Tuesday, July 12, 2011

Like Compost for the Creativity Plant: An Interview with Jason Jay Stevens


Jason Jay Stevens is a museum exhibit designer and artist based in San Antonio, Texas. He and his wife, Leslie Raymond, have been making award-winning video, and multimedia art installations since 1999 under the moniker Potter-Belmar Labs. At the beginning of this year, they formed Flutter & Wow Museum Projects, joining their unique talents and experience, consulting on, designing and implementing exhibits projects for institutional and private clients.

Jason's essay, "Rationally Entertained: Non-museological foundations of the contemporary science center," appeared in the most recent issue of The Exhibitionist (Spring 2011). He is currently serving on the board of the National Association for Museum Exhibition, and recently completed a three year run on the board of San Antonio's Contemporary Art Month.



What’s your educational background?  Shortly after receiving a degree in writing, I decided to devote myself to an adventurous life in special fabrication. Always and unceasingly curious, for many years I sought jobs working with sculptors, designers, engineers and craftspeople, studying every material and process I could along the way.  Early on, I participated in several museum projects with designer Jeff Bernstein and sculptor Blake Ketchum, but also worked with custom fine furniture makers, puppet makers, and stage designers. I consider this five year period of my life my true 2nd education, however informal.

In 1998, I went to the University of Michigan to study new media art, but after a semester, began working for my professor there, and also joining the staff of the Ann Arbor Hands-On Museum, where I would work for eight years as an Exhibit Designer.  I am indebted to dozens of teachers, formal and otherwise, foremost being John Bowditch, Exhibitions Director at the Hands-On Museum, who with unjustified patience and unrelenting trust provided many opportunities for me. UM Professor of New Media Micheal Rodemer opened my eyes to the possibilities of physical computing and helped me learn that my geek'ness could be cool.



What got you interested in Museums? So many things. For instance, I recall my parents dragging the family around antique fairs every summer, and, you know, it was always like a trip to a big open-air museum where you're permitted to (gently!) touch everything, and spend your allowance on things like baseball cards from before you were born.

For as long as I can remember, I was the kid who was trailing the rest of the group during the museum field trip because I was reading every word of every label and studying every exhibit. I even designed my own museum as a child (it was more of a bubble chart and layout) in addition to all the maps of imaginary places, comic books and original computer games I would program. Somebody like me is very lucky to find themselves working for museums decades later.



How does “tinkering” to create exhibits inform your design process?  I'm in that tinkering stage right now, in the earliest phases of a project that will include eleven pseudo-scientific instruments, including amongst them video and audio components, atmospheric sensors, logic circuitry, electromechanics, and networked synching. Did I mention knobs? Lots of knobs, too. But right now, I'm exploring some new areas of the Max/MSP/Jitter programming environment that will enable some of this machinery to function, and that means a lot of exploring and experimentation, a.k.a. "tinkering." It's a great way to learn.



What are some of your favorite online (or offline!) resources for people interested in finding out more about exhibition development?  I'll give a shout out to print catalogs. Clicking webpages just doesn't compare to flipping bound pages--in function as much as tactility-- for coming across something you never knew existed, and that might even adapt into a solution.  That's the same reason I frequently stroll surplus shops, antique malls, used bookstores and flea markets. Our brains are actually wired to learn and discover very efficiently in the process of wandering, the same as tinkering. It's like compost for the creativity plant!



Tell us a little bit about how your “non-museum” (ie: art) activities inform your exhibit design work?  My partner and wife, Leslie Raymond, and I do artwork by commission and through grants as Potter-Belmar Labs, and client-based museum projects as Flutter & Wow. Our artwork is often site specific, and sometimes participatory, finding clever uses for audio and video and media processing tools. Both enterprises are of the same stone, mutually informing and benefiting, and sometimes causing friction between each other. The people with whom we ultimately share the work is the same in each: everyone.

The artwork benefits from a project management attitude that is critically important in any client-based job. And the kind of intense and immersive creative development that goes into the art is good practice for overcoming limitations and dodging fireballs in design projects.



What advice would you have for fellow museum professionals, especially those from smaller museums, in developing their exhibitions?  There are few fields where disillusion is rarer and where passions are better served than the museum field. When things get frustrating, we all just need to spend a little time in the gallery during open hours, observing and enjoying. 



