Showing posts with label children's museum exhibits. Show all posts
Showing posts with label children's museum exhibits. Show all posts

Saturday, November 23, 2019

Where Can You Find Things Like Giant Sequins And Fake Dirt? Check Out The Great Big Exhibit Resource List!

Developers, designers, and educators often need to track down unusual (or very specific) items to create museum exhibitions or trade show displays.

That's where The Great Big Exhibit Resource List comes in!

What started out years ago as a project for an ASTC Conference session, has now blossomed into an ever-growing and evolving set of resources organized by categories like "Fake Food", "Green Exhibits Materials", and "Glow-In-The-Dark Stuff".  (As a matter of fact, I just added some new entries this week.)

Blacksmith tools?  No problem!  Specialized plastic boxes? Sure!  Giant sequins for an air exhibit? Click the link!

Click on over to The Great Big Exhibit Resource List to explore the possibilities yourself.  (If you have suggestions for additions to the list, feel free to drop me an email.)

And while you finding the exhibit supplies of your dreams in The List, also check out the FREE Exhibit Resources page on the POW! Website.  There you'll find downloadable articles and resources such as donor recognition examples as well as a wide range of museum/exhibit/design topics like those covered here on the ExhibiTricks blog.



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Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

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Friday, September 4, 2015

making/history


A little more than a week from now, I'll be doing something I've never done before in my museum career.

I'll be attending an American Association for State and Local History (AASLH) Conference.  (In Louisville, Kentucky.)

It's not that I don't like History Museums, or admire the people who work in them, but my museum "tribes" tend more toward Science Center and Children's Museum folks (and their respective conferences.)

So what prompts me to make this trip to Louisville?  Well, Maker Stuff.  And by "Maker Stuff" I mean the vast worldwide network of MAKE Magazine, and Maker Faires, and the eclectic group of artists, craftspeople, tinkerers, and engineers (amongst others) who get herded under the big umbrella term "Makers."

A few months ago,  I was invited to a meeting of museum folks in Atlanta, and it turns out that many of the other folks in the room were History Museum people. And (me being me) at a certain point I started to berate those nice fellow museum professionals for "completely missing the boat" on the Maker Movement.  It also immediately became clear that many of the people at that meeting had absolutely no idea of what a Maker Faire or MAKE Magazine even were! YIKES!

I mean, what genre of museums is better placed than History Museums to engage people with the stories and stuff behind inventing, designing, building, and manufacturing things?  It's in their institutional DNA!  Not to mention the enormous opportunities for History Museums to tap into new sets of audiences and communities that are deeply engaged in Maker activities that would love to connect with such awesome repositories of the stories and stuff associated with Making.

(Of course this is not to say that there aren't any History Museums plugged into the Maker Movement. The Henry Ford has hosted several Detroit Maker Faires, and The Peabody Essex Museum (PEM) is hosting a workshop later this month called  "What is a Maker Space (and why would I want one in my museum)?")

Shortly after that fateful meeting in Atlanta, Bob Beatty, the COO of AASLH, basically said "OK wise guy, I agree that History Museum folks should know more about the Maker Universe, what can we do about it?"

So I'm off to Louisville to launch something called making/history.  What can making/history be? I'm not really sure yet, but that's part of why I'm going to Louisville --- to meet and talk with a bunch of cool and smart History Museum people to find out.


If you're reading this post, and it resonates at all with you, please help in making/history in any (or all) of the three ways below:

1) Spread the word! (Tweet, Facebook, Email, Phone folks in your networks who can help with this.) I want to help brainstorm and instigate with folks who are interested in connecting more Makers with more History Museums.

2) Meet me in Louisville!  The plan is to let me set up shop in the AASLH Exhibit Hall on Thursday, September 17th.  I'll be doing Maker show-and-tell and giving away free swag, but most of all chatting with more folks to help making/history happen!

3) Add your two cents! Are you already plugged into the Maker Universe, or History Museums, or both?  Share your ideas for ways to increase the connections between Makers and Historians in the "Comments" Section below, or by emailing me directly.


See you in Louisville!


P.S. By an amazingly happy coincidence, Louisville will be hosting a Mini Maker Faire on Saturday, September 19th (the last day of the AASLH Conference --- good timing, or what?) that is FREE and open to the public (including AASLH Conference Attendees --- hint, hint!)




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Thursday, May 10, 2012

Posting from Portland (InterActivity 2012)


I had a great day (and night!) in beautiful Portland yesterday to kick off the 2012 InterActivity conference for Children's Museums. 

