Showing posts with label exhibit inspiration. Show all posts
Showing posts with label exhibit inspiration. Show all posts

Thursday, April 25, 2024

On the Road Exhibit Inspiration


I'm currently on the road in the Bay Area of California, but wanted to give a quick tip of the hat to the California Academy of Sciences in San Francisco for a super interactive element in their "Color of Life" exhibition.

Sets of colored strings are strung in front of video monitors. When you pluck one (or more) strings, you immediately get a visual burst of colored dots on the screen behind the strings accompanied by some musical tones.  Shortly after that, a graphic with a brief text message shares some interesting information about how the single color (or color combination) you created by twanging the correspondingly-colored string shows up in Nature. 

(See the image below and check out this YouTube video link of my wife playing with the exhibit .)



Frankly, I loved everything about this interactive.  It created an unusual interface with tactile, visual, and auditory feedback.  It was intuitive and inspired experimentation (what if I pluck more than one string simultaneously?)  It offered a phygital (physical+digital) interactive component that actually made sense in the context of the exhibition theme.  It also offered bite-sized and interesting pieces of content, and it was FUN!

What more can you ask for from an interactive museum experience?

So, BRAVO Cal Academy!  If you'd like to find out more about the "Color of Life" exhibition, check out the exhibition webpage and this "Creating a Colorful Exhibit video.




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Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

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Tuesday, August 1, 2023

"Old School" Exhibit Inspiration


A friend recently shared this super cool article about the development of the "Zenith Space Command" television remote control (pictured at the top of this post.)

Unlike modern remote control units that use infrared light, the Space Command did not even need batteries to function! 

Instead, when you clicked a button on this "old school" remote, a little hammer struck a tuned aluminum rod that created a slight audible click, but that also sent out an ultrasound tone to the receiver unit inside the television that controlled functions like volume and changing channels!

(You can see the operation of a typical Zenith Space Command remote by watching this YouTube video.  Below is an image from that same video giving an end-on view of the metal rods inside the remote's case.)


Since we so often default to digital or electronic solutions to exhibit design challenges, the Space Command is a reminder that often ingenious mechanical or analog exhibit design solutions await.

Here's to "Old School" Exhibit Inspiration!



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Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

If you enjoy the blog, you can help keep it free to read and free from ads by supporting ExhibiTricks through our PayPal "Tip Jar"

Thursday, December 26, 2013

Two Pivots in Time: End of 2013 Exhibit/Design Inspiration



We're nearing the end of one year and the start of the next.  I always find this pivot point in time a great opportunity to look both backward and forward, so I guess that's why I felt compelled to share both of the inspiring projects below with you --- each is connected to the past, but is also pointing toward a different (brighter?) future.

Bunker 599 is a reinterpretation of one of the 600 surviving WWII era bunkers along the New Dutch waterlines.  As you can see in the video below (or on YouTube here) the artists involved in the Bunker 599 project literally dissected the bunker to create a piece that clearly relates to the past, but does something else as well by making you look at the light and spaces inside and around the original bunker in different ways.  (Thanks to Kiersten Nash for pointing out the Bunker 599 project!)



Write-A-House is a project that plays with the pivot of time in a different way.  As detailed in the recent Detroit Free Press story, the Write-A-House crew are providing houses (that's one pictured at the top of this post) in the Detroit neighborhood of Hamtramck (for free!) to writers who agree to document their experiences there for two years.  It's seems like a forced gentrification experiment, but getting artists and folks committed to re-populating Detroit and taking care of its busted-up supply of houses seems like an idea worth watching.

What inspired you in 2013, or what projects are you excited to see unfold in 2014?  Let us know in the Comments Section below.

Here's wishing all my ExhibiTricks readers a happy, healthy, prosperous New Year and opportunities to find their own pivots in time!



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Thursday, October 3, 2013

Quick Inspiration: Paper Toys!



One of my ExhibiTricks readers pointed out this neat website that features a range of clever paper toys and free PDF templates and directions to make your own creations.

Have fun!



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Saturday, October 6, 2012

Inspirational Reads (for Museum Exhibit Designers)


There's something satisfying and wonderful about reading and gathering inspiration from an author's ideas, and then finding that your own work and thoughts has been influenced in the process.

