Showing posts with label Olafur Eliasson. Show all posts
Showing posts with label Olafur Eliasson. Show all posts

Wednesday, February 1, 2023

Why Can't Science Centers and Children's Museums Have More Contemplative Spaces?


And why can't Art Museums (the traditionally "hands-off" museums) have more physically interactive experiences and artworks inside?

A number of years ago, I worked on an exhibition entitled "The Animated Artwork of Laura Vaccaro Seeger" at the Nassau County Museum of Art (NCMA) on Long Island. 

The exhibition included interactive exhibits and installations that naturally dovetailed with themes like light and color, metamorphosis, and negative space that show up in the award-winning children's books that Laura Vaccaro Seeger writes and illustrates. That would have definitely NOT been a big deal if I designed that sort of exhibition at a "hands-on" museum, but this was the first time that NCMA had put on a show with so many deliberately interactive exhibit pieces. Initially, the museum staff was even a little freaked out by having loose books in the gallery (in a show by an author!) so we compromised by mounting the books on "reading shelves" attached to the walls.

Exhibitions like "Take Your Time" by Olafur Eliasson incorporated stunning pieces that, with a little tweaking, could make equally amazing science museum exhibits. But since Eliasson's pieces are "Art," they are mostly not meant to be directly touched or interacted with physically, at least inside of an Art Museum.

At issue seems to be the context that people (with or without young children in tow) approach different types of museums. The atmosphere in most art museums is on the level of a library --- hushed tones, silent contemplation, and guards occasionally telling people to settle down. One of the complaints from guards (but not visitors!) in the Laura Vaccaro Seeger show was that some of the interactive pieces made noise or caused the visitors to make noise!

Of course, most Science Centers and Children's Museums often seem like a cross between a fun house and a race track --- frenetic busy activity and experiences that seem to invite chaos more than contemplation. So is it possible to introduce contemplative experiences into such active spaces?

I remember speaking with Bernie Zubrowski about a piece that he developed and displayed at the Exploratorium, entitled "The Ghost of Amelia Earhart." The piece incorporated a silky piece of fabric (Amelia's scarf?) immersed in a tank of water being gently swirled by currents. There are interesting moire patterns caused when the fabric overlaps, as well as mysterious shadows formed by the lighting inside the tank.

When I saw Bernie's piece at the Exploratorium, I loved it. Unfortunately, I was one of the very few visitors to take the time to pay attention to its subtle pleasures. Despite being a treasure trove of art, science, and perception exhibits, the Exploratorium wasn't really conducive to a piece like Bernie's, which required quiet concentration from the viewer. However, "The Ghost of Amelia Earhart" would likely have been very well received in an art museum or gallery show.

Can we get Art Museums to "loosen up" on their approach to exhibits and visitor interactions -- or should we?

What about getting "Interactive Museums" to provide more contemplative spaces and opportunities?

Or are all types of museums trapped by the "institutional images" that they have worked so hard to foster and promote?


What do you think? Share your thoughts in the "Comments Section" below!



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Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

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Wednesday, April 15, 2020

Design Inspiration: Building with Light and Color


Throughout time, artists, architects, and even exhibit designers have created opportunities for people to play with light and color.

A beautiful example of this is Sainte-Chapelle, the royal chapel completed in the year 1248 in Paris.

It is amazing to step inside the chapel surrounded by multi-story stained-glass windows.  The light and color shifts and changes as you move around inside the space.  In some ways, it feels like you are actually inside a stained-glass window!



A more modern take on employing light and color in architecture is artist Olafur Eliasson's installation called Your rainbow panorama.



Situated on top of the ARoS Aarhus Kunstmuseum art museum in Aarhus, Denmark, Your rainbow panorama invites you to experience the familiar (a city skyline) in unfamiliar ways. Olafur Eliasson's creation consists of a 150-meter-long and three meter-wide circular walkway in glass in all the colors of the spectrum. Your rainbow panorama is mounted on slender columns 3.5 meters above the roof of ARoS with a diameter of 52 meters.





Here's a quote from Eliasson about this work:

Your rainbow panorama establishes a dialogue with the existing architecture and reinforces what was already there, that is to say the view across the city. I have created a space that can almost be said to erase the boundary between inside and outside – a place where you become a little uncertain as to whether you have stepped into a work of art or into part of the museum. This uncertainty is important to me, as it encourages people to think and sense beyond the limits within which they are accustomed to function.” 



