Tuesday, May 13, 2008

Museum Design: Where's Your Workshop?


It used to be that every museum had an "exhibits workshop." An unsettling trend (to me at least) is the continuing wave of museums that have deliberately left exhibit workshops (staff access, not visitor access spaces) out of the mix.

Can any museum that features interactive exhibits, or really any type of exhibits, ever become great (as opposed to just good) without some sort of workshop?

Let me be clear, I don't think every museum needs a full cabinet-making workshop with full welding capabilities and paint booth. But if you don't have at least one place with a bench and basic tools to tinker, to prototype, or to just pull busted exhibits off the floor while you repair them, can your museum's exhibit program ever be living up to its full potential? Workshop spaces build and increase your museum's internal exhibit development capacity and create a tremendous staff feeling of "ownership." Especially as it relates to "we built that here" exhibits and the entire exhibit development process.

I'm afraid that if you don't have a funky space to create, and explore exhibit ideas, your museum will inevitably cede some (or all!) of this important exhibit development process and skill-set to outsiders. And outsiders, including many architects with exhibit developer aspirations, are often the ones most responsible for eliminating workshop spaces from new building plans. If your designers and architects don't give you a workshop space with convenient loading/unloading access to the outdoors they are starting you and your museum off at a disadvantage.

I'll never forget a visit a few years ago to a beautiful new children's museum. After walking around the space with the Director of Exhibits, I innocently asked to see the "exhibits workshop." He ushered me into a small rectangular office with a desk and chair wedged into the far end. One entire remaining length of wall was lined with deep shelves holding the cans for the 26(or more!) different colors of paint that the architect had used throughout the building. I was dumbfounded. I asked, "Where do you build new exhibits?" The answer: "We don't build new exhibits. We just hire other people to build them for us." Then I asked, "What happens if an exhibit breaks?" The answer: "Most of the time, we just put an "OUT OF ORDER" sign on the exhibit and call somebody to come and fix it." I worried then, and I worry now, about what the long-term effects of "workshopless" museums will be --- both for visitors and the museum field itself.

How do you handle exhibit workshop space(s) in your museum or in museum projects you've helped create? Are workshop spaces a neccessity, or am I just hopelessly "old school"? Let us know in the "Comments Section" below.

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Wednesday, May 7, 2008

Exhibit Tech: Tekno Bubbles



As a follow-up to my posting about learning about bubbles that "glow in the dark" under UV light during the recent museum conferences in Denver, I should point out that the Tekno Bubbles company sells the special formulation that makes the bubbles that glow under a blacklight. As far as I can tell, the (very cool!) effect doesn't work with regular bubble solution.

Check out the Tekno Bubbles website for more info.

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Saturday, May 3, 2008

FREE Exhibit Resources



With a recent redesign of the POW! website, I wanted to make folks aware of a new batch of FREE exhibit resources on the site.

Need some exhibit ideas? Trying to find the perfect vendor for fake food or UV lights? Do you want to add to your professional resource library by downloading some articles about topics like Prototyping? You'll find all these and more at the Free Exhibit Resources section of the POW! Website.

If there are additional resources you'd like to see, let us know in the Comments Section below.

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Thursday, May 1, 2008

The Most Important Stuff I Learned at ACM This Year



The Association of Children's Museums (ACM) held their annual conference last week in Denver. Here are some of my takeaways, in no particular order:

• Joan Almon, of the Alliance for Childhood, related this scary statistic: School-age children in the U.S. spend 44 hours per week in front of screens (computer, TV, GameBoys, etc.) but only 30 minutes per week playing outside.

• Don't visit the Denver Art Museum with a briefcase or laptop bag.

• Soap bubble solution can be made to glow under "Black Light".

• Great museums have all the right people "on the bus".

• Conversational presentations are STILL better than PowerPoint sessions!

What were some of your takeaways from this year's ACM or AAM conferences? Share your thoughts in the Comments Section below!


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Sunday, April 27, 2008

Exhibit Inspiration: Hacking The Wii With Johnny Lee



Johnny Lee is currently a Graduate PhD student in the Human-Computer Interaction Institute at Carnegie Mellon University who, amongst his other projects, has been sharing ways to "hack" (in the positive, original sense of the word) the Wii Remote (Wiimote) to create amazing low-cost projects like digital whiteboards and desktop Virtual Reality displays.

Johnny is sharing his computer code in a totally open source way and also uses YouTube to disseminate his projects and research! Check out his "Procrastineering" blog as well.

What does this have to do with museums? Well, Exhibit Developers, Museum Educators (and Visitors!) constantly struggle with creative and appropriate uses of technology in museums. (Which when most people use the word "technology" in an exhibit context, inevitably means "computers".) This is especially true given the scary statistic that school-age children in the United States spend on average 44 hours per week using "screen based" (TV, GameBoys, Computers, etc.) technologies, but only 30 minutes engaging in outdoor activities! Do we really need to provide more screen time for young visitors to museums?

From the standpoint of both cost (Wiimotes run about $40, and the other materials Johnny Lee uses for his hacks are of the Radio Shack variety) and creativity (even thoughtful computer software is not nearly as engaging as messing around with a "cool" technology like the Wii remote to make new creations) consider how you could replace some of the staid technology in your museum with a place to hack Wii remotes!

What are some of your favorite "non screen-based" uses of technology in museum exhibits? Let us know in the Comments Section below!

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Thursday, April 24, 2008

Exhibits 101: Always Keep A Spare!


I'm on the road in beautiful Denver, attending the ACM (Association of Children's Museums) Conference.

I'll recap the conference and my impressions next week, but in the meantime one of my favorite Exhibit 101 credos: "Always keep a spare!"

NOT spare exhibits, but spare parts (or spare consumables) to ensure that your beautiful $10,000.00 exhibit is not shut down for a week because it needs a 50 cent replacement part.

As you can see in the picture above, it's also nice to include spare parts storage inside the exhibits cabinetry itself where possible. (As noted by Kim Wagner, in a recent post at her Ms. Exhibits blog.)

Have any great techniques for keeping exhibit spares handy? Let us know in the Comments Section below.

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