What do you think is the “next frontier” for museums?  There is a lot of innovative and even experimental programming out there, some of it having to do with new media, but more than anything, I think the most intrepid educators and interpretation staff are really combing the beaches for new ways to engage. Social media has helped spur this, but now that every museum tweets and has a thousand "likes" on Facebook, we've become familiar with the media, and are now looking anew at the "social" part of that. It's hardly a new question, "What does it mean for a museum to be a part of a social network?"
I think this is critical, stepping back and taking a historical look. Museums are in part a symptom of the "object-itis" of the wealthy class. Obviously, as those collections were shared, those of us in other classes enjoy the benefit --- one of the few undisputed benefits for tolerating a wealthy class to begin with. As those collections have been handed over to the public trust, the institutions surrounding them carry the burden of justifying broad public support. This loop is closed by programming, and the way I see it, that's the experiment we've been working on for the last hundred years: making sure the museum is indispensable to everyone.
I hope we will see a stepping back from the emphasis on building "family attractions" out of our museums, which is not to disparage real families --- only those cartoon families generated in marketing research reports--but to focus more on the individual --- an admittedly much more wide ranging, ambiguous target. I hope that in the future there will be more well-trained docent and staff activity on the floor, more high schoolers and undergraduates on tightly-focused field trips, more long-term programming for home school groups, alternative visitor-generated audio tours and other layered content, more hosting of meet-ups, lectures, and late night events. And more emphasis on public space.



What are some of your favorite museums or exhibitions?  Oakland Museum is a breath of fresh air. Sadly, I never saw the museum before the renovation, but on the merits of the post-it note community timeline alone--it's like the museum has gone porous. I'm a sucker for alternative curation styles and anti-classical juxtapositions.

I remember the Detroit Institute of Arts hanging art in half a dozen or so galleries--including the shining armor hall--in radical placements eight or ten years ago; I've forgotten who was responsible, but those galleries felt exciting, burgeoning with intimacy. The DIA is doing a lot of exciting interpretative stuff nowadays, too. Paul, you know that place like I do, having grown up with it; overtime I go back, it's like an old friend, and it is always looking better with age!

My list goes on and on. We pay attention to everything the MCA Denver does. And I love the two institutions I consider to be the opposite ends of the great science museum bell curve, Albuquerque's ¡Explora! and the City Museum of St. Louis.



Can you talk a little about some of your current projects?  This spring we somehow managed to have something going on at each of the three big local arts institutions in San Antonio. So, the McNay Art Museum just hosted a retrospective screening of video work that Leslie and I have made over the last twelve years. At Art Pace, we're showing a pair of custom peephole cabinets that display time-lapsed panoramic video scrolls--a pretty major artwork we'd been working on for several years. And the San Antonio Museum of Art has an exhibit we designed for them in which visitors can send text messages and images associated with the concept of peace that get formatted, shuffled and displayed on two giant video monitors in the main gallery.

Right now, we're very much in proposal mode, and the early early "tinkering" phase of a couple of projects.



If money were no object, what would your “dream” exhibit project be?   I'd like to cast a set of giant ceramic upright bells.

For centuries, the Chinese used hand bells to measure the volume of dry goods in the marketplace; there were strict regulations for the making of the bells and particular notes represented particular quantities. I love this overt correspondence between two seemingly disparate things: sound and quantity. So each of my giant bells would correspond to a particular standard volume ("one cubic meter," "one hundred bottles of beer," "boot space in a 1954 VW Beetle"). We can call the exhibit "The Well-Tempered Volume."

Is money really no object? The bells would be mounted on gimbal yokes of solid oak, installed beneath a great pavilion, surrounded by gardens organized in a taxonomic maze, and full of sonorous sculptures activated by wind and water.

Really really no object? I would like to make a second set of these bells and install it in the Antarctic. Wouldn't it be nice to know there is a set of giant upright bells on the bottom of the world?!


Thanks again to Jason for taking some time away from tinkering to share his thoughts with ExhibiTricks readers!



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Wednesday, July 6, 2011

Sticky Situations: Gum in Museums and "NO" Signs


I was thinking about gum and "NO" signs the other day.

During a recent trip to a museum I had never visited before, I was struck by the gigantic sign (and I mean smack you in the face giant-size) immediately inside the front door with a list of "NOs."  No photos, no running, no food, no drink, no gum ... and "no fun" I thought.  It was hardly a welcoming experience, and it set a poor tone for the rest of my visit.