Architect Keiichiro Sako takes the playful aspects of light and color into the design of this kindergarten building in China.





The lucky students are completely surrounded by rainbow colors -- on the stairs, in windows, and inside their classroom spaces!




Of course, the most fun is building and playing with light and color yourself. For that purpose, I'd suggest getting some colorful, translucent Magna-Tiles  (You can get them here at Amazon, or at other online stores.) I hope your days ahead are filled with light and color!





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Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

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Thursday, October 10, 2019

Designer's Watch List -- "Abstract: The Art of Design" on Netflix


Netflix recently launched the second season of its documentary series about designers and design called Abstract: The Art of Design.

I think it's a must-watch show for designers and non-designers alike.  Each episode features a deep dive into a particular designer's process and personal background that gives a strong sense of what drives that person and their design practice.

Each episode of Abstract is a self-contained mini-documentary that reflects the personality and approach of each designer (ranging from costume designers to typographers to toymakers) so every show has its own unique flavor.

I especially liked the shows from the current season that featured toy designer Cas Holman and one of my favorite modern artists, Olafur Eliasson.  Highly recommended!

You can view the Season 2 trailer of Abstract below or on YouTube.




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Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

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Tuesday, July 3, 2018

Wow! and Aha!


The 4th of July (in the U.S. at least) usually means big, celebratory fireworks shows.

I love fireworks -- you can hear the crowds ooh and ahh as each new shell explodes and sends a splash of light across the sky.  As people leave the show, many of them will exclaim "Wow! that was great!"

Fireworks are usually a "one and done" type experience. A big WOW while they are happening, but not much afterthought given to the experience.  And that's fine.

Echo Activity 2018 by Olafur Eliasson
The work of one of my favorite contemporary artists, Olafur Eliasson, has been described as "first there is Wow! followed by Aha!"

There is a visual (and often visceral) thrill in encountering Eliasson's artwork (WOW!) but then a need to step back and think about (or often, figure out) what's going on (AHA!)

It's nice to find (or create) a rhythm of exhibits and experiences in a museum so that there are plenty of Wows, but also many Ahas.



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Wednesday, April 5, 2017

Review: The listening dimension


If Olafur Eliasson wasn't already one of the world's most interesting living artists, he would be my very favorite science museum exhibit developer.

Eliasson's elegant grasp of the connections between art and science are on display in his show entitled "The listening dimension" currently on view at the Tonya Bonakdar Gallery in New York City.

Eliasson says: “The listening dimension emerged against the backdrop of the 2016 US elections. At a time when oversimplification is everywhere, I believe that art can play an important role in creating aesthetic experiences that are both open and complex. Today, in politics, we are bombarded with emotional appeals, often linked to simplistic, polarizing, populist ideas. The arts and culture, on the other hand, provide spaces in which people can disagree and still be together, where they can share individual and collective experiences that are ambiguous and negotiable. At its best, art is an exercise in democracy; it trains our critical capacities for perceiving and interpreting the world. Yet art does not tell us what to do or how to feel, but rather empowers us to find out for ourselves.”



Each of the pieces packs a big visual punch starting with Rainbow bridge, a series of glass spheres that have sections of mirrored, colored, and back pieces placed so that balls of color shift and change depending on your position --- creating eclipses, rainbows, or mirrors.





Three room-sized reflective panels, The listening dimension  (orbit 1, orbit 2, and orbit 3) , form the centerpiece of the exhibition.  As you enter the room you see a set of what appear to be rings floating in space.




But as you approach the reflective walls and look behind, you realize that Eliasson has created a carefully-crafted illusion, and the rings disclose themselves as semicircular tubes mounted to frames behind the mirrored surface.  This aspect of "revealing the perceptual trick" is classic Olafur Eliasson, and one of the reasons I find his installations so appealing.



Behind the mylar

Upstairs, the artist continues to play with light and perceptions. 

Midnight sun creates a visual dialogue between intense light and a concave mirror to give the viewer a sense of peering into a portal to another world.





One of my favorite pieces in The listening dimension is Colour experiment no. 78.

As you enter a room bathed in a yellow sodium light you notice a series of vaguely monochromatic circles.  In the center of the room hangs a long cord with a round knob at the end.  When somebody pulls the cord, a large incandescent lightbulb hanging from the ceiling illuminates and instantly changes the circles to a series of different-colored paintings.