Here are a few books that have stuck with me over the past few months, that I'd like to commend to your attention:

One such inspirational read is The Night Circus by Erin Morgenstern.  It's a great book that has nothing directly to do with museums, but, in a way, everything to do with the way that the objects, experiences, and social interactions possible in magical settings (like museums!) can not easily be recreated in other ways. Highly recommended.


The next two books capture the power that particular objects, or the ways through which particular objects are created, have over our imaginations and memories.  Each of these books also opens the windows into the very messy processes by which the neat finished products came to be  --- something I wish museums could show us more of.

The first book, Strapless by Deborah Davis, despite its deliberately provocative title, captures the fascinating story of one particular piece of art --- John Singer Sargent's "The Portrait of Madame X" (pictured at the top of this post.)  Davis delves into the complex interactions between artist, model, and societal attitudes, and how they caused a tremendous scandal, that, on its face, seems a bit ridiculous now.

I've always loved this Sargent painting, so it was fascinating to find out about the stories behind its creation.


The second book, in this process-oriented vein, is  Windows on Nature by Stephen Christopher Quinn. It is an exploration of the historic dioramas at the American Museum of Natural History --- how they were created, and how they continue to resonate with modern visitors and exhibit designers alike.   It is gratifying to learn of the deliberately low-tech artistry that continues to mesmerize museum visitors of all ages.

There are hundreds of beautiful photographs that show the specific locations that inspired particular dioramas as well as in-process shots showing the many diorama artists at work.  (It's also a little scary to see the photos of famous biologist, artist, and taxidermist Carl Akeley all bandaged up after being attacked by one wild animal or another on his various collecting expeditions!)


The last book is a science-oriented volume that captures the spirit that I'd like to find in every Science Museum or science-related exhibition.  The book is Stiff by Mary Roach. Starting with an unlikely subject for a book: human cadavers (hence the title) author Roach takes us for a spin through such topics as organ donation, funeral homes, and "The Body Farm."

Throughout her book, Roach acts as the reader's surrogate, asking the kinds of questions we might like to ask (if we had the nerve) and presenting the information on such potentially icky and morbid topics, in a highly readable, and at times hilarious, manner.  While all along the way helping the reader to understand the science buried (sorry!) within each topic.  She accomplishes this gracefully and without boring the reader, or worse, making them feel stupid --- a neat trick given the complexities of the subject matter.   Mary Roach would be an interesting person to work with on a science exhibit!  (She also has written a number of other best-selling science books on subjects ranging from sex to space travel.)


I hope these books might give you a little inspiration on your own museum/exhibit/design practice.   Feel free to share any books that might have inspired your own work in the "Comments" Section below.
 

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Saturday, March 5, 2011

Inspiration May be Hazardous to Exhibit Design

“You can't wait for inspiration. You have to go after it with a club.”  ~ Jack London


As I was touring through a new exhibition at a very large museum recently, a person from the Exhibits Department complained to me that they didn't have enough time or money to prototype their interactive exhibits. 

 

"So how do you work out which ideas to put into your exhibitions?" I asked.  The Exhibits person admitted that they spent a large amount of time gathering exhibit notions together that the designers felt "inspired by" and produced those things to create the final exhibition --- generally leaving no time or money for remediation, if technical or content aspects fell flat.


I immediately thought of the Jack London quote at the top of this post, and considered how slippery the notion of inspiration is. And how the best exhibit components often come about from spending time with visitors and ideas and materials figuring out what works (and what doesn't) and stumbling onto serendipitous avenues that would never have been found in mind-numbing development meetings or the reveries of creating slick computer renderings to show potential donors.


I wonder if the oft-repeated plaint of "no time or no money" for prototyping and testing components/concepts/whatever (or for fixing things after an exhibition opens) is just a convenient excuse to cover the fear of the unknown.  Is waiting for the clouds to open and inspiration to strike  just a similar sort of excuse?

