Sunday, April 24, 2011

Museum Easter Eggs


Museum designers often add "Easter Eggs" to their work.  But not the brightly dyed or chocolate-y varieties --- these are more akin to the hidden "Easter Eggs" that you may stumble across (or deliberately search out) inside video games, crossword puzzles, or DVDs.

For visitors, it's fun to feel like you've found a little "secret" inside a museum building or exhibition, and for designers it's a little "trick" to reward visitors for carefully observing and examining things inside the museum.

"Exhibits as advent calendars" as Dan Spock has observed (to mix religious holiday metaphors a bit!)  So here are a few of my favorite museum easter eggs:


• The Hidden Cat: Starting with the picture at the top of this posting is the "cat" hidden in the atrium of the Science Discovery Museum in Acton, MA.  It's fun to point out to visitors, and it really reflects the playful nature of the building and exhibits inside.



• Secret Elves at the Denver Museum of Nature and Science: Artist Kent R. Pendleton worked on many of the Museum's dioramas, but supposedly he wasn't allowed to sign his name to his work.  Instead, Pendleton included little "elfin" figures hidden throughout many of the displays.  There's a great blog posting (with video) about Pendleton's retro easter eggs!




• The Magic House Mouse:  The "Magic House" Children's Museum outside St. Louis has some wonderful exhibits, but one of my favorite "hidden gems" is the tiny decorated mouse hole near the baseboards in one of the galleries.  If you were just whizzing around you might not ever see it, but if you're willing to get down on your hands and knees you might see (as in the photo below) a "presidential" mouse:





• The "Hidden Tunnel" at Casa Loma:  Casa Loma is a gigantic historic house outside Toronto that is filled with enough crazy details to keep even little kids interested during the self-guided tours.  One of the things I remember from a family visit (nearly 40 years ago!) was the cool secret tunnel, nearly 100 feet long, that was hidden behind a pivoting wall section (just like in all those scary movies --- but this was real!)  that led to the Casa's underground wine cellar:


Of course some museums, like The City Museum, also in St. Louis, or the Museum of Jurassic Technology in L.A., are practically interlocking collections of "easter eggs" or in-jokes, but that's certainly one aspect that makes them so popular.

What are some of your most memorable "Museum Easter Eggs"?  Let us know in the "Comments Section" below!  








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Monday, April 18, 2011

Federal Funding for Museums = "Budget Dust"?



Here's a "Tax Day" Question: Do you know what folks on Capitol Hill call funding programs that may only deal with millions of dollars, instead of billions, or even trillions?  Answer: Budget dust!

So, apparently, federal funding for ALL museum-related projects is merely "budget dust."

With the notion of "budget dust" pinging around my brain, I've tried to set out determining exactly (or at least approximately) how much money was actually awarded to museums via the Federal government in the 2010 budget cycle.  Unfortunately, it hasn't been easy.

I naturally assumed that AAM (American Association of Museums) could provide that number, but no go.  So, moving on, I've been contacting the "big four" Federal agencies that seem to provide most of the museum-related funding: IMLS (Institute for Museum and Library Services); NSF (National Science Foundation); NEA (National Endowment for the Arts); and NEH (National Endowment for the Humanities.)  So far, I've gotten some initial numbers from NEH and IMLS, and I hope to get some comparable information from both NSF and NEA soon.

Once I gather and parse all the numbers, I'll offer the documentation and figures here on ExhibiTricks, so stay tuned!

Why am I interested in the museum funding numbers?  Mainly to spur museum colleagues to action, and to provide a fact-based response to the demagoguery spinning around the current budget process in Washington.

Why are "budget dust" projects that serve a wide range of people (like museums!) being targeted for cut-backs while the real "budget boulders" like Defense, Entitlements, and tax cuts for the very richest Americans, are being spared, or even increased?

If you work with museums and care about their future, please contact your representatives in Washington to let them know how important museum funding is --- not just for museums themselves, but their local communities.

Don't let our "budget dust" turn into "budget nanoparticles"!