But what really changed?  Colour experiment offers a big Wow! followed by a quieter Aha! as viewers think about and investigate the experiment Eliasson has provided for us.  While the craft of the experience is completely evident, Eliasson also invests time and resources in working with scientists.  This particular piece is the result of Eliasson’s ongoing research into color phenomena, a process that began by working with a color chemist to create colors that match each nanometer of light in the visible spectrum. 



The last piece that Olafur Eliasson has put together is a room filled with point-source lights and the rings from a deconstructed Fresnel lens, of the type found in lighthouses.  Eliasson experiments with combinations and positions of light and lenses to create stunning effects of light, shadows, and spectra.



I really can't say enough about the impact of Olafur Eliasson and his art.  I encourage you to check out his website and to seek out opportunities to view his work in person at galleries or museums around the world.






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Monday, June 20, 2016

Inspiration: Your Rainbow Panorama


As summer begins here in the Northern Hemisphere, I offer you a bit of museum/exhibit/design inspiration that evokes light, and sun, and endless horizons: artist Olafur Eliasson's architectural installation entitled  "Your rainbow panorama."

Situated on top of the ARoS Aarhus Kunstmuseum art museum in Aarhus, Denmark, Your rainbow panorama invites you to experience the familiar (a city skyline) in unfamiliar ways. Olafur Eliasson's creation consists of a 150-meter-long and three meter-wide circular walkway in glass in all the colors of the spectrum. Your rainbow panorama is mounted on slender columns 3.5 meters above the roof of ARoS with a diameter of 52 meters.



Here's a quote from Eliasson about this work:

Your rainbow panorama establishes a dialogue with the existing architecture and reinforces what was already there, that is to say the view across the city. I have created a space that can almost be said to erase the boundary between inside and outside – a place where you become a little uncertain as to whether you have stepped into a work of art or into part of the museum. This uncertainty is important to me, as it encourages people to think and sense beyond the limits within which they are accustomed to function.” 



I hope the promise of summer and the inspiration of Your rainbow panorama opens up new possibilities in your own work and practice.




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Friday, April 4, 2014

Museum Design Inspiration: Olafur Eliasson's "Your exhibition guide"


Artist Olafur Eliasson has developed a free app  called "Your exhibition guide" to accompany the exhibition "The Infinite White Abyss" focusing on the complex subject of the white surface in the works of Wassily Kandinsky, Kasimir Malevich and Piet Mondrian.

If, like me, you are not steeped in art history, or expecting to be in Dusseldorf anytime soon, you could skip directly to downloading the app (on iOS or Android) or checking out the "Welcome" video by Olafur Eliasson (at the top of this post or here on YouTube.)

The app itself is a series of short "exercises" that gets you to think about experiencing an art exhibition (and art museums!) in different ways.  Eliasson asks you to consider such approaches as "non-art", "abstraction" and even experiencing your visit as an asteroid, among other possibilities.  Inside the app, under each video, are additional thoughts and references related to each of the experiential exercises.

The cool, and inspiring, thing to me about what Olafur Eliasson has done here is to create a toolbox for anyone, inside any art museum, to be rewarded for careful observation.  In fact, I'd go as far to say that these exercises could be used outside of art museums as well.



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Friday, January 3, 2014

Life Experience(s). An Interview with Eli Kuslansky


Eli Kuslansky is a principal of Unified Field, an interactive media and experience design company dedicated to leveraging media, art, design and technology to reveal the unseen. I was pleased that Eli was able to share some of his thoughts with ExhibiTricks readers in the interview below.


What’s your educational background?
I have a BFA from Cooper Union where I majored in photography, sculpture, installations and art history. The rest is life experience.



What got you interested in Museums?
I’ve always been fascinated by art, history, science and 19th century sailing ships. My first job was at the South Street Seaport, where I worked as a model builder, exhibit designer and curator. I also did appraisals for Sotheby’s Parke Benet and Christies.

I was then one of the restoration directors at the Texas Seaport Museum in Galveston, Texas. I worked in Piraeus, Greece restoring the “Elissa”, a 19th century sailing vessel, including hand carving its figurehead. Later I worked in architectural and architectural woodworking firms, in an exhibition fabrication firm, and as a designer, cabinetmaker and CAD draftsman.

