Saturday, August 25, 2012

Exhibit Design Inspiration: MaKey MaKey



Woohoo! I just received a cool red cardboard box filled with near infinite possibilities in the mail.

I was a Kickstarter backer of a neat project called MaKey MaKey.  In exchange for backing the MaKey MaKey guys (two MIT Media Lab students) I received a set of stuff like that pictured below (a MaKey MaKey board, a USB connector, and a set of alligator clips) to connect my computer to the real world with real objects (like bananas, PlayDoh, coins, or anything else that is at least a little bit conductive.)



Basically you can make a physical object act like a computer key (hence MaKey MaKey) to cause other things to happen. Watching the video at the top of this post (you can also watch it on YouTube) gives you some fun examples like an electronic piano using bananas as keys.

This is all great news for exhibit designers who don't want to become computer geeks or code monkeys.  (Even though the MaKey MaKey board is built using Arduino, an open-source way of connecting computers with the physical world.)  The idea of using physical objects as HCI (Human Computer Interfaces) isn't new, but MaKey MaKey makes it much easier and cheaper than before.  In addition,  MaKey MaKey boards are a great tool for prototyping exhibit ideas that involve electronics, computers, or other digital media.

You can find out more about any of the groups or things mentioned in this post by clicking on any of the links above, but for now I'm off to start playing with my MaKey MaKey!  (I'll show off some of my own MaKey MaKey projects in future ExhibiTricks posts, or feel free to email me if you're doing cool stuff with MaKey MaKey that you'd like to share as well!)

P.S. Even if you weren't a Kickstarter backer of MaKey Makey, you can pre-order a basic kit for just $39.99 via their website.


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Thursday, August 16, 2012

On Beyond 400!



The ExhibiTricks blog recently passed 400 posts! 

You may have noticed the search box on the right-hand side of the blog --- in the spirit of discovering some goodies from the ExhibiTricks "back catalog" allow me to suggest a few search terms that will turn up some interesting and useful stuff.

INTERVIEWS
A good place to start searching the ExhibiTricks vaults is with the term "interviews."

Without a doubt, the interviews I've conducted over the years have been the most popular ExhibiTricks postings.  I always find new perspectives and ideas about museum/exhibit/design from such luminaries as Dan Spock, Nina Simon, and Lyn Wood (amongst many others.)

Do some searching around yourself, and please contact me if there are other folks (including yourself!) that you'd like me to interview.



RESOURCES
It feels great to share new (and classic!) resources with folks through the blog.

Try searching "resources" or "toolbox" to find links to design helpers and websites like Sugru or Think Anatomy or The Great Big Exhibit Resource List.

Over the years I've also added recurring features like The Exhibit Doctor  but I'm always open to suggestions! So if there are resources you'd like me to feature (or you would like to do a guest post about, just let me know.)


Who would have thought back in 2007 that I'd still be rolling along with ExhibiTricks?  I really appreciate everyone who takes the time to read my blog, and I hope to cross paths in person (as opposed to digitally) with ExhibiTricks readers at upcoming museum conferences!


Don't miss out on any ExhibiTricks posts! It's easy to get updates via email or your favorite news reader. Just click the "Sign up for Free ExhibiTricks Blog Updates" link on the upper right side of the blog.

P.S. If you receive ExhibiTricks via email (or Facebook or LinkedIn) you will need to click HERE to go to the main ExhibiTricks page to make comments or view multimedia features (like videos!)

Thursday, August 9, 2012

What Can Museums Learn From The DIA?

Hooray for the Detroit Institute of Arts! ---  one of the bright spots in the sometimes grim reality of modern-day Detroit.  Since I was born and raised in Detroit (yes --- actually inside the city limits) I've followed the recent activities of the Detroit Institute of Arts (DIA), one of the first museums from my childhood with great interest.

Two particular aspects of the recent history of the DIA could well provide valuable lessons for museums of all types, stripes, and sizes:

1) Look Inside First
The Detroit Institute of Arts re-opened in 2007 after being closed for several years to reinvent and reinterpret (my words) itself.  As part of this process, the DIA building(s) and the collections were re-arranged and re-installed in ways to deliberately make the world-class collections more accessible to the widest range of the visiting public. 

New labels and graphics provide information for multiple ages and interests, while interactive opportunities (both low-tech and high-tech) directly related to the art/collections in each gallery foster understanding for different learning styles.  For example, a "virtual dining" experience set amidst a gallery of centuries old French silver, glass, and porcelain, gives what could be a "what's with all these old dishes?" experience much more context.



Perhaps more importantly, the DIA weaned itself (for the most part) away from big traveling "blockbuster" shows, and chose to exhibit, display, and reinterpret the wealth of its own collections.  The museum looked inside first, with much success.