The highlight (besides meeting old and new museum friends from around the world) was the evening PechaKucha event.  I'm a great fan of the 20x20 presentation style (each participant gets 20 slides of 20 seconds each to make their presentation.)

We had an incredibly diverse set of topics courtesy of 10 amazing presenters!

Amongst the highlights: 

Kari Jensen from OMSI started us off by talking about Green Exhibit Design (and sharing information about a great resource, The Green Exhibit Checklist.)

Sara DeAngelis from San Jose, shared her "hostess tips" for making museum visitors more comfortable.

Clifford Wagner  showed us the graphs of joy, and spoke about the power of learning and practicing new skills.

Becky Lindsay from MindSplash advocated for MORE loose parts in museums.


All in all, a great event and a great start to museum mania in Portland.  Many thanks to all the presenters (pictured above) and a special shout-out to my co-host Sari Boren.

P.S. Watch the Twitter-stream for ongoing conference updates this week by searching the #InterActivity2012 hash-tag.


Don't miss out on any ExhibiTricks posts! It's easy to get updates via email or your favorite news reader. Just click the "Sign up for Automatic ExhibiTricks Blog Updates" link on the upper right side of the blog.

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Wednesday, March 28, 2012

Play On: An Interview with Amy Dickinson


 In Spring, a designer's mind turns to ... PLAY!

Well at least mine did when I was given the opportunity to interview Amy Dickinson from the play-minded group KaBOOM! for the most recent issue of the Association of Children's Museums' (ACM) journal called Hand to Hand.

The post that follows below is based upon that interview, and is posted with the kind permission of ACM.



By way of reference, Amy Dickinson is the manager of training and education at KaBOOM!, a national nonprofit working to create a great place to play within walking distance of every child and dedicated to advocating for play in the lives of children and communities. She holds a B.A. from Syracuse University and an M.F.A. from the University of Massachusetts, and has served in both AmeriCorps and Peace Corps.

ORSELLI: What is the minimum kit of parts or the minimum requirements to make a good playground? 
DICKINSON: I have a really expansive notion of what a playground—or any playspace—can be. You don’t need a lot: any area where there are things that children can manipulate, have fun with and get engrossed in is playspace. Are you familiar with New York’s Pop-Up Adventure Playgrounds? They put together reused and recyclable materials and take them out for a day or an afternoon to a park, a block party, a street closed to traffic, a festival—any public space—and invite the community to come and play: to build, paint and create as they see fit. 



ORSELLI: This collection of modular play materials builds on the tradition of adventure playgrounds, started in the U.K. and Europe, that took familiar materials and twisted them into playful situations. 
DICKINSON:  Exactly. Morgan Leichter Saxby, one of the two people who started Pop Up Adventure Play, was a U.K.-trained playworker who had worked with the well- known British playworker Penny Wilson. Trained playworkers are key to adventure playgrounds, and Pop-Up Adventure Playgrounds are based on similar principles: supporting and facilitating the play process and acting as advocates for child-directed play when encountering adult-led agendas. 


ORSELLI:  What are some of the biggest impediments to fostering children’s play in any environment? 
DICKINSON:  The first one is a lack of safe places to place. Only one out of every five children has a park or a playground within walking distance of his/her home. A second impediment that is definitely transforming children’s play is rising media usage among children and youth. And a lack of awareness about the importance of children’s play is impeding active play. And third? Less and less time for recess as we increasingly focus on standardized tests. Children’s time is getting more and more overscheduled—too many structured activities like soccer practice or music lessons rather than time to just roam around on their own and play in a child-directed way. 


ORSELLI: When I was a kid in Detroit in the late '60s and '70s my parents didn’t have any compunction about letting me or my siblings spin around on our bikes or go off with our friends and come back hours later.  And this was in the pre-cell phone era when parents couldn’t be electronically tethered to their children.  Is it harder now for parents, rightly or wrongly, to turn their kids loose in unstructured play situations? 
DICKINSON: Yes, and changing community life has a lot to do with it. When I think about my childhood, and the ways that I played—my parents were rarely in the picture. I roamed around freely with neighborhood groups of kids. But now in a lot of places people don’t know their community and they don’t spend time outside getting to know their neighbors either—kids don’t play in their front yards. Some parents are scared to let their children outside. They have a perception that it’s not safe—and maybe in some places it isn’t. Without knowing who lives around them, parents are frightened to let their children out into the unknown. Parents are also under a lot of pressure, including social pressure, to make sure that they are doing the best possible things for their children. 