For three years I was the director of technology for Ralph Appelbaum Associates where I worked on the Holocaust Museum, the Dinosaur Hall at the American Museum of Natural History, the Natural History Museum of Penang and many others.

Elissa, the Official Tall Ship of Texas, Galveston Historical Foundation


How does working with technology to create exhibits inform your design process? 
Part of the reason I started Unified Field with Marla Supnick is that when I was at Ralph Appelbaum, I saw the opportunity through the use of digital media and technology to enhance the visitor’s experiences. While at RAA, I developed a networked model for a 4th generation museum that laid the groundwork for legible cities.

As designers, technology allows us to connect experts' tacit knowledge and passion to visitors’ personal narratives and to rapidly try out designs and test their engineering without risk to the institution. Technology has the flexibility to address different learning styles and cognitive models. It extends the display of collections, helps creates community and cross-generational conversations. Adding the dimensions of social media and personalized content allows us to design experiences that are participatory, active and collaborative.



Tell us a little bit about how your “non-museum” skills/activities inform your museum work?
I am an artist, museum consultant, maritime curator, technologist, chef and musician. From each of these experiences I get different points of views and inspirations. As an artist I am constantly experimenting with creating provocative visual experiences. I am a fanatical reader and life long learner, always exploring a variety of sources and topics. From crewing on a 19th century sailing ship I experienced the power of team, as at sea you depend upon each other for survival. Being a chef teaches me consistency in execution, the small nuances that results in excellence, and the multi-sensual experience of food.


What are some of your favorite online resources for people interested in finding out more about the use of technology in museums?
Many of the online resources we look at are from outside the field. We continually post our inspirations and commentary on the Unified Field blog.

Here are a few of the sites I look at:

Arduino
http://playground.arduino.cc/projects/arduinoUsers

Artcom
http://www.artcom.de

Autodesk Labs
http://labs.blogs.com/august2012/innovation_edge.htm

ECSITE Open Places
http://www.openplaces.eu/

European Smart Cities
http://www.smart-cities.eu/

Gatais Lyrique
http://www.gaite-lyrique.net/en

Ideas in Food
http://blog.ideasinfood.com/

Media Architecture
http://www.mediaarchitecture.com/

Olafur Eliasson
http://www.olafureliasson.net/

Science Gallery Dublin
https://dublin.sciencegallery.com/

SENSEable City Lab, MIT
http://senseable.mit.edu/

Spatial Information Design Lab
http://www.spatialinformationdesignlab.org/main.php

The Museum of the Future
http://themuseumofthefuture.com/

Things that Think
http://ttt.media.mit.edu/

Visual Complexity
http://www.visualcomplexity.com

ZKM
http://on1.zkm.de/zkm/e/



What advice would you have for fellow museum professionals, especially those from smaller museums, in thinking about the best ways to leverage technology in their work?
Most museums realize the potential for technology in areas such as supporting the visit, creating ways to engaging audiences and enhancing visitor’s appreciation of the content, programs and collections. Technology is also used to expand outreach programs, to build communities and strategic partnerships.

Although some museums haves concerns about technology such as keeping up with current technology, being evergreen and maintaining it, there are many proven technologies and processes for integrating media and technology into the museum experience. There are many case studies that illustrate how museums, both large and small, have addressed these concerns and reaped the attending benefits.

Without exception, we find that when media and technology design is at the beginning of concept design the end product is superior. This contemporary design process allows for complete integration of the media into the experience, and rules out unwanted surprises.

Another effective way for museums to leverage technology is to develop experiences that are ambient and transparent in ways that don’t create thematic and historical anomalies in the galleries. One way to do this is by using natural user interfaces. The rationale is that as human beings we experience our world in more expansive ways than “pictures under glass”. There is a great blog post on the topic from an ex-Apple user interface designer.

For small museums with budget restrictions, limited resources or limited internal knowledge, I recommend working with a consortium or partnerships with other museums and/or outside partners. For example, partnering with universities or corporations who support your mission. This opens the possibility for new funding, strategic and content partnerships, and for building internal knowledge and resources. Partnerships can help distribute the risks and costs while sharing audiences. The Children’s Museum in Pittsburgh has such a relationship with the Carnegie Mellon University.