If any museum has a reason to put up a gigantic "NO gum" sign, it would be The Detroit Institute of Arts (DIA). A few years ago a 12 year old student stuck a wad of gum onto a Helen Frankenthaler painting, valued at over 1 million dollars. 


So what happens if you make the mistake of chewing gum inside the DIA?  I know from experience that a guard comes up to you quietly and reminds you that gum is not allowed in the galleries, and then hands you a small slip of paper.


The paper lets you know that gum is not allowed in order to protect the artworks, and politely suggests that you wrap your gum inside the slip and deposit it in the nearest trash can.  End of story.  No giant signs, no loud/rude guards, just a request for your cooperation to protect the art.


Even after the guard handed me the slip of paper, I enjoyed the rest of my visit to the DIA very much.

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Tuesday, June 28, 2011

More Stuff To Play Around With


So, I'm getting off my soapbox about proposal etiquette and the Maryland Science Center and offering instead two more exhibit-minded suggestions for stuff to play around with:

1) The Strobotop is a cool top-based toy and a variable speed strobe gun developed by artist Rufus Butler Seder.  Basically you add an illustrated disk to the Strobotop, give it a spin, and then point the strobe at the spinning pictures.  You'll see different animation effects depending on the relationship of the speeds of the spinning Strobotop and the flashing strobe gun. (As you can see in the YouTube video below.)



I originally bought the basic Strobotop for my seven-year-old daughter, but everyone in the family has really enjoyed experimenting with the different animation disks that come with the set.  As an exhibits guy,  I also appreciated the little design features built into the Strobotop: the cut-out notches along the edges of the top that make it easier to insert and remove the animation disks, as well as the simple gravity switch that only allows the strobe gun to work when it is pointed downward (and not up in your Dad's face!)

All in all, good stuff!  So head over to Amazon to get your own Strobotop to start playing around with.

(It looks like Rufus Butler Seder is also scheduled to be one of the guest speakers/instigators during the AAM and NAME Creativity and Collaboration 2011 Retreat happening in October.)


2) The Arduino Cookbook 
"Arduino" is the generic name for the open source microcontroller boards (plus the free software development environment) that lets anyone (really!) start experimenting with physical computing.
I've just started to scratch the surface of all the possibilities of using Arduino in my own exhibits/design work, and I'm really finding it challenging and enjoyable in a good way.  


Basically Arduino lets you easily get computers to interact with the real world. You can use Arduino to make cool interactive objects that can sense inputs from switches, sensors, and computers, and then control motors, lights, and other physical outputs.

Arduino has been a boon to artists, makers, and exhibits people in providing a way to (relatively) quickly and cheaply translate their creative ideas into the powerful world of physical computing.  


While there is a great deal of information and sharing about Arduino tools and techniques available online, for myself I also like to have a handy reference book or two nearby.  And that's where the excellent Arduino Cookbook comes in.  Written in a style that makes it accessible to both the Arduino expert and newbie alike, the Cookbook provides a great reference and road map for creating Arduino projects.

I hope you have a chance to explore both the Strobotop, and the Arduino Cookbook.  Have your own suggestions for cool stuff that you'd like to share?  Let us know about them in the "Comments" Section below!


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Tuesday, June 21, 2011

Proposal Etiquette?


The Golden Rule really does matter.

And I don't mean the one about "S/he who has the gold, rules."  I mean the one about treating others in the way you'd like to be treated --- especially when it comes to sending out RFPs (Request For Proposal) for people to respond to, or if you're the institution or person crafting a solicitation.

Several years ago, I edited the Spring 2007 issue of NAME's (National Association for Museum Exhibition) journal, The Exhibitionist, called "The RFP Issue" which was (you guessed it!) all about writing and responding to RFPs.  In addition to a wide range of articles, the issue also included several boilerplate examples of RFPs, contracts, selection matrices, etc.  (Lucky you, it's all online now to download for free at the NAME website.)

In the months I spent re-reading and editing the articles for The RFP Issue, it was disheartening to keep coming back to variations on two common themes:  1) Institutions that sent out literally dozens and dozens (if not hundreds) of solicitations, and 
2) Institutions that never notified respondents after a final selection was made.

Even if you don't feel, like I do, that for the most part, the RFP process is an archaic, legalistic waste of time, why would you treat potential creative partners in this way? (And don't even get me started about the wasteful notion of requiring multiple hard copies of a proposal in addition to digital versions ...)