ORSELLI:  “You’re a good parent!”
DICKINSON:  Yes, but sometimes being a “good parent” is actually to the detriment of the child. Even with the well-meaning intentions of taking the best care and making sure that nothing happens to your child, in actuality, kids need some chances to fail, to make mistakes and to mess up so they can learn. It’s completely understandable that a parent wants everything to go well for their child, but with the social pressure from other parents, many parents feel like they’re being judged. Are they successful parents?  Are they setting the child up for success by enrolling them in this activity or that sport? It has become a little cycle that some people want out of.  But it’s hard when you feel that social pressure. 


ORSELLI: What aspects of play that KaBOOM! fosters might be transferable to other play environments, including children’s museums? 
DICKINSON: I’m not an expert on children’s museums, but last fall I visited the Providence Children’s Museum where it was wonderful to see kids so engrossed in many different child-directed play environments. Everything and everyone in that museum encourages play—interacting with multiple sensory materials, multiple environments, both indoor and outdoor. And the museum offers a lot of different ways that kids can experience risk or challenge themselves by moving up in different levels of an activity whenever they’re comfortable.


They have an awesome climber outside. In terms of physical structure, I’ve never even seen anything like it before. The whole museum is very thoughtfully designed for caregivers as well. The Power of Play exhibit, for example, has a lot of activities where children can direct their own play and try things out, like shooting little scarves through tubes. But the exhibit also has quotations, books and other prompts that encourage parents to stop and reflect on the importance of play. The exhibit both encourages children’s play while it encourages parents to stop and think about how their children are playing and the kinds of play that are occurring. One of the most eye-opening experiences for any adult is to watch children play without interfering with them and just think about what’s going on there. You gain a sense of awe about what happens when kids are playing. 


ORSELLI:  What is your take on indoor playspaces versus outdoor playspaces, especially in terms of safety and perceptions of safety? 
DICKINSON:  Play can occur anywhere. Outside play is important especially nowadays when children are spending less and less time outside. But playing inside is valuable, too. If it’s not possible to go outside because of neighborhood safety concerns, then create indoor play environments.

As far as physical safety goes, kids encounter safety concerns no matter where they play. You can get hurt doing anything. Heights come with the possibility of falling; sharp jutting things can cut people; people can get tangled in dangling ropes or fabrics. The idea is to weigh the benefits of an activity versus the risk that some type of harm might happen. When we walk, we could trip, fall and get hurt but we don’t ban walking.

Interestingly enough, if we try to make an environment too safe, we often encourage children to seek out other types of behavior that might bring the risk of more serious harm. British child development expert Tim Gill, author of the 2007 book No Fear: Growing Up in a Risk Averse Society, talks about moving from the idea of “risk aversion” to “risk management,” and that makes a lot of sense to me. By simply starting conversations about play and risk and by encouraging people to observe children’s play and to think and talk about what they see happening—the risks they see being taken and the things that might be learned from them—can do a lot in terms of changing attitudes. And remembering how we played as children and by making it a point to take time to play—to experience the wonder and discovery of it for ourselves—helps us understand and value it. 


ORSELLI:  Are there any specific play researchers that you admire?
DICKINSON:  The American Academy of Pediatrics’ statement on play is one of the best and most comprehensive documents. It includes not just impediments to children’s play, but the benefits and value of play for children and for families. It’s easy to access online as a free, downloadable PDF. Dr. Ken Ginsburg, who I believe was its main author, is an eloquent spokesperson on behalf of children’s play, their rights and general wellbeing.

I also love The Playworks Primer written by British playworker Penny Wilson and published by the Alliance for Childhood. It captures what’s important about play, but is written in such a whimsical way that it doesn’t lose the magic of play. And is also available online as a free, downloadable PDF. Wilson is another powerful play advocate and somehow manages to capture your imagination and make you remember what it’s like to be involved in play—to give yourself over to it. That’s still an important feeling for children.

Joe Frost’s decades-long body of work on children’s play and designing environments and identifying obstacles to children’s play is invaluable. Roberta Golinkoff and Kathy Hirsh-Pasek are doing great work on the value of play in educational settings. The work of Tim McGill, mentioned earlier, on the topic of risk has helped shape the way I talk with people about what to include in play environments and how important challenge is for children—thinking about risk benefits, not just being averse to the idea of risk.  