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Sunday, April 10, 2011

Can Exhibits Really Change Lives?


Given that even the most avid museum-goers spend the vast majority of their lives outside of our exhibit galleries, perhaps a more nuanced question might be: "After visiting an exhibition, can visitors become motivated to make specific choices or take concrete actions that will improve their lives?"

Many exhibitions, especially those involving topics related to Energy, Environment, or Health, in addition to wanting to impart content-rich material, often have an underlying desire to get visitors to take action after leaving the museum.  But, can exhibit messages, delivered in the context of a busy museum visit, ever really "stick" enough so that visitors begin to modify their behavior in the days, weeks, and months following their exposure to such messages?

I've been thinking about this a lot lately since I'm involved in exhibits projects that specifically want people to take concrete actions relating to their own sustainable practices (in one case) and fitness-related choices (in the other case.)

In our project team discussions, we keep returning to several factors:

          • Keep the messages positive.   It's one thing to tell exhibit users that even small steps can lead to increased fitness.  It's another thing to slap them in the face with the message "You're Obese!"  (even though they might be ... ) without providing some way of mitigating that message.

Many "Rain Forest Exhibits" are notoriously bad at this.  There is often an LED counter that shows how many acres of rain forest have been destroyed while you've been inside the exhibition.  Really what can you do with that sort of message? (Except feel depressed ...)

         • Offer options.  There be many legitimate reasons why a person may need to drive to work, instead of biking or using mass transit. But if all of your exhibit messages boil down to CARS = EVIL you probably haven't won many hearts and minds, and you may just have turned the drivers in your audience away from many other positive actionable messages in your exhibition.

        • Make Follow-ups Memorable (and Specific.)  Telling visitors to eat according to the Food Pyramid is not very memorable --- it's a boring message they've heard before.  But letting them try to create a "Rainbow Plate" composed of differently-colored healthy food choices will, hopefully, leave a longer-lasting impression tied to a specific positive action that will follow them home.

It's devilishly hard to determine the correlation (or causation!) of visitors' actions based on a single short visit to an exhibition, but is it unrealistic for museums to try to change behaviors (and ultimately lives) through the exhibition medium?

I'd love to have you leave your opinion in the "Comments Section" below, along with any examples of exhibitions that seemed to be effective at helping to change visitor behavior outside the museum.



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Sunday, April 3, 2011

Un(der)sung Projects and The GBER Re-boot


Most of the museums in the world are classified as "small" but you would never know it from the disproportionate notice and publicity their bigger museum "cousins" receive.   I've written before about how funders and professional museum organizations might give more "aid and comfort" to those small(er) institutions that don't usually end up on the AAM or ASTC or ACM letterhead.

ExhibiTricks has also previously featured a few exemplary projects from "smaller" places that haven't always shown up in the NY Times or been splashed around the Twitter-verse:

The LEGO® Millyard Project at the SEE Science Center that combined community volunteers and over 3 million LEGO bricks to recreate and help tell the story of the historic Amoskeag Millyard.

The Play Project at the Providence Children's Museum that got their local communities thinking about the "power of play" as well as the museum as a resource for playing and play resources.

• As well as several "small" community-minded art exhibits like the White Plains project or the work of the Acadiana Center for the Arts.

So, I'd like to do my "small" (natch!) part to highlight some more interesting and creative projects coming out from small(er) museums and organizations.  If you know of such Un(der)sung Projects, please leave a message I can follow up on in the "Comments Section" below, or send me an email message directly briefly describing the project or exhibition. 

I'll follow-up with postings here on ExhibiTricks (and my Twitter and Facebook streams) about these "Smaller Is Better" efforts in order to provide a little recognition, but also to, hopefully, provide awareness and encouragement for other small places doing great stuff during these tough times.


On a tangential note, I'd like to mention that I've completed another round of additions and HTML "nips and tucks" to The Great Big Exhibit Resource List  (or GBER for short.)

