Showing posts with label open source exhibits. Show all posts
Showing posts with label open source exhibits. Show all posts

Thursday, March 17, 2016

Creative Inspiration: Chrome Music Lab


Chrome Music Lab is a nifty collection of interactive "experiments" that lets users explore the fundamental elements of music like rhythm, chords, and harmonics.

Google has assembled these collaborations between musicians and coders into one place for anyone with a Web browser to try out.   And best of all,  the Music Lab examples were built with the freely available Web Audio API, so anyone with the time, and some technical know-how, can put together similar interactive explorations into sound and music.

Even as a non-musician, I really enjoyed playing and experimenting with all the Music Lab modules, but two of my favorites were "Voice Spinner" (pictured at the top of this post) and "Rhythm" (pictured below.)

In Voice Spinner, you use your computer's microphone to capture your voice and create "sonic circles"  that can then be played backwards or forwards at different speeds.  Not only is it super fun, but the Voice Spinner interface really lends itself to repeated experimentation.  (I had fun trying to recreate the backward-tracking sections of old Beatles songs!)



The "Rhythm" module lets you choose among sets of different cartoony animal musical combos. Each set of animals plays different percussion instruments that you can then control by clicking or un-clicking dots (like musical notes) onto a set of parallel lines.  Once you set everything into motion the animals play different rhythms in time to the dots you placed.   It's a deceptively simple interface that let's you set up really complex rhythmic patterns!  It's also really fun to use to collaborate with someone else.

So bravo to Google for turning Chrome Music Lab loose into the world!  It's worth clicking over to the website to play with all 12 current modules --- each one of which can easily serve as creative inspiration for museum/exhibit/design folks!



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Friday, January 21, 2011

Guest Post from Jim Spadaccini on Computer-Based Exhibits



Jim Spadaccini is the Director of Ideum and Principal Investigator for the NSF-funded Open Exhibits initiative.  In the last century, he was Director of Interactive Media at the Exploratorium.  Jim was kind enough to share some thoughts about computers and exhibits with ExhibiTricks readers:


Computer-Based Exhibits: Challenges and Changes

Having been in the field for nearly 20 years, I have to admit many of the computer-based exhibits developed by and for museums have fallen short of expectations.

Most computer interactives found in museums are isolating, information-heavy experiences: single-user kiosks with layers of text, images, and the occasional video. 

Most exhibit developers would agree that good exhibits, generally, are ones that encourage visitor engagement and social interaction. These exhibits tend to be more experiential than informational.   

While I believe computer-based exhibits have not lived up to their promise, I also believe that is beginning to change.

Multitouch screens, gestural interfaces, and intuitive multiuser interactions are emerging. Multiple screens, spherical displays, networked exhibits, and other more compelling computer-based installations are becoming more common. 

 ( A group of visitors to Adventure Science Center in Nashville Tennessee, gather around 100” multitouch, multiuser exhibit exploring the EM Spectrum.)

These more complex installations don’t ensure that an exhibit is more engaging, but many of these technologies simply weren’t available or were prohibitively expensive back in the ‘90s.  It’s great to have new options .

While these changes are very positive, a number of challenges still remain when it comes to computer-based exhibits.

Computer-based exhibits are expensive to develop; they quickly go out of date and are rarely updated. Also, the software is almost never shared between museums.  (There isn’t really a software equivalent of the Exploratorium Cookbooks or the ASTC Cheapbooks.)

Like other types of exhibits, computer-based ones are also rarely evaluated. Since by their nature they use new technology, it can be especially hard to try to anticipate and shape the visitor experience.

While these issues are deeply rooted in the field, the open source software movement has provided a model that can help with some of these challenges. Last fall, Ideum and several museum partners were awarded a National Science Foundation grant for an open source software initiative called Open Exhibits . I’m hoping that this initiative can make a significant contribution to the field.

Open Exhibits provides free software modules, templates and eventually whole exhibits to museums and other educational organizations. The project focuses on mostly multitouch and multiuser software. Right now there are software modules that handle images and video and connect with sites like YouTube and Flickr. These modules are multitouch- and multiuser-enabled.

We are also developing other types of software, such as an innovative way to connect with databases (OpenAPI) and this week we are going to release a module that allows easy offering for Microsoft’s gesture-based Kinect camera system.  (Check out this Ideum blog post for more info.) 

(The author tries out the new Open Exhibits module for Microsoft Kinect motion controller system. This free module will allow the $150 Kinect device to connect to virtually any Open Exhibit software module.)

We are focusing on emerging technology with an emphasis on physical computing. We are looking to help build a platform that will allow museum professionals to create the next generation of computer-based interactives. For now, we are doing most of the development, but we are nurturing a community site that will hopefully empower others to develop their own computer-based exhibits.

The Open Exhibits project was funded in September 2010 and within 45 days we launched the community website.  Now, just 63 days later, we have over 400 members, have had over 1,000 software downloads, and we are beginning to get contributions from other Open Exhibits members.  (You can see these numbers change in real time on our website, which has a dashboard design.)

Along with software, the site contains research and survey results and other practical information for designers and developers.   We will be publishing many of the findings from the research and evaluation components of the project.

Open Exhibits is a three-year project, so we have nearly 1,000 days left to continue to grow and facilitate the community and to hopefully make an impact. 

Please check out Open Exhibits at: www.openexhibits.org, and join us!




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Sunday, April 27, 2008

Exhibit Inspiration: Hacking The Wii With Johnny Lee



Johnny Lee is currently a Graduate PhD student in the Human-Computer Interaction Institute at Carnegie Mellon University who, amongst his other projects, has been sharing ways to "hack" (in the positive, original sense of the word) the Wii Remote (Wiimote) to create amazing low-cost projects like digital whiteboards and desktop Virtual Reality displays.

Johnny is sharing his computer code in a totally open source way and also uses YouTube to disseminate his projects and research! Check out his "Procrastineering" blog as well.

What does this have to do with museums? Well, Exhibit Developers, Museum Educators (and Visitors!) constantly struggle with creative and appropriate uses of technology in museums. (Which when most people use the word "technology" in an exhibit context, inevitably means "computers".) This is especially true given the scary statistic that school-age children in the United States spend on average 44 hours per week using "screen based" (TV, GameBoys, Computers, etc.) technologies, but only 30 minutes engaging in outdoor activities! Do we really need to provide more screen time for young visitors to museums?

From the standpoint of both cost (Wiimotes run about $40, and the other materials Johnny Lee uses for his hacks are of the Radio Shack variety) and creativity (even thoughtful computer software is not nearly as engaging as messing around with a "cool" technology like the Wii remote to make new creations) consider how you could replace some of the staid technology in your museum with a place to hack Wii remotes!

What are some of your favorite "non screen-based" uses of technology in museum exhibits? Let us know in the Comments Section below!

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Thursday, March 27, 2008

Open Exhibits Project


The fine folks at Ideum (the developers of the ExhibitFiles site) are working on a project called "Open Exhibits"

To quote from Ideum's blog, "Open Exhibits is a project that will allow us to develop, test, and disseminate three open-source software templates that will allow museum professionals to assemble electronic exhibits for the museum floor. The Open Exhibits templates, as well as the source code, training opportunities, and prototype exhibits, will be made freely available to museums. The exhibits will be built using ActionScript 3 and Flex."

Where do you come in? Ideum is preparing a proposal for Open Exhibits to submit to the National Science Foundation, and would like as many people as possible to fill out a brief survey to help tailor the project to the needs of the field.

I'm sure we all will benefit from Open Exhibits, so fill out that survey now!