ORSELLI: Do you mourn the loss of monkey bars, seesaws or their equivalents?
DICKINSON: The seesaw is my absolute favorite piece of playground equipment. I have a scar on my hand from falling off a seesaw. It’s ironic that I lament the fact that it’s really difficult to find an old teeter-totter, just a plank of wood going up and down. But equipment like teeter-totters teach us to overcome our fears; they also teach us to fall down and get back up again. 



ORSELLI:  And to be careful with who’s on the other side of that seesaw!
DICKINSON:  Right—social learning! It also teaches us how to do it better the next time. Learning self-regulation and how to work in groups comes into play a lot when kids have the opportunity to direct their play. Our tendency is to intervene when we see children roughhousing, which I relate to this whole conversation about risk.

Last fall I was working at the Ultimate Block Party in Baltimore where we had Imagination Playground blocks set up. Two young boys were sword fighting and hitting each other with foam pool noodles. I almost intervened, but I thought, “Practice what you preach. Let them go.” And so I did, and no other adults stepped up either. They played like this for a long time, and it came close to ending when one of the boys got a bloody nose at which point they both put the noodles down. The bloody-nose kid walked away and got a Kleenex. When his bloody nose was over, they went back to playing but in a more restrained way. They had taught themselves some limits—how much they could hit and not have someone get hurt. 


ORSELLI:  Have you noticed any commonalities or contrasts among people in different parts of the world in the way they think about play or play environments?
DICKINSON:  Wherever you go, kids play in very similar ways although they might use different materials, from manufactured soccer balls to balls made from rags tied together. When I lived in Paraguay, my thinking about children’s play underwent a revolution, and it had more to do with the adults’ attitudes towards children and their play. Kids played with things there that would shock people in the United States. Paraguayan children are given a lot of independence, but they also live in very tight-knit communities.

Big extended families live near each other, and people often stay in the communities in which they grew up so they know each other really well. I was in a fairly rural area where everyone knew all their neighbors. This allowed children a lot of freedom to run around and play with whatever they could find. There was a play structure in the town where I lived that would never be considered safe here in the United States. And interestingly enough, no one ever got hurt playing on it. Kids would play with whatever they could find, like scraps of lumber. They made their own mini-adventure playgrounds. And they just ran around a lot.

The other thing I noticed there that you don’t see very often in the United States was cross-age play or multi-age play—two-year-olds up to sixteen-year-olds all playing together. If I could change anything about play or community life in the United States it would be more opportunities for multi-age play. Young kids learn a lot when they play with older kids, who in turn learn through their teaching and watching out for the little ones. When you give kids independence they can manage a fair bit of it.  



ORSELLI:  Other than your seesaw scar, do you have any other play-related memories?
DICKINSON:  My dad was in the military, so we moved around quite a bit when I was young. Seems like we always ended up in developing towns, often in the Southwest, with lots of building going on. We didn’t have playgrounds or parks near us so we would go into houses under construction and find materials laying around—boards, nails and other hardware—and take them and go off and make forts. (Now when I think about it, it reminds me of an adventure playground.) We didn’t think of it as stealing. We considered scrap materials just laying around up for grabs.

Once, my brother and I and a couple other neighborhood kids took some lumber from a construction site and made a little clubhouse in a nearby stand of trees. My brother, the clubhouse president, inscribed his name “Casey Dickinson, President,” and phone number. My dad got a phone call the next day from the construction workers!

We also played a lot of games that sound really boring in retrospect but they were endlessly fascinating to us. We played physicist, which involved turning your bike upside down and using it as your “laboratory equipment.” We spent hours putting reeds or sticks through the spokes or pouring water over our pedals or things like that.  


ORSELLI: Describe your dream play environment—the sky’s the limit.
DICKINSON:  If you have dirt, water and materials you can move around, that covers it. When I think of my dream play environment, I think of my neighborhood growing up. There was a ditch behind our house. When it rained it would flash flood with all this rushing water and mud to play around in. There were little sandy parts, with reeds and other plants growing that you could pick and put together to make things. And other kids played there. A favorite playground is one where you have people to play with.



Thanks Amy! It was fun interviewing you.
 

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Wednesday, November 24, 2010

A Bulgarian (Museum) Revolution



What would you do if you lived in a country that had no Children's Museums or Science Centers?