 

New ideas are fragile things, especially ideas centered around approaches that have never been tried before.  Doubts start to creep in: What if your ideas fall flat before your peers during a presentation meeting?  What if visitors don't like the ideas?  Many museums speed through, or try to short-change, the often messy and plain hard work of really trying ideas out even though the final exhibition is often better for these early uncertainties.  These museums want the inspiration, but they aren't willing to go after it with a club.


So here's an idea for your current (or next) exhibits project:  take one exhibit idea, even if it's not fully formed and truly "inspiring" and just try it out for at least 20 minutes with visitors inside your museum.  You can test or show your idea with paper, tape, and a pen (stuff you already have near your workspace) Ask your visitors questions. Let them make suggestions.  You do have time (20 minutes) and money (near zero) to do this!  

 

Who knows?  You might even get inspired. 

 


"The advice I like to give young artists, or really anybody who'll listen to me, is not to wait around for inspiration. Inspiration is for amateurs; the rest of us just show up and get to work. If you wait around for the clouds to part and a bolt of lightning to strike you in the brain, you are not going to make an awful lot of work. All the best ideas come out of the process; they come out of the work itself. Things occur to you. If you're sitting around trying to dream up a great art idea, you can sit there a long time before anything happens. But if you just get to work, something will occur to you and something else will occur to you and something else that you reject will push you in another direction. Inspiration is absolutely unnecessary and somehow deceptive. You feel like you need this great idea before you can get down to work, and I find that's almost never the case."   ~ Chuck Close


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Friday, January 28, 2011

Exhibit Design Inspiration: Zimoun


The artist Zimoun uses a variety of familiar materials (primarily combinations of boxes, motors, and wire) to create sound sculptures and environments.  As you can see from the video above there is a very compelling, almost hypnotic effect to the sounds and motions the art pieces create.

In the words of the artist: "My audio compositions are less focused on getting from A to B but rather to create static sound architectures and spaces. They should be entered and explored acoustically like a building."


Find out more about the artist, and see more examples of Zimoun's work by clicking over to the Zimoun website.


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Tuesday, December 28, 2010

Exhibit Inspiration: Huey the Color Copying Chameleon Lamp


Since there are four kids at our house (my wife might argue that there are really five kids, but I digress ...) we pretty much corner the market on toys, gizmos, and gadgets at this time of year.

A great sciencey toy that my 6 year old daughter Caroline received was "Huey the Color Copying Chameleon."  Huey is a slightly squishy lamp of sorts that is internally lit by several LEDs of various colors.  But the cool thing is that on the underside of the toy are two white LEDs that coordinate with an optical sensor to determine the color of whatever Huey is placed upon. The sensor assembly then matches this color by adjusting the shade of numerous multi-color LED's embedded in the body of the chameleon.  It is super cool, as you can see from the video below:



I'm already thinking about ways to play around with this toy with museum visitors --- perhaps as a fun way to discuss color and color sensing? Or as a new mascot for an art museum?

If you'd like to latch onto your very own "Huey" they are in stock via Amazon.

Have fun!

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Wednesday, February 10, 2010

Exhibit Design Inspiration: Gear Ring

 


What if a hands-on exhibit actually fit in (or on) your hand?   Kinekt Design has created the Gear Ring which you can see in the image at the top of this post or in action in their YouTube video.



The Gear Ring is a neat idea, and it makes me wonder what other sorts of functional interactive items that could connect to exhibit themes and ideas might be possible.

What do you think?

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Monday, November 16, 2009

Exhibit Design Inspiration: Buff Diss



As a quick follow-up to my infatuations with tape as both a practical and prototyping medium, I'd like to point your attention to the work of Buff Diss.

Buff Diss works with masking tape in a graffiti style to transform the urban landscape, architecture, and construction sites, as you can see from his Flickr stream

The video at the top of this post is well worth a look and listen to get a sense of Buff Diss' creative mindset.  (I especially like the confusion that his artwork causes with authorities since it is removable and does not permanently damage the sites or surfaces it inhabits.)

Enjoy!

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Saturday, October 24, 2009

Exhibit Design Inspiration: The Dyson Air Multiplier


A classic science center exhibit involves a lightweight ball or balloon trapped in a fast-flowing stream of air to demonstrate (ostensibly) the Bernoulli effect. 