In the first case, by requesting a large number of people to respond to your RFP, you know that you are wasting many people's time, but even worse, you will not be able to carefully and thoughtfully review such a large number of responses. (Ideally, you should be striving for the smallest number of "best fit" responses possible to your solicitation, not a cattle call.)

In the second case, if people spent their limited time and resources to craft a response, couldn't you or your institution display the common courtesy of sending out a boilerplate email to the groups or individuals who weren't selected?  (For example, "Thanks for submitting, we're sorry you weren't selected, but we look forward to opportunities to work together in the future ..."

This lack of civility happens much more often than it should in the proposal process, especially given the relatively small museum/exhibits community.  Perhaps it's no wonder that one of the articles from The RFP Issue was entitled, "Why We No Longer Do RFPs"

In any event, I hope the next time you might find yourself in charge of an RFP or proposal process, or something similar like a hiring/internship process, that you remember that there are real people involved, and even if they aren't selected, they'd like to be treated with professionalism and respect.

Thanks for considering this.

And thanks for reading ExhibiTricks!

Tuesday, June 14, 2011

What Happened to the Maryland Science Center's Exhibits Department?



Soon, the last person remaining in the "Exhibits Department" at the Maryland Science Center (MSC) in Baltimore will be shifted out of their current position.   (If you can call what is now just one person a "department" --- until a few months ago, there used to be an actual department of exhibit designers and developers at MSC.)

So one of the larger science centers in the U.S. will not have an in-house Exhibits Department to design/develop/fabricate new exhibits.  Instead, the Maryland Science Center will have an "exhibit maintenance group."  That seems both sad and unfortunate to me.  Doubly so, because it's unlikely that the Science Center field, in particular, or the Museum field, in general, will publicly discuss and wrestle with the ramifications of what's going on in Baltimore.

I'd like to share the museum's side of things --- the thinking about some grand institutional reorganization going on in Baltimore --- some clever new approach to designing and developing exhibitions.  But honestly, after persistently sending emails and leaving phone messages with the Museum's CEO, Van Reiner, and various administrators and departments, I've gotten no response on the subject.

That is, until today when I contacted the PR firm that works with the Museum to see if I might finally get any sort of comment on the elimination of the MSC Exhibits Department.  Lo and behold, a few minutes later I finally did receive a response from Christopher Cropper, the Senior Director of Marketing at the Maryland Science Center.

Here it is:  "Thanks for your calls about the exhibits department at the Maryland Science Center. The Maryland Science Center policy does not allow comment on decisions related to employment. Therefore, no one will be able to answer additional questions about our exhibits department." 

Fair enough --- I know when I've been given the brush-off, but that doesn't prevent me from posing a few questions about MSC's precipitous actions:

• Certainly these are tricky times for museums, but does it make sense to respond to budgetary pressures by vacating your institution's internal capacity to develop and design exhibits?

• Is it fiscally and professionally responsible to "outsource" wholesale the functions of an entire Exhibits Department? Will that lead to "better" exhibits?

• Given that the ASTC Conference is being hosted by Maryland Science Center later this year, might MSC staff be willing to share their thoughts on their institution's future approaches toward exhibition development with their museum peers?  If not, I hope we as a field are forthright in discussing the consequences of MSC's decisions to eliminate their Exhibit Department during the Conference.

Tricky times, indeed. 

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Wednesday, June 8, 2011

Get Your Own Garden of Gizmos!


My pal Clifford Wagner is taking his wonderful "Garden of Gizmos" traveling exhibition off the road and offering it up for sale to a good home.  This exhibition has been touring for several years and museums (and museum visitors!) always love it.   The whimsical show blends art, science and nature, but while it's easy to experience, it doesn't fit neatly into a "quick pitch" marketing campaign. 

So, Clifford has concluded that it would be more effective to have a museum buy the entire set-up and mount Garden of Gizmos as a permanent exhibition, rather than a traveling show, and I thought I'd help him spread the word by posting on my blog.

As you can see from the video of Garden of Gizmos on Clifford's website, the exhibition is really captivating with 28 professionally painted custom mural wall sections to set the scene, and 18 individual hands-on interactives that are each compelling and beautiful in their own right.

Clifford would like to sell Garden of Gizmos as a complete package and will guarantee its operation for a full year from the date of installation.  (But if he's unable to sell the exhibition in its entirety, he'd also be willing to entertain offers on individual exhibit elements.)

This would be a wonderful addition for the right museum, so if you're interested or would like more information, feel free to contact Clifford or myself for specific information about pricing and components.


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