secret Life of the Home" gallery at the Science Museum in London. On the surface a gallery filled with vacuum cleaners, door locks, and toilets sounds like a real snore, but Tim manages to actually get visitors to become interested in learning about these utilitarian items, and to have fun doing it!

What are some of your favorite exhibits that show off process, or fun, or a bit of both?
Share your thoughts in the "Comments" section below.
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