That's currently the state of affairs in Bulgaria.  Fortunately for the Bulgarian Museum community, and Bulgarian museum visitors in particular, a determined and resourceful young woman named Vessela Gertcheva is working to change all that.  In fact, Vessela and her colleagues in the museum and cultural sectors are on the brink of a true Bulgarian Museum Revolution.

I just returned from a trip to Bulgaria where I was part of a three-person consulting team (myself, Deborah Edward, and Sally Yerkovich) funded by the America for Bulgaria Foundation, under the direction of the New Bulgarian University, to observe and provide advice on the pilot project designed to develop five "Children's Corners" (really small interactive exhibition areas designed to introduce children and family groups to hands-on exhibits) into five different museums around Bulgaria.

Vessela is spearheading the "Children's Corners" project as a way to build public awareness for the possibilities of interactive learning spaces in Bulgaria, and to ultimately pave the way for a free-standing Bulgarian Children's Museum there.  In this blog posting, I'll share some of the experiences of my trip to Bulgaria, as well as some of the museum and exhibit ideas I came away with.

But first, a little background.  Everyone I told about my trip before I actually left for Bulgaria was surprised and/or fascinated by my destination.  But most people (including myself, originally) weren't really sure where Bulgaria was located.  So, here's a map:




Bulgaria is bordered to the south by Greece and Turkey, to the west by Macedonia, to the north by Romania, and to the east by the Black Sea.  My sense of central Sofia, the capital, was that there were a few beautiful buildings surrounded by much blocky, oppressive architecture reflective of the Soviet-dominated, totalitarian past of Bulgaria.  This is changing since Bulgaria's entry into the European Union, but slowly.




Similarly, the Bulgarian museums we visited were decidedly "old school."  Large buildings whose interiors were dominated by rows and floors of artifacts and objects in glass cases (or as our Bulgarian hosts charmingly described them, "cages.")  While many of these traditional Bulgarian museums provided interesting staffed programs (such as weekend bazaars or the popular annual "European Bat Night" at the National Museum of Natural History) museum staff have become increasingly interested in exploring ways for integrating interactive exhibit areas geared toward children and families into their museums.



The first of the five Children's Corners opened in September 2010 at the Regional Museum of History in Blagoevgrad, in the southwestern part of Bulgaria.  Having seen the finished gallery, I am very impressed and think that the Blagoevgrad exhibition raises the bar high for the succeeding four galleries in this project to match.  (You can read my entire review and see a batch of pictures from the Blagoevgrad installation by clicking over to the ExhibiFiles website.) 



I also learned a new exhibit trick from our Bulgarian museum colleagues: their animal track stamping component makes use of "Moon Sand" in the central stamping area, which makes for sharper track impressions as well as limiting some degree of the messiness associated with traditional loose sand.



In visiting the other museum sites that will be creating their own Children's Corners, and by meeting with their directors and curatorial staff, I was struck by several things:

• It is exceedingly difficult to imagine the possibilities or develop interactive exhibit ideas if neither you, nor your visitors, have directly experienced a hands-on gallery or museum.  This is a key part of both the challenge, and the revolution, inherent in the Children's Corner project.  Fortunately, the completed gallery in Blagoevgrad is already serving as a model and benchmark to Bulgarian museum professionals and visitors alike.

• Prototyping and testing your ideas is the most effective way to achieve good results.  There was a little bit of the tendency in Bulgaria (as there is in the U.S. and elsewhere in the museum world) to want to design and develop the interactive children's exhibitions inside meeting rooms with a quorum of experts.  Fortunately, by the end of our trip to Bulgaria, our hosts seemed to be warming up to the notion of using prototyping as a way to answer exhibit design and development questions.

• Failure IS an option.  As I often say to my kids, "It's o.k. to make mistakes, as long as you learn from them, and don't keep repeating the same mistakes over and over."   There is an enormous degree of professional pride and pressure at stake for the Bulgarian Children's Corner project sites --- which might make some people decide to stick with very safe exhibit design and development choices.   Fortunately, the vast majority of project partners we came in contact with seem to realize that this is a time and opportunity that favors choices that may be difficult and risky.

We really are witnessing the start of a truly exciting museum revolution in Bulgaria, and I can't wait to see what happens next!  (Feel free to contact me with question or to request addition details about my work in Bulgaria.)



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Wednesday, May 13, 2009

Not Another Grocery Store Exhibit!


I was very fortunate to be able to give a presentation on exhibition development and exhibits resources during the Emerging Museums Pre-Conference during the recent ACM (Association of Children's Museums) meeting in Philadelphia.

