Monday, February 24, 2014

The Museum Life Radio Show


The Museum Life is an Internet radio show hosted by Carol Bossert that's well worth a listen!  (You can also download episodes as MP3s or via iTunes.)

A recent episode that caught my attention featured Polly Mckenna-Cress speaking about the book, Creating Exhibitions, that she co-authored with Janet Kamien. (Here's a post about the symposium that marked the publication of Creating Exhibitions.)

The Museum Life is a great addition to the available mix of information about museums and museum practitioners. And given the ubiquity of digital devices in our lives, it's nice to have a long-format audio show to listen to as well.

You can get more information, including access to past episodes, by clicking over to the The Museum Life website.



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Sunday, February 16, 2014

Some People Just Don't Like Museums. Is That A Problem?


I've been thinking a lot about museum visitors lately, and how to shift them from being passive viewers and to turn them into museum fans.  (I've written about this before in previous posts here and here.)

It's hard for some museum workers to accept, but there are some people who just don't like museums. Is that a problem?  And if it is, what are the best solutions?

Even if they could get in for free, some folks just don't seem to click with museums.  Just like some people don't like football or opera or amusement parks. 

The difference between museums and those other things, though, is that often museum workers really, really think that there should be ways (if we only try hard enough!) to get those museophobes to change their attitudes about visiting museums.  Maybe so.  But should we change to create museum converts, or better spend our time trying to build on our existing strengths?

It seems that places like The City Museum or The American Visionary Art Museum (to name two of my favorite examples) just keep trying to forge unique paths with a strong institutional ethos rather than getting tangled up in parsing different demographic groups.  And as a result, they develop a wide range of fans who are so excited about those institutions that they make a point of telling other people to visit, too.

What does it mean to be truly welcoming to the widest possible audience for museums without merely pandering to different communities by dumping a bunch of free passes on them?

Maybe the best way to attract a wider audience is to start on the inside and take a hard look at ways to become truly fan-worthy, instead of trying to wheedle or cajole people to step in from the outside.



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Sunday, February 9, 2014

Making Your Ideas Real: The Art Of Tinkering


The crazy winter weather where I live on Long Island has not been very conducive to the sorts of slightly frenetic spurts of creativity that I love.  The whole world seems encased in ice and snow and one gets the feeling of being both trapped and sluggish.

So I couldn't have asked for better timing for the arrival of the new(ish) book called "The Art of Tinkering" the other day.

The Art of Tinkering is billed as a way to "meet 150+ makers at the intersection of art, science & technology."  It's a colorful book bursting with photos, ideas, and even simple DIY projects.  The cover of the book (shown above) is printed with conductive ink --- so you can even experiment with and hack your copy!



Karen Wilkinson and Mike Petrich, the folks who spearheaded The Tinkering Studio at The Exploratorium, have put together a fantastic book that captures the spirit of The Tinkering Studio while also giving you a sense of the inspirations and working styles of the makers featured inside.

Here's one of my favorite suggestions from inside the book:  Put yourself in messy, noisy & sometimes dangerous situations!

But enough talk --- grab a copy of The Art of Tinkering and warm up your own creative impulses! 




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Saturday, February 1, 2014

Slowing Down And Noticing The World: An Interview with Beck Tench


Beck Tench is a simplifier, illustrator, story teller and technologist. Formally trained as a graphics designer at the University of North Carolina’s School of Journalism and Mass Communication, she has spent her career elbow deep in web work of all sorts – from the knowledge work of information architecture and design to the hands dirty work of writing code and testing user experiences.

Currently, she serves as Director for Innovation and Digital Engagement at the Museum of Life and Science in Durham, NC where she studies and experiments with how visitors and staff use technology to experience risk-taking, community-making and science in their everyday lives.

Since a new round of Beck's awesome Experimonth project just launched, I thought now would be a great time for an ExhibiTricks interview!




What's your educational background?
I was formally trained as a journalist and visual communicator. I also minored in creative writing.  My boss, Troy Livingston, pretty much summed up my entire educational and career pursuits one day when he said to me, "You've spent your entire career working to better communicate through speaking, writing and drawing. You must've at some point in your life felt misunderstood."

Pretty much, yep. :)



What got you interested in Museums?
Two things: 1) Freedom; 2) Purpose.

When I joined the Museum of Life and Science, I'd been working at other web pursuits in the corporate, non-profit and higher ed worlds.  I wanted freedom to take risks and have autonomy over my projects more than anything else. The museum offered that, and also wanted someone to help change the culture of our institution so that we were more risk-tolerant overall.

The purpose of most museums — slowing down and noticing the world —  sealed the deal.  It's feel good work and never gets boring.



How does working with local and/or online communities to create museum experiences inform your creative process or vice versa?
Digital engagement requires innovation and novelty to be interesting enough to get folks to loan their attention your way.  To create innovative things, you need to create space.  My creative process has changed significantly in that it requires lots of open space in order for me to create new ideas. 