The GBER is a compendium of trusted resources for museum exhibit developers, designers, and educators looking for the "stuff" to make their programs of exhibitions successful.   Everything from "Fake Foods" to "Extrusions" and "Scent Machines" is there for the browsing along with quick links to websites and company contact info.

Check out the new, improved GBER re-boot and let me know what you think --- and whether there are some of your favorite resources we should add to the List!






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Saturday, March 26, 2011

Three Intersecting Circles: An Interview with Brad Larson


Brad Larson (that's him on the left, above, with his Neanderthal "alter ego" from his installation with Chedd-Angier-Lewis at Smithsonian's National Museum of Natural History...) has been developing technology installations for family audiences in exhibits for over 20 years, first at Boston Children’s Museum and then on his own. You can read his blog, Museum Techmuse, or follow him on Twitter.



What’s your educational background?
I received an undergraduate liberal arts degree from a small school in Minnesota, St. Olaf College.  I majored in psychology, focusing especially on the psychology of learning, and almost got a minor in computer science. The ironic thing is that I hated the computer sciences courses I took – I would complain to the professor that the programming assignments were taking too much of my time to the detriment of my education.

Things turned around for me the summer of my junior year when I got a job with Atari computers working as a computer instructor at a Club Med resort in the Dominican Republic -- yes, that was my introduction to the working life.  But it also got me thinking that computers could be integrated into some pretty novel environments in interesting ways. After taking time off for travels, I went back to school and got an EdM focusing on interactive technologies from Harvard Graduate School of Education.  I was able to cross register for classes and do an internship at the MIT Media Lab…and that swept me into Boston Children’s Museum.



What got you interested in Museums?
I had no idea I would end up working in museums. But I had laid some groundwork ahead of time.  One of the biggest learning experiences for me was an extended period of travel I took, first with a group of students, then on my own, through Egypt, India, Taiwan, Japan and a number of other countries.

And when I was pondering what I might do with my life while still at St. Olaf in Minnesota, I drew a diagram with three intersecting circles: “technology”, “human development”, and “intercultural learning”.  I created a questionnaire out of this and kept giving it to people whose work I admired. (I highly recommend this).  Curiously, no one ever suggested “museums”, but it opened me to thinking about a wide range of careers.

When I saw the job posting for someone to be a “Technology Developer” at Boston Children’s Museum in 1988 at a time when this was still a very new field, I knew this was exactly what I wanted to do. There was no doubt.  I didn’t apply for any other jobs.  I just knew that had to be it, and that was the start of a decade for me at the Museum.



How does working with digital technologies to create exhibits inform your design process?
The biggest factor is simply that this is all new ground. The tools are developing faster than we are. This can be stressful when you want to hang out in the field for more than a few years – there’s not much time for coasting. But it also means that there’s no set way to do things, and that if you look for the big ideas like “storytelling” or “family learning” or “post-visit action steps”, you can latch technologies into these ideas to create something new.



How has creating storytelling/narrative opportunities in museums informed your exhibit design work?  I’ve always felt that the most interesting part of exhibits is the interaction people have with the friends and family they come with.  Comments, jokes, stories, even just fragments of these are the gold that we’re looking for.  So I’ve been interested in my StoryKiosk work to develop frameworks that encourage visitors to verbalize their experience. Record their stories, email them home, upload to YouTube or Facebook – all of these things build on the visitor’s own experience and ways of sharing that experience.



What are some of your favorite online (or offline!) resources for people interested in finding out more about exhibition development?  I admit I often go into hibernation and ignore (avoid) Twitter and Facebook for weeks at a time.  But then I pop up to see what’s going on, and I think these are great ways to tap into resources.  Start with someone you know in the field (you could follow my Twitter account for example), see who they follow, and quickly tap into a wealth of resources out there. Facebook also has a community of exhibit developers, with a little more personal touch.  And, of all the organizations out there, NAME is my favorite for connecting up with a community of people in the field – especially any local in-person events where you get to meet up and talk.