Every museum has internal and community resources that it can use to its benefit, if each institution chooses to look "inside" first instead of reflexively always looking "outside."  To me that's the first lesson of building up "internal capacity" and part of what makes a museum shift from being merely good to truly great.

Unfortunately, reopening right before the world-wide economy crashed in 2008 really rocked the Detroit Institute of Arts.  Like many other museums, the DIA faced layoffs and budget cuts --- especially painful following the excitement of the "new" DIA opening.   The DIA was forced to face the "dirty little secret" that most museums try to avoid, which leads to lesson Number Two:


2) Where's The Money?
Even though the Detroit Institute of Arts has an endowment, the museum was still woefully underfunded (over time funding from the State of Michigan shrank from $16 million a year in the 1990s to zero in recent years.)  Despite being a world-class museum, the Detroit Institute of Arts might have been forced to close its doors. 

Instead the DIA successfully risked touching the political "third rail" (especially these days) of TAXES.  Fortunately, a tax millage was successfully passed in the three counties containing, or nearest to, Detroit.  In exchange for homeowners ponying up approximately twenty dollars per household per year for the next 10 years, the DIA will get around $23 million per year and provide free admission to anyone who lives in any of the three counties in question.

Several cities in the U.S. (St. Louis for example) provide ongoing governmental support to ensure the financial health of their cultural institutions.  Because that's the "dirty little secret" of museums --- most institutions, despite their optimistic projections, simply cannot sustain themselves over the long haul without the continuous, ongoing support of some private or governmental benefactors (or both!)

So what about the arguments of citizens around Detroit who opposed the tax millage?  Namely, if your museum can't be "run like a business" you shouldn't be in business in the first place?  (A view often shared by some museum trustees around the U.S.)  Should any government and/or society provide funding to sustain its cultural institutions in some way?   Even if I didn't work in museums, I'm sure my answer would be "yes." 

But what do you think? Should museums be more forthright with the public about the limitations and inherent differences of running a cultural institution "like a business"?  How might being more honest about the "dirty little secret" of museum budgets and budgeting change public funding streams?  

Let us know your thoughts in the "Comments" Section below.



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Friday, August 3, 2012

Exhibit Design Inspiration: Creative Recycling Ideas


Some of the favorite things to show up in my Facebook feed are the inspiring ideas and images from the Italian group posting as "Creative Recycling Ideas."  (Sorry if you're not on Facebook --- CRI doesn't seem to have a dedicated website.)

Seeing how clever people have transformed ordinary materials (like inner tubes above and phone books below ...) into wonderful and useful things always makes me smile --- and gives me ideas for future projects.

Enjoy!



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Friday, July 27, 2012

Revisiting A Bulgarian Museum Revolution


I am now in Bulgaria as part of the team kicking off the process to create the first Children's Museum in Bulgaria --- in Sofia the Capital.  When I last visited Bulgaria in late 2010, pilot interactive exhibition galleries were just starting to open around the country.  These "Children's Corners" have since been enormously successful and popular with children, parents, and teachers.

Now the dream of creating a full-fledged Children's Museum in Sofia is marching down the road to reality.  While much has been accomplished by our Bulgarian Museum colleagues, it is interesting how the lessons learned from the pilot Children's Corners are still informing the burgeoning Children's Museum project.  While I'll be reflecting on my current Bulgarian trip in future posts, I thought it would be worthwhile to revisit my (slightly modified) posting from my 2010 trip below:

A Bulgarian (Museum) Revolution

What would you do if you lived in a country that had no Children's Museums?

That's currently the state of affairs in Bulgaria.  Fortunately for the Bulgarian Museum community, and Bulgarian museum visitors in particular, a determined and resourceful young woman named Vessela Gertcheva ably assisted by Nadia Zaharieva of the America for Bulgaria Foundation are working to change all that.  In fact, Vessela, Nadia, and their colleagues in the museum and cultural sectors are on the brink of a true Bulgarian Museum Revolution.


I just returned from a trip to Bulgaria to observe and provide advice on the pilot project designed to develop five "Children's Corners" (really better thought of as small interactive exhibition areas designed to introduce children and family groups to hands-on exhibits) into five different museums around Bulgaria.  (Note: remember that this post refers to my first trip to Bulgaria in 2010.)

Vessela is spearheading the "Children's Corners" project as a way to build public awareness for the possibilities of interactive learning spaces in Bulgaria, and to ultimately pave the way for a free-standing Bulgarian Children's Museum there.  In this blog posting, I'll share some of the experiences of my trip to Bulgaria, as well as some of the museum and exhibit ideas I came away with.

