Putting Visitors First: An Interview with Beth Redmond-Jones
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| Beth (at far right) with her family in Teton National Park |
Then, when I was seven, my mom told me we were going to have lunch with a friend of hers at the Cincinnati Art Museum. At that point in time, art museums were boring to me, and the thought of having lunch with her and one of her friends at a boring museum was "a total drag" (one of my favorite expressions when I was seven.) What she didn't tell me was that her friend, Millard F. Rogers Jr., was the Director of the Cincinnati Art Museum, who ended up serving as Director for 20 years.
Well, that lunch began my love of museums. Millard took me behind the scenes to show me collection storage and when we walked in, staff were opening a crate to reveal a Greek sculpture (I hated Greek sculpture then, but it was still a cool thing to watch) and they began discussing how to remove it from the crate and how it was going to be displayed. Seeing that sculpture in its crate, and listening to their conversation, was all it took. I was hooked.
The challenge I sometime find with the exhibition development process, however, is getting the rest of the team on board of talking with and listening to what visitors have to say all through the process. Some of my past clients did not have experience working with and including visitors in the exhibition development process, so this has been where I've had to refine my approach—getting the team on board to take visitor input seriously and create an experience that achieves the goals of the team while responding to the needs and interests of their visitors.
I really like the ambiguity of the process. Letting things sit, simmer, percolate, whatever you want to call it. Yet, I know it can frustrate others. Many of the team members I have worked with over the years want to make a decision and call it a day. I think it's important to put ideas on the board, move them around, refine them, keep some, toss others. It's an iterative approach, one that I think creates a better experience.
On occasion, I have used the IDEO method cards which are a fun way to spark new kinds of design conversations with non-designer team members. It has led to some very insightful and fun discussions which led them to come up with some innovative design concepts for exhibits.
At various times over the years, both of them have looked at fonts for readability and read labels out loud for understandability. They are often my first level of evaluation. Most recently, my youngest was looking at typefaces and logo treatments for a children's exhibition I’m working on. She picked out problem areas that no one else on the team noticed. It was really helpful.
As a parent, I've also been exposed to experiences that I may not have been exposed to if I hadn't had kids, such as Adventure Playground in Berkeley, CA, or even children's museums. Seeing how kids learn, engage, and behave in a variety of environments has allowed me to think about exhibit experiences that engage that younger audience in a different way.
Other resources are books and magazines. First and foremost is Kathy McLean's book Planning for People in Museum Exhibitions, Beverly Serrell's book Exhibit Labels: An Interpretive Approach, and Sam Taylor's book Try It! Improving Exhibits Through Formative Evaluation. In my opinion, these are necessary items on any exhibit developers bookshelf.
Other favorites are Visitor Voices in Museum Exhibitions edited by Kathy McLean and Wendy Pollock, Nina Simon's book The Participatory Museum, and of course, Exhibitionist, the journal published by the NAME, and Curator magazine. I also read non-museum magazines like ID and Wired to see what's going on in design and technology outside museums.
There is one other resource that I have pinned on my wall. I'm not sure where it came from, but I know many exhibit developers who have it above their desks:
What Do I Do?
Visionary: Inspire the process.
Curator: Without the Ph.D. or the years of preparation, but with the pressure for accuracy.
Researcher: Compile background, interview experts.
Secretary: Listen to the Board, listen to the administration.
Thinker: Synthesize all of it to get the main message.
Warrior: Defend the main message.
Whiner: Complain when the main message is being ignored.
Translator: Turn words into a three-dimensional, interactive, exciting exhibit.
Teacher: Educate the designers who are too busy to learn about the content they’re exhibiting.
Evaluator: Speak with visitors.
Advocate: Speak up for visitors.
Project Manager: Make charts, write purchase orders, manage, make it happen.
Therapist: Make sure everyone feels a part of the process, that everyone’s ego is stroked.
Parent: Prevent squabbling from bringing down the house.
Laborer: Actually build the thing.
2. Talk with your visitors, even informally.
3. Don't be afraid to experiment with new exhibit techniques. Try new ways to engage your visitors. I've seen very simple exhibits that activated the visitor conversations—some exhibit cases, a few good objects, a couple of engaging questions, and post-it notes for visitors to write a response and a wall to post them on.
One of my other clients is the Utah Museum of Natural History, the Rio Tinto Center. I'm working with them to develop interpretation that calls out the LEED aspects of their new LEED gold building that opens in fall 2011.
Thanks again to Beth for taking the time to share her thoughts with ExhibiTricks readers!
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