I make space in the morning for writing, in the evening by turning off my internet via a light timer. I make space for getting outside. I work from home instead of at the museum to get a daily dose of solitude. All of these practices give me space to think up, vet and refine new ideas that appeal to online communities (and/or adults goofing off at work).



Why did you originally start Experimonth?
I have a love/hate relationship with New Years Resolutions, and I started Experimonth in 2009 to play with the concept a little bit. I invited friends and family to suggest things I could do, and then vote on them. I mapped the top twelve across the span of the year and invited folks to try them out with me one month at a time. 

The idea didn't turn into a museum project until April of 2011, when we worked with a local researcher, Frances Ulman, to create an Experimonth that collected mood data (we texted participants five times a day for a month and asked the same question everytime: "Rate your mood (1) low to (10) high.")  The project resulted in over 18,000 mood data points for the researcher and impressively high retention (96%) and compliance (82%) rates.  In addition, we learned that the project allowed her to play with data in a way she wasn't afforded in her lab. 

We decided to do more of them at the museum and have hosted several since. The ones we're launching this February are a part of NSF grant in partnership with the Exploratorium called "Science of Sharing."



What are some of your favorite online (or offline!) resources for people interested in finding out more about community engagement?
I'd be remiss not to mention that one of the best sites out there for community engagement is from an IMLS grant project we did in partnership with the Science Museum of Minnesota and Michigan State University.  It's called the Facilitation Toolbox and has some great techniques and a framework for facilitating learning using social media.

In doing that work, we realized that sometimes you don't have to create community in order to have a successful group interaction that results in learning.  We call it "groupness." Groupness occurs when participants in a digital experience exhibit behaviors that indicate learning is happening.  Groupness is more attainable than "community" and in some ways may be just as or more meaningful.



What advice would you have for fellow museum professionals, especially those from smaller museums, in bringing more community input into their exhibitions and programs?

• Ask a lot of your participants. Think the best of them and expect them to be decent and open. Be that way, too. Participate alongside them.

• You don't need to be a content expert to explore expert-level content with an online community. You just need to be curious, ask questions and most of all listen.

• Turn everything into an experiment. Put time-boundaries around it. And give yourself a question to answer in the end.

• Let things die. Each year kill some of what you do online even if it's going well. You have to make space to create new things.



What do you think is the "next frontier" for museums?
The next frontier for museums (and libraries and journalism and healthcare and so on) is experiences for and by the visitor and community your mission situates you (locally or globally or somewhere in between, depending).  We have to let go of fetishizing our objects, stories, phenonmena, and information.  We've all got to be about changing the lives of individuals by understanding how the things we know best are relevant to their lives (and letting go of the things that aren't).    



What are some of your favorite museums or exhibitions?
I'm not much of a museum person and I hold onto that as tightly as possible to make my work better.  That said, I've had three remarkable experiences in museums, in this order:

The Power of Children exhibit at the Indianapolis Children's Museum moved me and my friends to tears and has stuck with each of us for years.

• I think regularly of the movie I watched in the American Visionary Art Museum in Baltimore that showed clips of people losing their smiles in the seconds right after their photograph was taken.

• The big NASA telescope mirror at the Exploratorium that allows you to see yourself with uncanny clarity, upside down, face-to-face, blew my mind.



Can you talk a little about the current incarnation of Experimonth?
Right now, we're working with a handful of scientists from all around the world on four experimonths about cooperation, competition, negotiation and trust as a part of that NSF-funded "Science of Sharing" project I mentioned earlier.  The first of the four is called "Frenemy" and it starts on Saturday, Feburary 1st. 

Participants will play a prisoner's dilemma-style game with an anonymous stranger everyday.  We beta-tested this in 2012 and it was super interesting to watch how the games unfold across the day and also read what folks wrote about their participation in the online, also anonymous, confessional.  We'll be launching three other Experimonths after Frenemy. You can read about all of them on the website.




If money were no object, what would your dream museum project be?
I'd give anyone who wanted one, a heart rate monitor to wear for a month. I'd build technology that would autostream the data to a website where they could see their heart rate in the context of everyone else participating.  I'd also build in the ability to geo-locate where people's heart rate rises and falls.  And we'd ping folks with questions about their mood and whether or not they feel they belong. We'd assign them random tasks like doing good deeds or taking small risks.  We'd ping them when rates spiked to find out what was happening.  I'd also buy a big laser projector and project a visualization of the heart rates of the participants across the sky on a cloudy night or on the side of a tall building.

I wore a heart rate monitor for a few days in a row once and was surprised to learn that mine lowers when I'm in a stressful confrontation. I also discovered a crush I didn't know I had!  I think the participants would learn a lot about themselves and the researchers would have more data than they knew what to do with (a personal mission of mine currently).