However most fans or blowers are loud, and involve blades that don't respond well to pencils, visitor's fingers, and other foreign objects.

Enter Sir James Dyson's latest invention, The Air Multiplier --- which basically is a "bladeless" fan that sends out a smooth continuous stream of air as opposed to traditional "bladed" fans that send out choppy bursts of air.  (Sir James explains it all in this video.)

While the Dyson Air Multiplier looks to be a little pricey (when it becomes available!) at $329.00 for the 12" model, and $299.00 for the 10" model, I still can't wait to get my hands on one to experiment with ways to create new airflow exhibits for visitors!

Are there some other types of new technology on the horizon that you think might work well for exhibits?  Let us know in the comments section below.

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Saturday, October 17, 2009

Are Museums Creating Enough Risks For Visitors?



Since I'm part of a session called "Are Science Centers Missing The Science?" at the upcoming ASTC Conference in Fort Worth, I've been pondering the roles that "danger" and "risk" play in science education and science museums.

As you can see from the video at the top of this posting, starring my pal Ian Simmons from the UK, even a discussion of the calories in food can become interesting if an element of danger (like pure oxygen and metal-cutting flames!) is introduced.

There seems to be a wonderfully subversive undercurrent of "controlled danger" in the work of William Gurstelle (through his books like Backyard Ballistics) and groups like the Evil Mad Scientist Laboratories.  (Of course the fine folks at United Nuclear can provide supplies for your tinkering ...)

In addition, folks like Gever Tulley (and his Tinkering School) and Lenore Skenazy (of the Free-Range Kids blog)  argue that what kids (and adults!) need to learn is MORE risk and independence, not less.

In these troubled times, when many museums seem to be "hunkering down" and waiting for the economy to improve, should we also be thinking of ways to take more risks in the programs and exhibits we develop, not less?

Before you argue that building places for open-ended, messy activities and physical risks aren't possible with a phalanx of lawyers or nervous board members around every corner, I hope you'll visit the websites of The City Museum or PATH (PlayAssociation Tower Hamlets) to get a little "risky" inspiration!

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Wednesday, October 14, 2009

Exhibit Design Inspiration: Hand from Above


Now here's a screen-based project to love! Artist Chris O'Shea inserted some clever computerized wizardry into very large public video screens (called, aptly enough, Big Screens) sponsored by the BBC and placed around various cities in the UK.

In O'Shea's piece, a giant cartoony hand (looking like something out of Monty Python) tickles, flicks, squashes, or removes images of pedestrians on the screen. As you can see from the embedded video at the top of this posting, rather than merely gawking at the jumbo TV, the people in the square are laughing, talking with each other (and even playfully shaking their booties!) as they interact with Hand from Above.

You can find out more about Chris O'Shea and his work by visiting his website.





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Monday, July 13, 2009

Exhibit Design Inspiration: The Twisted Films of PES



I'm not sure how I ran into the film work of PES, but there's something really great about their clever use of familiar household materials in new and creative ways to create their videos. The update to old-school stop-motion style is really appealing as well.

But don't just take my word for it, click on the example entitled "Fireworks" at the top of this posting, or zip on over to the PES website to discover the wide range of their film work --- just take in the eye-candy in small doses!

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Friday, May 8, 2009

"The goal is to create an exceptional moment in people's lives."

Muscle Up! is a short film by Aaron Stapley and Sarah Castelblanco that serves as a real inspiration for museum folks singing the recession blues. The title quote of this posting comes from one of the businesspeople interviewed in Muscle Up!

As reflected by the film's title, the film covers the many ways that creative folks can build the "institutional strength" to push past all the bad economic news and put into action ways to work smarter and to really create a unique niche for themselves.

While the people interviewed for the film are all small business/entrepreneurial types, every bit of what they have to say is relevant for anyone who works with, or for, museums. So give Muscle Up! a look and load up on great ideas to help your museum create those exceptional moments.



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Wednesday, February 25, 2009

Exhibit Design Inspiration: Write On!