We had lots of fun at the Pre-Conference discussing unusual places to find exhibits resources , making prototypes, and even blowing stuff up in a museum MacGyver moment (really!) but I ran out of time before I could slice up a few "Museum Sacred Cows" related to museum exhibits.

But before I finished my talk, I threw a chunk or rhetorical "red meat" to the crowd by saying that I'd be quite happy if I never saw another kid-sized grocery store exhibit in a children's museum ever again. Given the raised eyebrows and open-mouthed stares from many in the audience I thought I'd share the top five reasons why I dislike grocery store exhibits:

1) Grocery store exhibits are the anthithesis of "green design."
Dumping a truckload (literally!) of fake plastic produce and grocery items onto shelves and into bins sets a tremendously bad example for sustainable exhibit design practice.

2) Grocery store exhibits are unfair to museum floor staff and volunteers.
These galleries might more accurately be called "entropy exhibits" since the main activity for young visitors seems to be to madly rush about pulling every facsimile grocery store item off the shelves, shoving them into the miniature shopping carts or onto the phony checkout conveyor and then leaving. The poor floor staff and volunteers assigned to this area then, Sisyphus-like,
engage in resorting the mess left behind again and again as new visitors enter the mini store.

3) Grocery store exhibits are just creatively lazy.
When I visit a museum with one of these areas, I instinctively think, "well, they must have run out of good exhibit ideas." Despite all the high-minded rationalizations --- "the kids are learning about food groups" or "our grocery store shows visitors where milk and tomatoes actually come from..." I say if that was really what you wanted to get visitors thinking about, there are only about a dozen more entertaining and interesting ways to address those particular topics in an exhibition format than riding the tired mini grocery store warhorse once again. (Although if food groups or farm to store topics were high on your exhibit"wish list" to begin with, I'm not sure I'd want to visit with my kids in the first place.)

4) Grocery store exhibits send at least as many unintended messages as intended messages.
I'd really rather not send the message that it's alright to tear up an exhibit area and make a mess and then leave it to other people to clean up, or that shopping for food is some sort of wacky leisure activity instead of a necessity. If we really thought carefully about the ideas that kids are leaving grocery store exhibits with instead of blithely, and automatically, assuming that frenetic activity in an exhibition area equals "fun" or "learning" we might try out some different ideas.

5) Grocery store exhibits are the worst sort of craven fundraising ploys.
One of the most common reasons I hear directors defend their choice of a kid-sized grocery store exhibit is "We can easily get a sponsor for this." Believe me, after 27 years in the museum business, I understand the need to fundraise, but are you trying to create unique, amazing exhibit spaces, or just sell chunks of museum real estate?

Unfortunately most museum "sacred cows" come from just the sort of "well this is the way we've always done things" or "I've heard it works amazingly well at Museum X" sort of thinking.

What do you think? Do you have some of your own favorite museum "sacred cows" you'd like to throw on the fire? Let us know in the "Comments" section below.


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P.S. If you receive ExhibiTricks via email you will need to click HERE to go to the main ExhibiTricks page to make comments or view multimedia features (like movies!)

Wednesday, January 16, 2008

WD-40, The Museum Exhibit Developer's Friend!

Of course you know about WD-40, but have you really unlocked all it's potential as an exhibit problem solver?

One of my favorite unexpected uses of WD-40 from my Children's Museum days was to use it to easily remove crayon marks from exhibit gallery walls!

Well, the fine folks who make WD-40 have created the "Offical List of 2000+ Uses" for WD-40. Check out their webpage or handy downloadable PDF.

The WD-40 website lists all sorts of fun information for exhibit-minded folks including the reason why the stuff is called WD-40 in the first place!

Sunday, December 23, 2007

Acne Medicine Removes Pen Marks?!?!
















Well here's a new one from the "Baby Toolkit" blog. Apparently, acne creams that contain benzyl peroxide, in combination with sunlight, remove ink marks from plastics without causing damage to the underlying material or painted highlights.

Of course, it sorta makes you wonder about putting the stuff on your face and walking into direct sun, though! Nevertheless, a handy tip for exhibits folks.

Friday, August 31, 2007

Instructables.Com = Exhibit Inspiration


If you don't already know about "Instructables.com" check it out!

This site gives step-by-step instructions for all sorts of cool and wacky projects ranging from a Giant Match(!) to simple mechanical devices and technology hacks.

If you ever get stuck for exhibit inspiration or programmatic ideas this site is a great resource.