What do you think is the “next frontier” for museums?
There are three major frontiers: the future audience, the evolving smart city, and new technologies for connecting people, content, knowledge and places. 

Rapid demographic, philanthropic, generational and technological changes are impacting museums. One of these changes is Generation Z, true digital natives and the future audience. According to Don Marinelli, who founded the Carnegie Mellon University's Entertainment Technology Center with the late Randy Pausch, Generation Z is experientially focused, has an altered perception of reality that is alternative, augmented, corporeal and virtual and sees little relevance in traditional institutions. This is a challenge as well as an opportunity for museums.

Another frontier is the evolving big data landscape. Big data has a tremendous strategic importance for museums as it can help them fulfill their most ambitious goals. Cultural institutions can use big data for improve operations, better services, visitor’s experiences and to help them establish an important role in the evolving legible city. To give you a sense of the scale this past year alone 850 million people visited cultural centers in the United States, while generating personal and institutional data. We are at a tipping point where cultural associations could create the infrastructure and channels for museums to leverage their big data and offer the experiences that visitors expect.

On the third “frontier”, there are many interesting technologies that can expand the connectedness of the museum experience. This include gesture interfaces, cloud services, image based social media, augmented reality, tagging systems, and interconnected media experiences both inside and outside the museum.  Augmented reality can expand the context of collections for visitors by connecting the physical collections with its information and interpretation according to learning style. Other technologies worth tracking are opt in tagging systems for digital way finding, data collection, and expanding beyond the museum’s walls.

Accurate gesture based technologies such as Leap Motion, real-time data visualizations, near field communication, new type of mobile appsand indoors tracking systems like iBeacon,  are helping museums be the next frontier in experience design. As Alan Kay said “the best way to predict the future is to invent it”.

NextGen Science Center Model



What are some of your favorite museums or exhibitions?
Aside from the ones we worked on, there are many exhibits and museums I truly admire. Here are a just a few. The Children’s Museum in Pittsburgh is wonderful for its adventurous, quirky and brilliantly unique experiences. I especially like their Waterplay room as it is ambient, witty and offers opportunities for kids and their parents to get really wet. I also like that they are starting to experiment with embedded technologies that merge physical and virtual experiences.

The BMW Museum in Munich, Germany incorporates elegant and magical use of media that appears behind frosted surfaces with mesmerizing animated stainless steel ball sculpture.  The Alexander McQueen show at the Met was surprising, brilliantly curated and fascinating. Others include the Renzo Piano’s design for The Centre Cultural Tjibaou and the Constitution of Culture in New Caledonia. I also liked the Google's Web Lab at London's Science Museum.

Olafur Eliasson’s "The Weather Project" at the Tate and his 'Your Rainbow Panorama', a permanent elevated structure that provides a 360º view of the city of Arhus, Denmark are brilliant. I like the Tech Museum in San Jose for their forward thinking. For a classic science museum I like the Museo Nazionale della Scienza e della Tecnologia Leonardo da Vinci in Milano. I also like the BIG Maritime Museum in Denmark. I could go on and on.


Can you talk a little about some of your current projects?
We have a wide range of projects from museum interactive exhibits, digital branding environments, digital way finding and tagging systems, narrowcast networks, large-scale real-time displays, websites and mobile apps. A sample of our current projects include interactive gaming visualizations for Liberty Science Center’s upcoming Beyond Rubik’s Cube exhibit; data visualization display and universal digital messaging system for the new Foster + Partnership designed Yale School of Management building; programming the interactive experiences and technology for the upcoming Franklin Institute’s Brain exhibit; multi-channel media installations on innovation and achievement for GE’s Crotonville Executive Learning Center and an interactive patient education tool for a major hospital system that will transform their doctor patient communications.

GE American Competitiveness Exhibition, Mellon Auditorium, Washington DC


If money were no object, what would your “dream” exhibit project be?
We don’t take projects we don’t believe in so in many ways we are already developing our dream projects. We would like work on a new science center model that builds the 21st century skills that we all need for a thriving economy and that makes smart use of big data, visualization, gaming, tagging systems, digital fabrication and digital media convergence labs. We would love to transform an entire city as a legible city model for the future. In the art realm we have several concepts in development for a 3D light emitting diode array art installation.

