Showing posts with label museum myths. Show all posts
Showing posts with label museum myths. Show all posts

Tuesday, May 13, 2008

Museum Design: Where's Your Workshop?


It used to be that every museum had an "exhibits workshop." An unsettling trend (to me at least) is the continuing wave of museums that have deliberately left exhibit workshops (staff access, not visitor access spaces) out of the mix.

Can any museum that features interactive exhibits, or really any type of exhibits, ever become great (as opposed to just good) without some sort of workshop?

Let me be clear, I don't think every museum needs a full cabinet-making workshop with full welding capabilities and paint booth. But if you don't have at least one place with a bench and basic tools to tinker, to prototype, or to just pull busted exhibits off the floor while you repair them, can your museum's exhibit program ever be living up to its full potential? Workshop spaces build and increase your museum's internal exhibit development capacity and create a tremendous staff feeling of "ownership." Especially as it relates to "we built that here" exhibits and the entire exhibit development process.

I'm afraid that if you don't have a funky space to create, and explore exhibit ideas, your museum will inevitably cede some (or all!) of this important exhibit development process and skill-set to outsiders. And outsiders, including many architects with exhibit developer aspirations, are often the ones most responsible for eliminating workshop spaces from new building plans. If your designers and architects don't give you a workshop space with convenient loading/unloading access to the outdoors they are starting you and your museum off at a disadvantage.

I'll never forget a visit a few years ago to a beautiful new children's museum. After walking around the space with the Director of Exhibits, I innocently asked to see the "exhibits workshop." He ushered me into a small rectangular office with a desk and chair wedged into the far end. One entire remaining length of wall was lined with deep shelves holding the cans for the 26(or more!) different colors of paint that the architect had used throughout the building. I was dumbfounded. I asked, "Where do you build new exhibits?" The answer: "We don't build new exhibits. We just hire other people to build them for us." Then I asked, "What happens if an exhibit breaks?" The answer: "Most of the time, we just put an "OUT OF ORDER" sign on the exhibit and call somebody to come and fix it." I worried then, and I worry now, about what the long-term effects of "workshopless" museums will be --- both for visitors and the museum field itself.

How do you handle exhibit workshop space(s) in your museum or in museum projects you've helped create? Are workshop spaces a neccessity, or am I just hopelessly "old school"? Let us know in the "Comments Section" below.

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Wednesday, March 19, 2008

The Myth That Museums Support Themselves

Martin Filler wrote an excellent article in Architectural Record,
entitled " Debunking a myth about museums that pay for themselves."

Mr. Filler raises several excellent points, but one main takeaway for me was that museum boards, in their quest for the next "Bilbao" oftentimes sacrifice important, if not essential, aspects of buildings like on-site storage.

Creating a new museum building clearly shows the values that the institution's stakeholders hold dear. Does form truly follow function, or do the design stylings of a "starchitect" reign supreme? Does your new museum serve as a gateway to your community or a playground for the elites?

Unfortunately, monumental architecture does not have a great track record for engendering ongoing community support. Mr. Filler highlights recent projects in Toronto, Milwaukee, and Denver that failed to live up to the promise of creating "economic engines" for their respective regions.

An unfortunate corollary to this "edifice complex" in the museum community is the notion of architects serving as both building designers and exhibit designers for new projects. This is generally a bad idea, especially when it comes to museums with high numbers of interactive exhibits. You wouldn't hire an exhibit developer to design a new building (would you?) So why do some museums hire architects to design interactive experiences? Instead of a blending of architecture and experience design, most museums with architect-designed exhibits seem like the interactive equivalent of "LegoLand" with mini-buildings or "design statements" inside a larger shell.

Of course, the economic realities of starting up and maintaining a museum have always been with us. But in the end, true passion, not ego, not finances, is what drives excellent institutions. To paraphrase Mr. Filler, "Do what you love...if you make a profit, good for you. If not, good for you, too, because you’ll have been enriched by living with a thing of beauty."