Monday, December 28, 2020

Finding Diamonds


As 2020 draws to a close, I keep thinking about the quote attributed to Thomas Carlyle:

"No pressure, no diamonds."


This past year was undoubtedly filled with stresses and pressures, but I will still take some "diamonds" (perhaps some still in the rough) with me into 2021.

Here are some ideas and projects (with links) drawn from this past year's blog posts that have stuck with me:

Motoi Yamamoto's "Saltworks"  It's always fascinating to me how humble materials (like salt)  can often yield works of great beauty and elegance.


Finding Inspiration Outside (While Trapped Inside)  I found much solace, and much to appreciate, in the outdoors this year.


Reading Recommendations  Looking for and finding new ideas and inspiration in a wide range of books ...


Pandemic Diversions  There were lots of great things to find streaming online and on TV, too.


"Feets-On" Museums?  It was written as a tongue-in-cheek response to the backward notion of "touchless museums" but there's still something there, not least of which the accessibility piece ...


And last, but not least, my "Pandemic Project" -- the Museum FAQ Conversations on YouTube with museum colleagues from all around the world.  Worth another look and listen, if I do say so myself. And COMING IN 2021 -- Museum FAQ 2.0!  Let me know about a topic or person (including yourself!) that I should include in the next batch of Museum FAQ videos.




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Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

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Wednesday, December 16, 2020

Revisiting 10 Principles of Good Design


The work of industrial designer Dieter Rams deftly spans both the 20th and 21st centuries. (You can see his influence on designers like Jony Ive at Apple, for example.) 

I've kept bumping into articles and books (like the excellent As Little Design As Possible) about Rams recently, so I thought I'd revisit his 10 Principles of Good Design below.  The 10 Principles certainly are an excellent reference as we think about design work in museum (and non-museum!) settings.


Dieter Rams Ten Principles of “Good Design”


Good Design Is Innovative: The possibilities for innovation are not, by any means, exhausted. Technological development is always offering new opportunities for innovative design. But innovative design always develops in tandem with innovative technology, and can never be an end in itself.

Good Design Makes a Product Useful: A product is bought to be used. It has to satisfy certain criteria, not only functional but also psychological and aesthetic. Good design emphasizes the usefulness of a product while disregarding anything that could possibly detract from it.

Good Design Is Aesthetic: The aesthetic quality of a product is integral to its usefulness because products are used every day and have an effect on people and their well-being. Only well-executed objects can be beautiful. 

Good Design Makes A Product Understandable: It clarifies the product’s structure. Better still, it can make the product clearly express its function by making use of the user’s intuition. At best, it is self-explanatory. 

Good Design Is Unobtrusive: Products fulfilling a purpose are like tools. They are neither decorative objects nor works of art. Their design should therefore be both neutral and restrained, to leave room for the user’s self-expression.

Good Design Is Honest: It does not make a product more innovative, powerful or valuable than it really is. It does not attempt to manipulate the consumer with promises that cannot be kept

Good Design Is Long-lasting: It avoids being fashionable and therefore never appears antiquated. Unlike fashionable design, it lasts many years – even in today’s throwaway society.

Good Design Is Thorough Down to the Last Detail: Nothing must be arbitrary or left to chance. Care and accuracy in the design process show respect towards the consumer.

Good Design Is Environmentally Friendly: Design makes an important contribution to the preservation of the environment. It conserves resources and minimizes physical and visual pollution throughout the lifecycle of the product.

Good Design Is as Little Design as Possible: Less, but better – because it concentrates on the essential aspects, and the products are not burdened with non-essentials. Back to purity, back to simplicity.



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Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

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Sunday, December 6, 2020

Design Site Rabbithole: Impeccable IP




Who knew that seeing the latest design patent images could be so compelling?

I suspect patent attorney Elizabeth R. Kendall did when she set up the website Impeccable IP.





Impeccable IP provides a slideshow of all the designs that were granted patents during the past week -- and an archive of design patent images from recent weeks and years as well.

When you click on an image, a PDF of the actual patent application pops up.


That's it. That's Impeccable IP. You should check it out.

There's a lot to glean from those design patent images -- future design trends, current fads, maybe even exhibit ideas?






Don't miss out on any ExhibiTricks posts! It's easy to get updates via email or your favorite news reader. Just click the "Sign up for Free ExhibiTricks Blog Updates" link on the upper right side of the blog.

Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

If you enjoy the blog, you can help keep it free to read and free from ads by supporting ExhibiTricks through our PayPal "Tip Jar"