What advice would you have for fellow museum professionals, especially those from smaller museums, in bringing “appropriate technologies” into their exhibitions?  Social media really is the best “bang for the buck” out there.  Invest in staff who are comfortable with it, make it part of someone’s job to create and update a Twitter feed.  You can consolidate your social media efforts – for example I pull my twitter feed into my status updates in Facebook (there’s a Twitter app in Facebook that allows you to do this). Then you have a couple social media access points for one effort.  If someone has time to maintain a blog, great, but it should be based on someone’s genuine passion and interest and updated at least once a week or so.



What do you think is the “next frontier” for museums?
I like Elaine Gurian’s concept of the “essential museum” – a museum that is woven into the fabric of a person’s life and experience in a way that it becomes a necessary resource and tool, and is visited frequently for the answers it provides in daily life.  (It’s been a while since I’ve read her paper and am paraphrasing, but I think that’s the gist). Also, in the same way museums are becoming more “visitor-centered” they are becoming more “community-centered,” reaching out to serve their local communities.

One example I’ve seen in the Web world is MOMA’s “MeetMe” project, using their collections as a platform for serving people with Alzheimer’s disease.  In that way, the “next frontier” is thinking creatively about new connections to needs within local communities.



What are some of your favorite museums or exhibitions?
I like quirky unique exhibits and museums that grow out of a particular person’s passion.  The City Museum in St. Louis is just a lot of fun, crawling through unique and scary tunnels – it’s the only museum I’ve ripped my pants in and enjoyed it!  Also the American Visionary Art Museum in Baltimore has such unique and personal exhibits – I remember one with paintings made by people who had been (or felt they had been) abducted by UFOs. Totally compelling, respectful, thought-provoking.



So you’re writing a book -- what’s that about?
I’m writing a book on uses of technologies in museums from a “visitor-centered” perspective.  Over the years I’ve worked with a variety of museums, including children’s museums, science museums, history and art museums, and I see them all angling toward a more visitor-centered approach to exhibits, each with their own take on it.  My goal is to pull together a wide variety of examples and draw out some of the “best practices” in the field.  (I also intend to make this a participatory process, testing out themes and getting feedback on my blog, so, please, check it out and contribute!)


If money were no object, what would your “dream” exhibit project be?
Since the three intersecting circles that drew me into the field were “technology”, “human development,” and “intercultural learning,” something that pulls these strands together.  I have a few dream plans for an international network of story-based installations at museums that encourage cultural connection, shared plans, and good natured humor among families.  Wouldn’t need to be that expensive really, just takes a bit of focus and organization. (Email Brad if you have similar goals, especially if you’re reading this outside the U.S.!)

Thanks again to Brad for offering his insights to ExhibiTricks readers!  You can find out more about his work by visiting the Brad Larson Media website.



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Monday, March 21, 2011

POP! goes the Exhibit Design

(This posting is a slightly modified "encore" presentation from the ExhibiTricks vaults.)

Museums, being the notoriously cheap places that they are, can often benefit from helping their exhibit makers discover interesting and inexpensive new materials to use for their own devices.

One interesting resource in this regard is the world of POP Design. (I'm just a kid from Detroit, so when I hear the word "pop" I always think of a cold carbonated beverage like Faygo Redpop.)

But in this case, POP stands for "Point of Purchase." Think about all those shiny (sometimes motorized or moving or lit) displays near the chips or cold tablets or ball point pens that you see in all the stores you go to. Now multiply that single display for Doritos by thousands (or millions!) of copies worldwide and you'll begin to get a small sense of the scale of the POP industry.

So, what does this have to do with developing museum exhibits? Just this: once any material has been manufactured in sufficient volume (to be used in POP Displays, for example) the unit price goes way down. Low enough for museums to become interested in using color-shifting plastic, inexpensive digital audio repeaters, or scented laminates(!) in new exhibit components.

As you might expect the POP Design industry has their own journals, one of which P.O.P Design you can check out online.

What other unusual trade organizations or groups could we in the "Exhibits Biz" learn from?


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