But first, a little background.  Everyone I told about my trip before I actually left for Bulgaria was surprised and/or fascinated by my destination.  But most people (including myself, originally) weren't really sure where Bulgaria was located.  So, here's a map:





Bulgaria is bordered to the south by Greece and Turkey, to the west by Macedonia, to the north by Romania, and to the east by the Black Sea.  My sense of central Sofia, the capital, was that there were a few beautiful buildings surrounded by much blocky, oppressive architecture reflective of the Soviet-dominated, totalitarian past of Bulgaria.  This is changing since Bulgaria's entry into the European Union, but slowly.




Similarly, the Bulgarian museums we visited were decidedly "old school."  Large buildings whose interiors were dominated by rows and floors of artifacts and objects in glass cases (or as our Bulgarian hosts charmingly described them, "cages.")  While many of these traditional Bulgarian museums provided interesting staffed programs (such as weekend bazaars or the popular annual "European Bat Night" at the National Museum of Natural History) museum staff have become increasingly interested in exploring ways for integrating interactive exhibit areas geared toward children and families into their museums.



The first of the five Children's Corners opened in September 2010 at the Regional Museum of History in Blagoevgrad, in the southwestern part of Bulgaria.  Having seen the finished gallery, I am very impressed and think that the Blagoevgrad exhibition raises the bar high for the succeeding four galleries in this project to match.  (You can read my entire review and see a batch of pictures from the Blagoevgrad installation by clicking over to the ExhibiFiles website.)



I also learned a new exhibit trick from our Bulgarian museum colleagues: their animal track stamping component makes use of "Moon Sand" in the central stamping area, which makes for sharper track impressions as well as limiting some degree of the messiness associated with traditional loose sand.



In visiting the other museum sites that will be creating their own Children's Corners, and by meeting with their directors and curatorial staff, I was struck by several things:

• It is exceedingly difficult to imagine the possibilities or develop interactive exhibit ideas if neither you, nor your visitors, have directly experienced a hands-on gallery or museum.  This is a key part of both the challenge, and the revolution, inherent in the Children's Corner project.  Fortunately, the completed gallery in Blagoevgrad is already serving as a model and benchmark to Bulgarian museum professionals and visitors alike.

• Prototyping and testing your ideas is the most effective way to achieve good results.  There was a little bit of the tendency in Bulgaria (as there is in the U.S. and elsewhere in the museum world) to want to design and develop the interactive children's exhibitions inside meeting rooms with a quorum of experts.  Fortunately, by the end of our trip to Bulgaria, our hosts seemed to be warming up to the notion of using prototyping as a way to answer exhibit design and development questions.

• Failure IS an option.  As I often say to my kids, "It's o.k. to make mistakes, as long as you learn from them, and don't keep repeating the same mistakes over and over."   There is an enormous degree of professional pride and pressure at stake for the Bulgarian Children's Corner project sites --- which might make some people decide to stick with very safe exhibit design and development choices.   Fortunately, the vast majority of project partners we came in contact with seem to realize that this is a time and opportunity that favors choices that may be difficult and risky.

We really are witnessing the start of a truly exciting museum revolution in Bulgaria, and I can't wait to see what happens next!  (Feel free to contact me with questions or to request addition details about my work in Bulgaria.)

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Thursday, July 19, 2012

The Questions We Ask


The questions we ask determine the answers we get.

The importance of questions seems pretty straightforward, but this week I've been working with teachers at the New York Hall of Science to help them come up with the best questions to ask their students to start design projects.  (We call the "prompts" or "frames.")

It's hard to come up with good design activity questions, but here are some tips I've gathered from working on the "Design Lab" project at the NY Hall for the past two years that are helpful when I'm thinking about framing exhibit experiences as well:


• Keep it short.  It's harder for visitors or students to respond when they're trying to hack their way through a tangled forest of words.


• Real world is really good.   If your framing questions have a real-life context, your visitors or students will become more easily engaged in the design problem or challenge.

• Start at the finish.  How will both you and users know whether they've been successful?  Having clear criteria helps students or visitors determine how they want to go after a design challenge.

•  Frame problems for divergent solutions.  Really juicy design or exhibit prompts offer end-users the opportunity to come up with many different types of good solutions instead of one right answer.


• Layer content, don't dump it.  There is a tendency for some teachers and exhibit developers (especially when dealing with science or technology related prompts) to "dump" all the content on the user right at the beginning of a design activity. 

A well-crafted design problem "layers" in opportunities for students or exhibit users to discover or seek out content information to help complete their problem solving.



I'm moving on to a new set of exhibit projects, but working with the entire Design Lab crew at the Hall of Science these past few years has really helped me think more deeply about how to work with visitors to create even more engaging and open-ended exhibit experiences.  I look forward to seeing what comes out of the Design Lab project in the future!


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P.S. If you receive ExhibiTricks via email (or Facebook or LinkedIn) you will need to click HERE to go to the main ExhibiTricks page to make comments or view multimedia features (like videos!)