We're kickin' it "old school" at ExhibiTricks today by highlighting one artist's creative "twist" on letter writing, and how that can serve as a bit of exhibit design inspiration for all of us.

The "World's Smallest Postal Service" is a project started by Lea Redmond of Leafcutter Designs.

Basically, you send Lea a short letter, and she transcribes it and miniaturizes it into a teeny-tiny letter and sends it along with a magnifying glass inside a larger glassine envelope to your specified recipient.

Lea has taken a very familiar process --- letter writing --- and put a clever design twist on it, as well as embedding a sense of process into the final miniature missive.

I love exhibits that give visitors a sense of process, rather than just the end product or final idea.
Giving visitors a sense of how a particular artwork was produced, for example, would probably cut down on the "My kid could have made something better than that!" comments in art galleries by at least 50%.

Also, there is a natural bit of whimsy in Lea's notion of the World's Smallest Postal Service, as you can see by the picture of her creating letters below. To me, that's the other takeaway for exhibit developers: loosen up! I know most of our work ends up in stodgy museums, but that doesn't mean we can't inject a bit of humor into our exhibits here and there.

A great example of humor employed in what otherwise could have been a deadly dull topic, is Tim Hunkin's brilliant work in the "Secret Life of the Home" gallery at the Science Museum in London. On the surface a gallery filled with vacuum cleaners, door locks, and toilets sounds like a real snore, but Tim manages to actually get visitors to become interested in learning about these utilitarian items, and to have fun doing it!

What are some of your favorite exhibits that show off process, or fun, or a bit of both?
Share your thoughts in the "Comments" section below.
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Wednesday, January 21, 2009

Museum Design Inspiration: worldchanging.com

"Pessimism is a luxury of good times... In difficult times, pessimism is a self-fulfilling, self-inflicted death sentence." ~ Evelin Linder

Maybe it's the start of the New Year, maybe it's the new President, but I feel paradoxically optimistic about the future. We all (including museums) have important roles in making the world a better place. And, oftentimes, the best ideas for making the world better come during adverse circumstances.



Perhaps this is why the group Worldchanging (and the TED video above from one of Worldchanging's founders, Jamais Cascio) appeal to me so.

Worldchanging looks at global challenges and asks, "How can we make this better?" "What resources can we mobilize to address these challenges?" It's always easy to point out the problems in any given situation, but much more difficult to offer meaningful solutions.

I'm going to try my best to find the positive solutions in my design practice and my personal interactions with the world at the start of this New Year. How about you?

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Wednesday, January 7, 2009

Exhibit Design Inspiration: The Museum of Scientifically Accurate Fabric Brain Art


Intrepid ExhibiTricks reader Andrea Thies pointed out The Museum of Scientifically Accurate Fabric Brain Art, which is billed as "the world's largest extant collection of anatomically correct fabric brain art." (You can see an example, by developmental psychologist Marjorie Taylor, pictured above.)

As described in an article from Science Magazine, the structures of the human brain have inspired developmental psychologist Marjorie Taylor and psychiatrist Karen Norberg to produce their scientifically accurate fabric art.

The "curator" behind the MSAFBA website is Bill Harbaugh, a Professor of Economics from the University of Oregon. Professor Harbaugh also maintains a sister site, the Gallery of Wooden Brain Art. Who would have known that this all has a tangential relationship to neuroeconomics research?

"Building a brain with yarn and knitting needles turns out to follow many of the same pathways as actual brain development," says Norberg, who has a knitted brain on display at the Boston Museum of Science.

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Saturday, November 29, 2008

Exhibit Design Inspiration: The Glue Society




The Glue Society
is a group of writers, directors, and designers based in Sydney and New York.

As you can see from the example of their work entitled "Chair Arch" in the video above, and the image of the melted ice cream truck entitled "Hot with the Chance of Late Storm" they really know how to put creative twists on familiar materials and environments.



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Tuesday, November 18, 2008

Exhibit Design Inspiration: Interactive Mirror



Here's a video of an "interactive mirror" conceptualized by Alpay Kasal of Lit Studios and Sam Ewen of Interference Inc. This would be fun in any museum's bathroom --- or my own bathroom!

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