LED Installation concept  for the State Historical Society of North Dakota


How can “intelligent objects” or interfaces between physical objects and digital objects be used in museums?
At the moment museums are using “intelligent objects” as RFID tags for personalization and connecting to their websites and fiducial markers as physical interfaces on touch tables. Another technology museums are using is the Arduino boards with the Processing software language in place of computers.

There are a lot of other cool things museums can do with “intelligent objects”. There are interesting uses of transparent screens with image recognition to overlay media on views of physical objects. Wi-Fi enabled technologies like accelerometers, or transcoders can be embedded inside of an object, to create experiences that connect physical activities to virtual gauges and visualizations.

Some off the cuff ideas for children’s museums are intelligent objects that can be carried from room to room to change the environment, imagery or even lighting or air currents. They can be used to update classic exhibits by adding intelligent “blocks” and toys to water tables with different types of embedded sensors to measure water temperature, flow and wave patterns and send them through a Wi-Fi connection to real-time read out. For other museums interfaces between physical objects and digital objects can help them create programs that create stronger links to outside events.

Sony Wonder Technology Lab, Music Maker multitouch table


What might North American museums learn from the “Smart Cities” concept or the European “Places” program? 
In North America museums and science centers are attraction-base leisure-time venues that are repositories of culture and learning overlaid with educational activities. In Europe similar institutions are more embedded in the culture and community. I think in this way European museums are both ahead and behind North American museums. As pointed out in Ray Oldenburg’s The Great Good Place, North American culture suffers from the lack of the third place, a neutral environment that is neither home nor work and a place to connect with people in community and relax. In France they have cafes, in England pubs and so on.

This is relevant because museums and science centers are experimenting with being the third good place as a community resource in addition to their traditional roles in society.  Smart Cities and the Places program allows access to these new roles for cultural centers.  Unlike the neutral journalistic approach that some American institutions take, the Places program is a three-way conversation between science, policymakers and society. Through it European institutions take on an advocacy role.

What North American museums might learn from the “Smart Cities” concept or the European “Places” program are which models to experiment with to find out what would work best for American institutions and society. This is especially true for science centers as “contemporary societies rely on science and technology for economic growth, political stability, social well-being and progress.

Whatever we think, like or dislike about big data and smart cities with their promises and threats, big data and smart cities are happening now and happening fast. This is really an exciting time as there are many opportunities for museums across the world to explore.



Thanks again to Eli Kuslansky for sharing his insights with ExhibiTricks readers!  To find out more about Eli's work, check out the Unified Field website.





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Friday, June 27, 2008

Exhibit Design Inspiration: Olafur Eliasson


I first read about the artist Olafur Eliasson in a review on the ExhibitFiles website of his exhibition called "Take Your Time." Clearly, everyone who saw and commented on Eliasson's work was enthusiastic, if not blown away.

Well now I know why.

I was fortunate enough to see the version of "Take Your Time" on display at MoMA in New York with my 13 year old son, and we both were delighted, amazed, and yes, blown away. Most of the installations in the exhibition were rooms or small spaces that used elements of light, color, optics, and geometry that really forced you to "take your time" (in a pleasant way) to appreciate truly magical and subtle effects.

Afterwards, I couldn't help comparing these high-profile ART pieces with phenomenological exhibit pieces I've made for, or seen in, science museums. (For instance, I loved the piece called "Ventilator" --- it was sort of like a funky, technological version of a Foucault Pendulum except that the pendulum bob was replaced by an electric fan that created ever-changing arcs.)

The majority of Olafur Eliasson's pieces were more subtle, and inpired a sort of hushed reverence in visitors, than most science center exhibit components. Also, to be quite honest, the unprotected nature of expensive (and hot!) lighting equipment just made me cringe. I even told my son at one point, "This stuff would last about 5 minutes in a science center before it got destroyed."

But maybe those of us who design exhibits and experiences in the often frenetic, high-tech, super saturated world of science centers could take a page from Mr. Eliasson and strive for ways to create more intimate exhibit environments that whisper, rather than shout, our messages.

But, don't take my word for it, search out Eliasson's work to experience in person. And ... take your time.

If you'd like to read further about some thoughtful efforts to think about shifting the design of both exhibit components and museum environments to increase visitor engagement, I could not more highly recommend the book, "Fostering Active Prolonged Engagement: The Art of Creating APE Exhibits" available from ASTC.

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