Thanks again to Beck Tench for sharing her thoughts with ExhibiTricks readers!  You can find out more about Beck and her work via her website.  You can also find out more (and join!) experimonths at the Experimonth website.



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Sunday, January 26, 2014

Museum People's Tattoos



Funny small museum world.  When I saw my friend Beth Redmond-Jones' awesome Manta Ray tattoo (pictured above) on Facebook, I jokingly suggested that we start a blog called "Museum People's Tattoos."

We did it!  You can now check out the new Museum People's Tattoos blog for yourself.

As the blog intro states: "Many museum folks have a love for tattoos—their cultural significance, their artistic quality, their documentation of the natural world, and some, just for their own personal meaning. For years, we have talked about tattoos, the ones we want, the design, the stories behind them, and the artists who create them ... "

I really love reading about the tattoos and the stories behind them on the blog.  And isn't that what museums are about --- stories and stuff?

If you'd like to contribute your own tattoo images and stories to the Museum People's Tattoos blog, feel free to send me an email.


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Sunday, January 19, 2014

Is It Worth The Wait In Line?


Over this past year I've gone to several art exhibitions that, during the course of their runs, turned into high-profile "must see" events.  Consequently, the exhibitions developed long waiting lines, which became stories themselves, which in turn generated even longer lines, and stories and social media moaning-and-groaning about the lines.

Of course part of this might have to do with holding any public event in New York, but I think there's a bit more to it than that. How do people do the internal calculus to determine whether something is worth waiting in line for (sometimes for several hours)?

"Rain Room" was a temporary exhibition by Random International at The Museum of Modern Art (MoMA).  Your wait in line was for one thing only, the Rain Room.  So you either made the commitment or not.  The good news was, that once you were inside Rain Room you could stay as long as you wanted --- or as long as you dared with the anxious eyes of the next batch of visitors on you. (At least those were the rules at the beginning, more about that below.)

Although there were ways to decrease your Rain Room wait time.  One was to be rich and/or famous enough. Occasionally, you'd see some sleek people whisked inside past the waiting throngs, but it didn't happen very often.  (And also it didn't work for every rich and/or famous person: one staff member remarked that both Faye Dunaway and the Sultan of Brunei didn't make the grade on a previous day. Ouch!)

The most popular way to decrease the Rain Room wait was to become a MoMA member ---  it gave you preferential viewing times as well as shorter wait times than the general public. I'm sure MoMA's membership sales greatly increased during Rain Room!  I ended up buying a family membership, and went to see Rain Room twice: the first time with a friend (before school let out) and we waited less than 90 minutes, the second time with my family (after school let out and closer to the end of the Rain Room run) which was nearer a three hour wait.



In both cases, everyone I went with agreed it was worth the wait (even though the wait itself was not enjoyable.)  I think waiting to see an unsual site-specific event/experience (Rain Room was built in a completely new structure on the street next to MoMA) as well as a social media campaign by MoMA that encouraged photography, tweeting, and tagging inside Rain Room gave people the fortitude to put up with the long waits.  There was not quite the opportunity to say "I can come back to see this some other time."

Near the end of Rain Room's Run, perhaps due to even longer lines, perhaps due to the volume of complaints, MoMA built a little fenced-off runway inside the installation so people could walk through without really stopping or interacting at all.  But at least they could say they saw the Rain Room.  (Although that's a bit like going to a hands-on museum like the Exploratorium and walking through without touching anything!)



A slightly different type of line-waiting art experience was the Yayoi Kusama show entitled, "I Who Have Arrived In Heaven" at the David Zwirner Gallery in Manhattan.  This was a show of two different "infinity rooms" (installations using mirrors, lighting, and objects to create the illusion of infinite or expanded space) as well as galleries of Kusama's paintings.  Essentially there were no lines to see the painting galleries (and very few people inside.) There was a short wait (under an hour) to see the infinity room entitled "Love is Calling" (pictured with Kusama herself below) but nearly six hour waits to see the infinity room designed for this particular show (called Infinity Mirrored Room – The Souls of Millions of Light Years Away.)

Almost every news story about the Kusama show became a story about the waiting lines.


So the question is, were people visiting the Zwirner Gallery to see all the art work by Kusama, or merely to see (and take selfies inside) the infinity room that "everyone's been waiting six hours to see?"  For myself and my friend we opted out of the super long wait, but did spend time inside the "Love is Calling"installation and also time viewing Kusama's wonderful paintings. 

Although it felt a little sad to be one of less than a dozen people inside the painting galleries, while hundreds of people waited hours outside in the cold to ultimately get only a 40 second peek inside the "The Souls of Millions of Light Years Away" piece.  It felt like the Kusama paintings were superfluous to those people, that the status of getting that 40 second peek at that "thing in the news" was more important. 

I kept thinking about people who wait hours in line at an amusement park for a roller coaster ride that lasts just a minute or two.  It seemed like the same thing.

Or was it?


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