Have fun ... and be careful!

Wednesday, July 25, 2007

Cool Tools for Exhibits Folks


Everybody needs cool tools!

Here a few favorite websites in the "Making Things"folder of my browser bookmarks. Enjoy!

Let's start with Kevin Kelly's website, appropriately titled "Cool Tools" It's a compendium of continuously updated useful tools and techniques submitted by actual users. I always find something to stoke my gadget lust here.

Next up is Instructables a website devoted to sharing simple projects and hacks. Sort of a Web 2.0 for DIY geeks. Big fun!

Last is a one-trick pony called "This to That (Glue Advice)" It's just two simple pull-down windows that let you choose which material you want to glue to another material. CLICK and it gives you suggested adhesives (with links.)

Am I missing one of your favorite sites?

Let me know, and I'll include it in a future posting.

Tuesday, July 17, 2007

Green Exhibits


One of the building trends in the museum business is GREEN.

Clients and visitors are, rightfully, concerned about the materials used to create both museum buildings and exhibitions. In many ways, children's museums have been leading the way in the green revolution.

Brenda Baker and her colleagues at the Madison Children's Museum have been concerned about the types of materials traditionally used in exhibits (lots of plastics and volatile chemicals) and have really worked hard to create more eco-friendly displays. One great product of their work is the website greenexhibits.org a wonderful compendium of information for everyone concerned about green materials.

The other program that children's museums lead the way in is LEED certification of their buildings.

What is LEED? The Leadership in Energy and Environmental Design (LEED) Green Building Rating System™ is the nationally accepted benchmark for the design, construction, and operation of high-performance green buildings. LEED gives building owners and operators the tools they need to have an immediate and measurable impact on their buildings’ performance. LEED promotes a whole-building approach to sustainability by recognizing performance in five key areas of human and environmental health: sustainable site development, water savings, energy efficiency, materials selection, and indoor environmental quality.

Several notable examples of new, or soon-to-be-completed, building projects from the children's museum world can be found in Pittsburgh, Brooklyn, and Helena, MT.

Unfortunately, green buildings and exhibit supplies are often more expensive than their "non green" substitutes, so it takes a real commitment on behalf of clients and designers to push green design. But, thanks to websites such as greenexhibits.org we all can have a better idea of what our eco-friendly design options are.

Tuesday, June 26, 2007

Making a "Little Sky" in Big Sky Country



I've just returned from beautiful Helena, Montana where I've been working with the fine folks from ExplorationWorks! (an emerging museum of science and culture) set to open later this Fall of 2007.

Aside from their wonderful community-built "green" building next to the cool Montana-themed Great Northern Carousel downtown, we've been working together over the past few visits to help ExplorationWorks find its unique voice, rather than just replicating things they've seen in other museums.

RANT BEGINS HERE

Which brings me to the topic of perennial favorite exhibit themes for start up museums like "grocery stores" or "mini hospitals." As I've said before, I'd be quite happy never to see another "grocery store" exhibit inside a museum! It's not that I have any problem with these "exhibit chestnuts" per se, but rather the idea that having a mini grocery store is a substitute for doing the real hard and creative work of finding your own "institutional voice." I realize it may be tempting to get the local grocery chain to donate money to outfit a space with kid-sized baskets and bins of plastic fake food, and their logo plastered all over everything (naturally!) but is that really the best possible use of your valuable exhibit space? Personally I'd say you've just created an "entropy exhibit" rather than a grocery store exhibit.

And, don't get me started, on all the amazing learning about nutrition, "cultural diversity" ("we have plastic ethnic food in our store") and the like, that's supposed to occur in these spaces. Little kids like to take things out of containers and pile them up or put them into other containers. PERIOD. I have a toybox in my living room that my kids use for this purpose, but I wouldn't call it an exhibit!

RANT ENDS HERE

But, getting back to our friends in Helena...I almost had an existential exhibit developer crisis when Suzanne Wilcox, the Director at ExWorks said she wanted to change some things around in our initial design for their Early Childhood Gallery (called "Little Sky Country") and include a mini Post Office and set of stores. HORRORS! Was I going to be forced to give up my strongly held beliefs in the name of making a living? Fortunately not, and I think the resolution we came to in Montana could be useful for other museums considering mini "anythings" in the exhibit galleries.

Mostly we realized that the specific "wrapper" for different exhibit components was not as important as promoting a flexible design architecture that could support the content and desired visitor behaviors such as role-playing, sorting, decision-making, etc. So rather than trying to create a miniature urban "mini Main Street" in the midst of a nature-themed early childhood space, we created a single flexible structure with a Foresty facade whose signage and "props" could be changed and experimented with. (A few initial ideas include "Ma Nature's Cafe" to explore what animals eat, and "The Nest Depot" to discover what sorts of materials animals use to build their homes.)

I'm really excited about what POW! (in collaboration with DCM Fabrication in Brooklyn) has in the "works" for the big ExplorationWorks grand opening of Little Sky Country in late Fall 2007!

Sunday, June 17, 2007

POP! goes the Exhibit Design


Museums, being the notoriously cheap places that they are, can often benefit from helping their exhibit makers discover interesting and inexpensive new materials to use for their own devices.

One interesting resource in this regard is the world of POP Design. (I'm just a kid from Detroit, so when I hear the word "pop" I always think of a cold carbonated beverage like Faygo Redpop.)

But in this case, POP stands for "Point of Purchase." Think about all those shiny (sometimes motorized or moving or lit) displays near the chips or cold tablets or ball point pens that you see in all the stores you go to. Now multiply that single display for Doritos by thousands (or millions!) of copies worldwide and you'll begin to get a small sense of the scale of the POP industry.

So, what does this have to do with developing museum exhibits? Just this: once any material has been manufactured in sufficient volume (to be used in POP Displays, for example) the unit price goes way down. Low enough for museums to become interested in using color-shifting plastic, inexpensive digital audio repeaters, or scented laminates(!) in new exhibit components.

What other unusual trade organizations or groups could we in the "Exhibits Biz" learn from?

Tuesday, June 12, 2007

"Food" for thought: Cultural Exhibits

Many museums are interested in creating or hosting exhibitions on "cultural" topics. However, many such exhibitions often run the risk of reinforcing cultural stereotypes, or focusing on the strange habits, customs, clothes, of "other" people. (Adding plastic pineapples and plantains to your grocery store exhibit does not mean you now have a cultural exhibit!)

Two wonderful books that may well provide interesting starting points for creating more thoughtful (and thought-provoking!) cultural exhibitions are:
Hungry Planet: What the World Eats
and
Material World: A Global Family Portrait

Monday, June 11, 2007

Some new "spins" on a familiar exhibit


Last month during the ACM and AAM museum conferences in Chicago, I had a booth in the ACM Marketplace. The fellow in the booth next to me was Steve Divnick. While I had never met Steve personally before, I certainly knew his product, the Spiral Wishing Wells, since I had purchased several of them over the years for museums I have worked for.

During the course of the day in the Marketplace, I overheard a lot of people talking about how much money their Wells have raised and how much they appreciate Divnick’s service. I really got a great sense for Steve’s enthusiasm for the Spiral Wishing Wells, and his sincere desire to help museums raise money in a fun way with a device that also demonstrates science. Also, I got to see the first public showing of his new and improved models including the “Seven Footer” Wells with eight launch ramps molded right into the funnel. If you haven’t seen the new Wells, you will be surprised at the innovations. (Click image above for a larger picture.)




Sunday, June 10, 2007

Paul Orselli and POW!


Paul Orselli’s interest in sharing ideas with people and creating interactive devices began when he was a child growing up in Detroit. While earning his B.S. in Anthropology and Zoology from the University of Michigan and his M.A. in Science Education from Wayne State University, Paul realized he could have a job making “cool stuff” by working in the museum business.

For more than 30 years, Paul has worked to create inventive science museums and playful children’s museums, including director-level positions at the Discovery Museums in Acton, Massachusetts, the Ann Arbor Hands-On Museum, and the Long Island Children’s Museum.

In 2002, Paul became President and Chief Instigator of POW! (Paul Orselli Workshop.) POW! was created to utilize Paul’s talents and collaborative resources to help museums and other cultural institutions develop innovative exhibit components, exhibitions, and educational programs.

Paul has consulted on museum projects throughout North America, Europe, and the Middle East. His clients include such notable organizations as the New York Hall of Science, the Exploratorium, the National Science Foundation, and Science Projects in London.

In addition to regular presentations at national and regional museum conferences, Paul has also been the editor and originator of the three best-selling Exhibit Cheapbooks, published by ASTC, and has served on the board of NAME (National Association for Museum Exhibition).

Paul lives on Long Island with his wife and “in-house exhibit testing crew” of four children.